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Posts by LadiesMan217

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Fanatical like a Demon
2015 EDIT: This was jx an immature anger tantrum.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
(restricted)
Fanatical like a Demon
Originally posted by JackTheSpades
As for your problem with spawning more than one. You could insert a Scratch RAM which is reset at level load and use it to check if you have already spawned a thwomp

Like this.
Code
Thwomp:
;Spawn a custom sprite.
LDA !Empty_RAM
BNE Respawn
INC !Empty_RAM
LDA $186C,x
BNE Respawn
.
.
.


Don't know if that helped but I hope you feel better now #smw{:TUP:}

Thank YOU! It worked beautifully #smw{^_^}! (Now I just need to find a place to make the thwomp appear at the beginning of the 3rd phase.)
@Zack-san, you helped more than you think you did #smw{:TUP:}.
@Ladida, wow, thats news to me considering we already have a disassembling of him, sorry #smw{O_O!}.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
True, true, especailly when one should consider most disassemblies came from all.log right? (now I just feel dumb for not have considering that before :P.)
Well only 1 problem left to fix....Mr. Thwomp.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by metalgearhunter
@LadiesMan_217 That opening for YI is very incredible, and I don't see how you could lose respect for using tools MADE to help new porters, no one expects somebody to be perfect at anything. I think what you've made is rather very impressive, as I can't port anything.

Anyway, the song does have a few issues, not really any I can point out except parts at the beginning are a bit loud, other than that, nothing I can say. I like that little tinkering effect you have in there too, very very nice.


It's official, SMWCentral has the nicest users of all forum sites I've ever been to.....
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Hey guys, I have 2 problems bugging me regarding music porting.
1. AddmusicK won't enter some brr samples I rip with Split700, and I do use the batch file that gives them the correct loop header (AMK says they're of invalid length)
2. Is there a command that makes rarespc make mml/txt files like nintspc does? I'm pretty sure there is one, but unlike nintspc, rarespc didn't come with a FULL list of commands
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Well since its a generator, I'm pretty sure you can put the code of one them (or both) in LevelASM. From what I've read in posts, some people just run it through levelinitcode.asm so they can place more than one generator AND also not use up the amount of sprites one can have in a level.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
The batch I'm using is:
Code
split700 -M --force *.spc
pause

And the weirdest part is when I try to rip brr from spc's I've ripped before, I get the same error with the same sample I've inserted before.
Originally posted by X-cnis
rarespc only works with one game: Donkey Kong Country.

Yeah I know, but it only outputs an MIDI file. Nintspc uses this:
Code
@echo.>stderr.txt
@for %%a in (*.spc) do nintspc --np --force --mml %%~na.txt %%a %%~na.mid>>stderr.txt
@pause

to output txt, so I tried it replacing the nintspc with rarespc, but it didn't work. I'm pretty sure rarespc can output txt because its exactly like nintspc only for DKC spc's.
Originally posted by Torchkas
You also shouldn't really depend on those, they aren't designed for our current AddMusic programs.

If there are better spc to mml converters please do tell #w{=)}.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Okay so I JSR this code:
Code
Thwomp:
	LDA $186C,x
	BNE Respawn
	JSL $02A9DE
	BMI Respawn
	TYA
	STA $187B
	LDA #$01				; Sprite state ($14C8,x).
	STA $14C8,y
	LDA #$13	; This the sprite number to spawn.
	PHX
	TYX
	STA $7FAB9E,x
	PLX
	LDA $E4,x
	STA $00E4,y
	LDA $14E0,x
	STA $14E0,y
	LDA $0F,x
	STA $00D8,y
	LDA $14D4,x
	STA $14D4,y
	PHX
	TYX
	JSL $07F7D2
	JSL $0187A7
	LDA #$08
	STA $7FAB10,x
	PLX
Respawn:
	RTS

into Bowser's 3rd phase (which can be seen in 1 of the posts above), as I said before it works but so many appear at once causing lag. Okay now, if I add this so only 1 can spawn:
Code
LDA !Empty_RAM
BNE Respawn
INC !Empty_RAM

before the LDA $186C,x it won't spawn a thwomp at all, yet if I put this code in the first phase, 1 spawns! I REALLY want the homing thwomp to spawn in the 3rd phase, can some please look into this. As my panic message from above says, ANY help at all, even if you think you're wrong or think you have nothing to say, is welcomed. Please guys, this is my LAST problem left to solve, I could really use all help possible.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by JackTheSpades
Or maybe the addresse is just a d*** and won't worke (have had that many times)

#w{xD} yea that literally seems to be the problem (no sarcasm there btw, tis be true). Anyways, is there any other way to set a limit to how many sprites spawn, my best bet is that it has to be after the LDA $186C,x which I hope can be done. Tips? I tried looking in the ASM Library but there was nothing of use that I could make up of #w{x(}.

EDIT: I found this in the RAM map:
Code
$7E:1938	Sprite load status within the level.
Loaded sprites' indices to this table are stored in the sprite table at $7E:161A. Shooters' indices are stored to $7E:17B3.
All sprites are set to #$00 when the player enters a new area, meaning they are marked to be loaded.
If a sprite's value is set to anything else, it will not reload until the player exits and re-enters the area.

Does this have to do with how many sprite spawn? Another question: Only 1 Magikoopa and Fishin' Boo can spawn/be in on screen at a time, how would I change the homing thwomp's ASM file and make it have that limit as well? I'm sure that'd be a solution to have only one spawn right?
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Another option: Instead JSRing the code in the 3rd phase to the Thwomp spawn, how would I go about with comparing & branching? That part still confuses me but what I'm trying to tell the code to do is this: If current phase is the 3rd one, then spawn the homing thwomp. The code for the 3rd phase is CODE_03AB64, and the thwomp spawn is Thwomp. So how would this be written? Will this technique work?
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Everyone, as of now, I am proud to say, that the Bowser boss is now completed! AT LONG LAST! For those who helped me, I will pm you the boss.ips so you can see what the work in progress was all for, for those who read this thread, I will have a video on my youtube channel that ya'll can see. Thanks for everyone who stood by my side & helped me along the way (Ladida, Maxx, JackTheSpades, and Zack-san)!
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by Ladida
alternatively, you can just do LDA #$80 : STA $0D9B in levelasm to have reznor fireballs in the level; no patch required if you already have levelasm (will prolly have side effects though)

I forgot to tell you that changes the battle mode to Iggy/Larry's (which is also Reznor's) so the level glitches terribly and kills mario (either way your patch worked successfully!), but is there a way to give the Fireballs their 16x16 hit radius instead of 8x8?

EDIT: Reznor uses battle mode #$C0.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
You really can't change any palettes in mode 7 bosses in Lunar Magic. To do this you'll have to use a hex editor, Smallhacker also made a tool that can changes some palette in the Bowser fight (forgot which one though).
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Originally posted by Darius
That's wrong. Since the new Update of rareSPC, it can handle DKC2 + 3, Killer Instinct and Ken Griffey Jr. Winning Run SPC's.

If you're interested in getting the new Version, check this.

I'll give it a try!

Well that solves that,what about the Split700?
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
You could check this tutorial out. It pretty much tells you how to program a sprite, but I'm sure you can get something out of it like I did.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
I was planning to post this a long time ago but the video wouldn't upload. Well, for those who care to see what this was about, here it is, enjoy!
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
If you go into a hex editor, search for address 1AC1E. From there until address 1AC6E, you should see a group of 01s, 41s, 40s, and 00s. Those are her property tiles. They're in yxppccct format. Tweak around a little like I did and you can change the palette. Hope this helps.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
You know what I think it is, I think you have some sprites that are incompatible with Reznor, I remember when I was making this, that certain sprites made them go to the top left part of the screen. What I suggest is first deleting your sprites and generators and leave the four Reznors with sprite setting 0E. If the level works, then add 1 sprite & see if it works. Repeat this process if they don't mess up. If you can't seem to get it working, I could pm you a Reznor battle room.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
Is there a way to lock a hack to where it can't be opened by by rlm. I remember hearing certain hacks that can't be viewed in Lunar Magic even if one uses rlm, I also remember not being able to view MARIO, the creepypasta hack, because LM said it was in the wrong format. Any info on how to protect your hack like these examples?
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
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