Fanatical like a Demon
Originally posted by NewPointless
Love the attention to detail in this port. Like the card selection at the end of the level is really impressive.Thank you for making the boom-boom timing accurate to the original!
I found a bug where you can accelerate beyond max speed by flying backwards.
I found a bug where you can accelerate beyond max speed by flying backwards.
Hey bud! Sorry I didn’t see your post sooner! The boom boom sprite is codfish’s sprite. All I did was add the sma4 features. The glitch you’re describing, is this the hack or from smb3 itself?
Originally posted by Knight of Time
This looks really cool! I do recall that SMB3 hack Chris made, believe it or not.
Anyway, I wish to ask you some questions about the Boom-Boom sprite.
One, whose version are you using?
Two, the flying version can't fly off the top of the screen (making the boss fight unwinnable), right?
Finally, is this Boom-Boom vulnerable to any projectiles? I recall fireballs and hammers were effective on Boom-Boom in SMB3.
Again, great work! I am truly impressed.
Anyway, I wish to ask you some questions about the Boom-Boom sprite.
One, whose version are you using?
Two, the flying version can't fly off the top of the screen (making the boss fight unwinnable), right?
Finally, is this Boom-Boom vulnerable to any projectiles? I recall fireballs and hammers were effective on Boom-Boom in SMB3.
Again, great work! I am truly impressed.
Cool to hear someone who’s played the og! I hope the differences make this a much different experience worth replaying! The sprite is from codfish. I don’t know whether or not about the flying offscreen unwinnable bug. Fireballs do indeed affect the boss exactly like smb3.
Originally posted by Chris
I made this hack many years ago, about 2012, but it has never been officially released as it wasn't free of bugs. Due to a lack of time, asm knowledge and motivation I wasn't able to finish and update this project. The only thing I did was updating and improving some custom sprites.
Some time ago LadiesMan217 asked me if he could bring this project up to date and now here's the result. I'm glad that he is spending a lot of time with this update. I wouldn't have been able to implement this SMB3 card system, the toadhouse scene and other things. So I'd like to thank LadiesMan217 for his efforts. Hopefully this hack will be finished one day and we have a complete modern SMB3 (styled) hack.
Btw, we can't promise that this is free of bugs or glitches for now, but it's just a demo
Some time ago LadiesMan217 asked me if he could bring this project up to date and now here's the result. I'm glad that he is spending a lot of time with this update. I wouldn't have been able to implement this SMB3 card system, the toadhouse scene and other things. So I'd like to thank LadiesMan217 for his efforts. Hopefully this hack will be finished one day and we have a complete modern SMB3 (styled) hack.
Btw, we can't promise that this is free of bugs or glitches for now, but it's just a demo

Thank you for the opportunity and entrusting me with your project! I know for some it can be very difficult to entrust a project to someone else, especially when you have put so much time and effort. I will work my damn hardest to ensure your vision is met and maybe even surpassed!
Originally posted by wye
Glad I was able to establish contact for what seems like a really fruitful collaboration! The dedication to this project from both of you is admirable, and it's really impressive to see so much progress being made in just the past few weeks to get the minute SMB3 details right. (to the point where I was wondering if it wouldn't make more sense to hack SMAS directly, but SMW does give you more tools and freedom.)
I haven't actually played this, so I've got to ask: is this already a finished hack as far as levels go? Will Chris be contributing any more levels, or have you fully taken over development?
I haven't actually played this, so I've got to ask: is this already a finished hack as far as levels go? Will Chris be contributing any more levels, or have you fully taken over development?
If I was more talented with asm I’d definitely directly hack smb3 haha but yeah, smw offers more freedom with all the resources we have, as well as the people available to help. Chris has expressed wanting to add more levels to the hack and maybe even redo some. Planning to use Yoshifanatic’s ow revolution patch to make maps much bigger to get that accurate smb3 overworld feel. All new levels designs will be handled by Chris as far as I know but for now I’ve taken control of development with Chris’s feedback.
Originally posted by lo fang 123
This looks really cool bro! I can't wait to try your work soon. (or now lol)
Tell me how it goes!
Originally posted by Hayashi Neru
I'm making a SMB3 style hacked ROM too.(Although it has been discontinued for a while now.) and would like to use the sprites used here.
Any non public resources used for this hack will not be released until we finish. I’m looking at a possibility of 2 years on this if all goes well and we don’t hit any bumps both in the project and ofc irl. If and when the resources are released they most likely won’t be released into the sections since the resources are only being made in mind for this hack so it’ll be up to the individuals that use said resources to make it work for their own projects. The only exception so far for this is the Koopalings which do plan to have a public release into the section (though lately it’s been running into a lot of problems that involve a specific setup to function so I’m not sure if it will get a section release seeing as how it’s not noob friend for the general romhacker but we’ll see).
List of Bugs So Far
-On hardware, Airship level colors mess up. Need to further look into this to see if it really is a hardware emulation inaccuracy for emulators or if the fx cartridge pack isn’t emulating something properly.
-Luigi doesn’t have proper y speed for some interactions yet so expect sometimes jumping super high.
-When switching to Luigi in the OW, his colors aren’t yet coded in.
-it seems under certain circumstances you can jump backwards at insane speeds but verification is needed.