Language…
7 users online: crocodileman94, isaix, Jordan, Maw,  patcdr, Shiki_Makiro, underway - Guests: 255 - Bots: 352
Users: 64,795 (2,377 active)
Latest user: mathew

Posts by Hamtaro126

Hamtaro126's Profile → Posts

If you are talking about some visual effects, with a lot of work involved along with the disassembly, Yes, you can do that...

Ladida ported the SMB3 status bar with SMW's own engine, but it actually has it's own set of hijacks and requirements, and it's purely layer 3 (and HDMA for the backdrop?) unlike the SMAS one.
Thanks RussianMan, I appreciate your work, And have a happy new year!!!
Actually, you are not actually looking through RAM, You are looking through ROM, There's a difference, ROM is readable only, while RAM is both readable and writeable.

I see that you are new here, 65816 ASM for SNES is low level, because it is machine language... But it takes a long time to master, Even I am learning new techniques everyday.

It's nice to see someone new, Welcome to SMWCentral!
For example, today is both the birthdates for Tcdw and I (March 8th) and I made sure everything is correct on my end, No cake #tb{:(}

Is this some sort of bug? or is it a unknown select feature?
Originally posted by MarioFanGamer
You may request for SMB3's seewaw platform, which uses individual spheres instead (assuming that this one is fine too).


Which reminds me:

Request: Much Better SMB3 Rotating and SeeSaw "Ball Platforms"
Type: Sprite (PIXI)
Description: As you suggested, this is a sprite from SMB3, a ball platform that either rotates or slowly tips a bit like a seesaw. and also either goes left or right depending on extra bit settings.

This also might theorerically require the "No Sprite Tile Limits" patch, but I dunno...
Where can I actually start hijacking a range of ASM for the so-called Yoshi Fireball's spawn based on shell ability, which is currently only set for the Red Yoshi (color 5)?

Note that this is separate from the other shell abilities, such as Stomping and Flying, This is so if you map your red palette to a different one, is a welcome change

EDIT: I just want to change the color of RED yoshi ability set to an expansion to all color shells, the other patch is missing the red yoshi expansion due to reasons of the ASM not being discovered yet.
Oh here we go again, I thought this was all over and finished with

I do not like going to Cloudflare servers, after entering the domain even if I am logged off, it goes crazy and detects a problem every once and a while as if the key/hash code is invalid.

Can anyone make a announcement at least to make sure to calm people down?
Request name: Puntin' Shyguy
Type: Sprite (PIXI)
Description: A ShyGuy, using normal ShyGuy graphics, Kicking footballs like a Punting Chuck, but is not stompable, but instead liftable and turns into either a Liftable Red/Blue Normal ShyGuy depending on the extra bit.
Hi there, I would love a Puntin' Shyguy, as a Sprite for use in PIXI,

It should be a A ShyGuy using normal ShyGuy graphics that kicks footballs like a Punting Chuck, but is not stompable, but instead liftable and turns into either a Liftable Red/Blue Normal ShyGuy depending on the extra bit, Are you able to do this???
This tutorial is not listed, and is in "Old Tutorials", Can you give me a reason, and if it's valid, please add into the list above?
Ohhhhhhh ok!!! I feel so dumb now, Thanks for your time!!!
Name: Coin type depending on extra bit PLUS Silver Pswitch hack for extra bit
Type: Patch (Sprite Hijack).
Description: Splits Gold and Silver Coins (Sprite 21) to be dependent on the extra bit, The Silver P-Switch will still need a hack as if it is using the extra bit for silver coins, otherwise it will not work.
References/Examples: Sprite Properties Depending on the Extra Bit, Growing/Shrinking Pipe Exit on Extra Bit, Stealth Boos by Extra bit.
Does anyone have some idea on how to patch SMB3 Koopa Patch features on the Koopas + Shells + Disco Shell if possible? I would appreciate the help, I'm surprised no one bothered with it!
I am single, But I tend to not date anyone for many reasons, But I also want to say that my Mom and I does not mind Gay, Lesbian, Asexual, Bisexual, or other sexual types of people as it's part of culture, and I agree with my Mom,

But my Dad is very old, ten-ish years older than my Mom, is still stuck in the 1950s mindset, where everyone is white, technically part of the KKK movement, and hates/bigots on anyone other than straight people,

That being said, You did the right thing and stuck up to the bigots here, Give them no mercy!!! They deserve servere punishment.

Congratulations.
You can try ASM6 or CA65 instead of that old DOS-Only assembler, as it is known to be not compatible with DOSBOX in any way...

ASM6 is simple:

Delete .INDEX 8/MEM 8 and replace them with an Incbin to the Header file, then Incbin your SMB1 CHR file at the end of the vectors (in other words, the EOF/End of File), Save ASM file as SMB1DIS_ASM6.ASM or something,

Assemble with: ASM6 -L SMB1DIS_ASM6.ASM SMB1DIS.NES

____________________________________________

Similar idea with CA65, but it's complicated, requires you to make more advance adjustments and a CA65-formatted CFG file, but backwards compatible with ASM6!
Name: "Super Status Bar" update (with Custom Powerup support)
Type: Patch
Description: A simple patch to the Super Status Bar patches to optionally use Custom Powerup Itembox option if set to 1, because it is required for Custom Powerups to work, it is currently incompatible completely with Super Status Bar right now. This will fix the issue.
References: Super Status Bar, Custom Powerups can be found in the forums somewhere (also on github)!
Is there ever going to be some sort of update for Super Status Bar to optionally support custom powerups by LX5? Some more ASM hackage is required for it to work with the gigantic Custom Powerups patch.

BTW I'm sorry if I posted this at the wrong time.
I'm back with another question, This time it is about how to basically hijack Yoshi's Sprite/Item Eating routine (for use in PIXI).

Please show me how you do it? I am making a "green stopwatch" sprite adding 20 to the timer by default, replacing the green berry block!
Name:
Disassembly of Sprite 1E (Normal and Fishing Lakitu)

Type:
Sprite (most likely PIXI compatible)

Description
Should be a full disassembly of Lakitu, Sprite 1E, for PIXI, for hacking pleasure.

References
GFX already included within SMW internally as GFX02, you can do without EXGFX for now.

EDIT: Seems like whoever was gonna do my request dropped out, Is anyone else up for the task? or is it too much? (I hope it isn't.) #smw{-_-2}

ADMINS/MODS: Sorry for the mistakes while editing, I won't do it again!!!