Did you enable sprite buoyancy in ?
STZ !timerfreeRAM
to avoid redundant code).That, and also clear $1407 as mentioned above.
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STZ !timerfreeRAM
to avoid redundant code).LDA !extra_bits,x AND #$04 BNE extra_bit_set ; extra bit clear extra_bit_set: ;extra bit set
LDA #$00 ; Exit type STA $141C|!addr ; LDA #$0B ; Music (needs to be changed if using AMK) STA $1DFB|!addr ; LDA #$FF ; STA $0DDA|!addr ; Music thing STA $1493|!addr ; Level-end timer STZ $1490|!addr ; Disable star timer LDA #$FF ; Boss goal sequence (prevents auto-walk) STA $13C6|!addr ;
INC $141A ; Increment rooms change counter LDA #$0F ; Load new sublevel STA $0100|!addr ;