Fanatical like a Demon
2015 EDIT: This was jx an immature anger tantrum.
LadiesMan217's Profile → Posts
split700 -M --force *.spc pause
@echo.>stderr.txt @for %%a in (*.spc) do nintspc --np --force --mml %%~na.txt %%a %%~na.mid>>stderr.txt @pause
Thwomp: LDA $186C,x BNE Respawn JSL $02A9DE BMI Respawn TYA STA $187B LDA #$01 ; Sprite state ($14C8,x). STA $14C8,y LDA #$13 ; This the sprite number to spawn. PHX TYX STA $7FAB9E,x PLX LDA $E4,x STA $00E4,y LDA $14E0,x STA $14E0,y LDA $0F,x STA $00D8,y LDA $14D4,x STA $14D4,y PHX TYX JSL $07F7D2 JSL $0187A7 LDA #$08 STA $7FAB10,x PLX Respawn: RTS
LDA !Empty_RAM BNE Respawn INC !Empty_RAM
$7E:1938 Sprite load status within the level. Loaded sprites' indices to this table are stored in the sprite table at $7E:161A. Shooters' indices are stored to $7E:17B3. All sprites are set to #$00 when the player enters a new area, meaning they are marked to be loaded. If a sprite's value is set to anything else, it will not reload until the player exits and re-enters the area.