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Tip: Entering a door or pipe, activating a P-Switch or grabbing a star, completing the level, hitting a message block, and dying will cause issues on the title screen, such as causing musical glitches, or trapping the player in an endlessly-looping level.
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Posts by UED
UED's Profile - Posts by UED
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Originally posted by Vinnyboiler
Also minor gripe, if your going to use your ripped Earthworm Jim 3D Barn to be Wild stage in your hack, the least you could is give it it's official theme. As someone who grew up on that game, the level just feels soulless without it.

I've created the music for this level. Unfortunately there is no midi-song avaible for Earthworm Jim 3D. Of course the original song would be better.
I can't see the part in your tutorial where you give Messiaen aka Frauber any credits for the software.
Originally posted by YTG99

I'm not so good with the Hex stuff.

That fits exactly to me. ;) 60 %
Originally posted by Smasherx74

Horrible Quiz, the questions show "how good" or what the CREATOR knows of the quiz is, not the people who take it.

Next time it would be nice if you could mention that I've dumped off all the levels.
I was in coopoerate with Kaze. He did almost the whole work but it took overall days to get the levels.

EDIT: Nevermind. :) He just didn't know about me.
Originally posted by YayGuy
Try discovers an way to turn mario into zelda.

Like this? ;)
Does anyone know how to change the copyright-text in the title screen (©1996Nintendo)?

It seems that's a image. If the text is a image, can someone please tell me the address for N64Rip?
I can do it for you. Also i can give you the whole levels if you want.
Just tell me your models of your choice.
Or add me on Skype: RIPUED

Edit: Got a PM, we've switched to PM's.
Can anyone figure out where the texture is for the default ingame fonts?
I tried a little bit with Tile Molester but I have no clue where it could be.

I would be really glad if someone can tell me address and dimensions for N64Rip. :)

Only the addresses for the colored fonts are known (Numbers graphic fonts (16x160): 00803154 & Alphabet graphic fonts (16x384): 00804554).
@Cackletta: No, I meant the default font which is used to talk with NPC's and reading messages (sign post).

Skelux they're graphics too and he made for a language special letters. No I want to do the same, but I need to know where's the font.
Someone may know that I'm working on Super Banjo-Tooie 64,
which will contain any level from Banjo-Tooie.

After editing the first world a lot (kicking out some textures, removed doubles polys, fixed flackering, closed edges...) I want to show you two pictures:

Overwiew, the first Tooie-level is one of the smallest.

One of the acts, a race agains the snail.. I meant Koopa.

Should I create a thread to post updates for that and the other worlds?

All levels (and their areas) were ripped with a tool by Skill from RWC!
I want to nominate this nice work: Super Mario Boss Battles

This is Super Banjo-Tooie 64, the sequel to my first hack Super Banjo-Kazooie 64 (which I'll remake from scratch, very outdated).

Explore as Mario all the worlds from Banjo-Tooie. There will be no big story.
I'll use this thread to post some updates (probably one update per world).

OK, the first world is almost done, just some tweaks.
A little sneak-peek, two pictues which I've posted in the general showoff thread too:

Overwiew, the first Tooie-level is one of the smallest.

One of the acts, a race against the snail.. I meant Koopa.

Any idea for acts are welcome. :)

All credits for the levels and their areas goes to Skill from RWC and his ripping tool!
Also many thanks to Mariocrash for the logo above.
(more credits coming soon)
Originally posted by SuperZora
Originally posted by Wario man21
Banjo Kazooie: Bubblegloop Swamp :)

Bubblegloop Swamp is good for me

I've spendt some hours to create a texture pack from Banjo-Kazooie. It should have any texture from the worlds (except Grunty's Lair).
They're ripped directly from the ROM.
Let me know if anything is missing.

Nah, I use the VRML ripping plugin only if there's no specific ROM ripping tool.
I'm using such a tool for SM64.
Very great, cpuHacka101.
I was exactly looking for those fonts. :)
@Luigixhero: He has the level since weeks.

If you want to take a look in it, here you are: Download Castle Grounds
The tower is not part of the level geometry. It's (for any reason) an seperate object. Does anyone know why? I've included the tower, it just must be scaled and moved correctly.
How can I the disable copyright- and TM-textures from the title screen?

On my old hack, which I've done with Level Importer v16, there aren't those textures. The imported model for the title screen appears only.
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UED's Profile - Posts by UED

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