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Posts by Zack-san

Zack-san's Profile → Posts

#tb{:]}
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Originally posted by yoshicookiezeus
Have you checked to make sure the block isn't using the tiles from the invisible or P-switch-activated ? blocks rather than the normal ones?


Yes. But these blocks are acting like hidden blocks!#ab{>_<}

Originally posted by Kaijyuu
For the background one:

Assuming all the starting BG position options have failed for you, you can fix this with some levelasm by forcing the BG to a specific position on level load. I don't think it has anything to do with the patches and stuff you've applied, since starting BG position is something that's annoyed me in similar ways in the past.


Hello, Kaijyuu. I found this. Is there a Tutorial for this by any chance?
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
When the player is charging up fire by holding down the button with random color changing, and after getting a starman. The invincibility becomes endless unless the random colors stop or if I let go of the dash button. The plan is that I want to get rid of the random colors for charging from this ASM. Help please?
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
I'm back, guys. I just downloaded Romi's Spritetool - v1.41 and four of these ASMs had errors on them. The earlier version worked better, but not on the one yoshicookiezeus made. Look at these please.

SpinyBoss.asm has two errors.
Line 66 JSR Unknown command (Phases,x)
Line 493 JSR Unknown command (GFXPhases,x)

cbb3.asm has one error.
Line 77 Unknown command .hurtmario :

pmhammer.asm has one error.
Line 58 Unknown command JMP (Ptr,x)

and

CutsceneTimer.asm has one error.
dcb "INIT" and dcb "MAIN" are not found in this ASM.

So I need all four of these ASMs for my Hack. Some help would be nice.
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Originally posted by Alcaro
For the JSRs and JMPs, replace with JSR.w or JMP.w.

For the hurtmario, remove the colon.

And for the last one, fix your CFG. That's an xkas sprite, not TRASM.


All the sprites have inserted successfully. Thanks, Alcaro.#w{=D}
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Does the Layer 3 Position Fix make the Layer 3 never get messed up by any COURSE CLEAR! areas?
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
I will give it a shot. My Layer 3 uses will impress everybody once my hack is done. Thanks.
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
When I press #lm{insgfx} after making Layer 3 images on Terra Stripe, I get this this warning, and it'll corrupt my ROM.

This thread is all about erasing Nested RATs.
So I need to get rid of them. Some help would be nice.
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Update: I'm looking for the Hex Address that keeps the Layer 3 image from glitching after passing the goal at the COURSE CLEAR!

Some help would be nice.#w{=(}
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
I think I will use it, but is there a way to make it compatible with the SMB3 Status Bar, or a way to work without the ssb.bin?
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
This Patch has RATs when I use Asar to patch. I don't know how to make it into an Asar Patch, and I don't know how to use Python with the xkas2asar.py. I really need this Patch so bad!#w{=(} Some help would be nice.

Edit: I've just realized that I have accidentally edited the RATs tag of this ASM.

Code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
org $1A8000 ; POINT TO FREE SPACE!!!!

!CodeSize = Ending-PlaceToSmashFrom

db "STAR"
dw Ending-PlaceToSmashFrom-$01
dw Ending-PlaceToSmashFrom-$01^$FFFF

I've changed from this...

Code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
org $37B000 ; POINT TO FREE SPACE!!!!

!CodeSize = Ending-PlaceToSmashFrom

db "STAR"
dw !CodeSize-$01
dw !CodeSize-$01^$FFFF

...to this! I'm okay now.#w{=)}
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
This Patch, when touched, it went behind the dirt tile that Mario can walk through. Is there a way to change priority? I would like to see it over the dirt tile just like the SMB3 Goal. Some help would be nice.
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Thanks.
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
I want to put this in the Better Powerdown Patch, but I don't know the right place.

Code
STZ $170B,x		; \ Erase fireball


Just like in SMB1, I also want the fireball to disappear when I'm touched and no longer Fire Mario and will be Big Mario. Some help would be nice.
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Thanks, MFG.
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
(restricted)
I wonder if it is possible, because I don't know. Some help would be nice. Not much words here. Sorry about that.#w{=(}
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Thank you.
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
After making the list so accurate, the blocks on my map16 act differently. When they are close to each other, the other blocks will act the same as the other ones like for example, the Quicksand is acting like the SM64 Lava when the SM64 Lava is next/close to it. Is there a way to fix this? Some help would be nice.
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
When I have the Fades.asm Patched, no layer 3 used in a level area with the Goal Roulette in it, the
Code
JSR (Ptr,x)
was removed from the sprite used in the Sprite Tool 1.41 due to Asar reasons, and after touching the goal, Level Cleared! music plays without the screen fading to black, COURSE CLEAR! doesn't show and the player didn't appear to the OW. The player is stuck after touching the Goal Roulette, and not willing to leave the level.

Some help would be nice.#w{x(}
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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure