Hello everyone and welcome to my...

That's right guys, your beloved bounce block, On/Off blocks, are finally coming as a versatile custom block. Besides the vanilla behaviour, you can also activate them with fireballs and spin jumps. But! That isn't all:

If you feel like the bounce animation is unnecessary, you can disable it altogether!
(Note that I recommend ON/OFF Cooldown to make it harder for you to accidentally retrigger the block, particularly with a cape.)
But what if you want a block which can only switch from on to off but not vice versa? But what if I told you I've already done that?

(Note that the readme contains some q-jam spoilers which I included for historical reasons.)
This isn't the only bounce block which I have created, though. Indeed, there is another vanilla block I recreated:

That's right, your all familiar Info Box sprite, now as an actual block! Furthermore, the block is customisable in which message can be displayed. It can be either like the vanilla Info Boxes (odd-even pattern), a fixed message, read from the palette and lastly use the Map16 ID to determine the message (which is what I used as a demonstration here).
Bored with reading a message from the same level? Fear not, you can also read from a different one too!

(Like before, this uses the Map16 ID to determine the level.)
Like the aforementioned On/Off block, you can either enable or disable the bounce animation:

Also compatible with other message systems:


(Yes, I'm aware the VWF ones have a glitched bounce animation but I'm working on fixing it.)
Custom Bounce Sprites Release!
I am MarioFanGamer and have been fascinated by custom bounce sprites since quite some time, being someone who made changes to them alongside being an early adopter of them when PIXI v1.40 got released. And so I've prepared to create. The first one is...Custom On/Off Blocks!

That's right guys, your beloved bounce block, On/Off blocks, are finally coming as a versatile custom block. Besides the vanilla behaviour, you can also activate them with fireballs and spin jumps. But! That isn't all:

If you feel like the bounce animation is unnecessary, you can disable it altogether!
(Note that I recommend ON/OFF Cooldown to make it harder for you to accidentally retrigger the block, particularly with a cape.)
But what if you want a block which can only switch from on to off but not vice versa? But what if I told you I've already done that?

(Note that the readme contains some q-jam spoilers which I included for historical reasons.)
This isn't the only bounce block which I have created, though. Indeed, there is another vanilla block I recreated:
Info Boxes!

That's right, your all familiar Info Box sprite, now as an actual block! Furthermore, the block is customisable in which message can be displayed. It can be either like the vanilla Info Boxes (odd-even pattern), a fixed message, read from the palette and lastly use the Map16 ID to determine the message (which is what I used as a demonstration here).
Bored with reading a message from the same level? Fear not, you can also read from a different one too!

(Like before, this uses the Map16 ID to determine the level.)
Like the aforementioned On/Off block, you can either enable or disable the bounce animation:

Also compatible with other message systems:


(Yes, I'm aware the VWF ones have a glitched bounce animation but I'm working on fixing it.)