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Posts by Zack-san
Zack-san's Profile - Posts by Zack-san
Pages: « 1 214 15 16 17 »
Thanks, JackTheSpades. You are a true friend.#w{=)}

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
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Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
I'm running a WINRAR program, and my WINZIP free trial has expired. I get this error saying, "Upload failed: Not a ZIP file.
Submissions must include a file." I can't submit anything anymore. Some help would be nice.

Edit: WINRAR has a ZIP Archive. So I'm okay. I couldn't delete this thread though.

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
I made sure there are no RATs this time. I'm trying to patch 38 of them, but when I start up the ROM it makes a fireball SFX and stays black. It was the Extended No Sprite Tile Limits v. 2.0. Without this I can't use the Undine Boss in my hack. Is there an earlier version? I'm not using Sumo Bros. in my hack. I really need help.

Zack-san's Edit: I found the earier version right here. But this Extended No Sprite Tile Limits v. 2.0 patch, I hope there is a solution.

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Request name: Seperate OW Player GFX
Type: Patch
Short description: The Players in the OW will have unique GFX.
Resources: OW Player GFX.zip
Links: Mario Luigi
Long description: Mario will have his own GFX, and so will Luigi. It's interesting for 2 Players and custom ones too!

Zack-san's Edit: I've fixed Luigi's head GFX that will face left or right in the game on the Resources.

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Add the missing material to the ASM.

For example,

Code
BNE HAS_STAR            ; /    ... goto HAS_STAR


If this doesn't have a HAS_STAR in the ASM as an example, the ASM will corrupt. You need to make sure that just like HAS_STAR and others are in the right places, and when Sprite Tool inserts your Air Meter into your ROM, I'm guaranteed there will be no corruption. You're welcome. #w{=)}

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Try patching both of them with Asar. It worked for me.#w{=)}

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Originally posted by MarkD
Is someone doing other SMB2 bosses? Because I couldn't tell if they took my request or not.


They will. I promise. I'm waiting on my patch also. Do what I do. No matter how long it takes, always wait patiently. #w{=D}

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
When I looked at this chart. It shows 3 digits of 0 and 1. How can I understand this YXPPCCCT as an example of $01 for Palette 8? I would like an easier understanding for a hex equation to equal into any two digit like in any number or a letter A to F. Some help would be nice.

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Originally posted by Rykon-V73
I just hope my request hasn't been forgotten.


I know. I bet one of them is working on mine right now for 14 days (2 weeks). Do what I do, my friend. No matter how long our requests will take for them to get them done, we should always be patient, and then we will be rewarded with our finished requests for our patience. #w{=D}

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
This block. I want to use this block. But this version (Not the SA-1 one), I get an error saying,

Originally posted by GPS
blocks/ChargingChunkShatter.asm:31: error: Label SpriteH_NotChunk not found [BNE .NotChunk]


I'm not smart enough to fix this. I can fix Sprite ASMs, but not Block ASMs. Some help would be nice.

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
It works great! Arigato, 33953YoShI. #w{=)}

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Originally posted by 1UPdudes
Request: Mario Walk/Running Speed Changer
Type: Patch

Description: A patch that allows you to edit Mario's walking and running speed.

Thanks.


You mean this?

Originally posted by ROM Map
$00D535 120 bytes Mario physics Mario's maximum X speeds on flat ground and on slopes.
The table consists of sets of 8 bytes, in the order of $13E1. Each of these sets then consists of four groups of two bytes each (for max left and max right), in the order: walking 14 to 24, running 24 t0 34, unused, sprinting 30 t0 40.

$00D5AD 16 bytes Mario physics Mario's maximum X speeds in water.
The first set of 8 bytes is for when Mario isn't carrying an item, while the second set is with one. Each set consists of four groups of two bytes each (for max left and max right), in the order: on ground 08 to 18, swimming 10 to 08, on ground in a tide 02 to 04, swimming in a tide 08 to 04.

$00D5BD 12 bytes Mario physics Mario's maximum X speeds when sliding down slopes with the down button. In the order of $13E1, without flat ground 28 to 1B or flying included 2C t0 1D.
$00D5C9 34 bytes Mario physics Mario's minimum X speeds on flat ground and on slopes.
The table is in the order of $13E1. Each entry gets two bytes; the second byte is the actual speed ($7B), while the first is the accumulating fraction bits ($7A).
The last 8 bytes of the table seem to be unused.


You have to Hex Edit it.

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Originally posted by Yoshin
Request name: SMB3 Paragoomba
Type: Sprite
Long description: The Paragoomba from SMB3 that flies around spawning Micro Goombas. Should transform into a configurable sprite when jumped on.
Resources: Here
Links: SMB3 Screenshot


Sonniku made a sprite like this back at C3 2013. Well I hope you get lucky. #w{=D}

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Originally posted by Vash the fairytail
Request:
NameBravely Default Asterisk Theme
TypePort
SampledNo
YoutubeLink


You should click here.

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Not all of my sprites worked on this PIXI.

And only most of my sprites worked on Romi's Spritetool.

Until the sprite, YI Bill Blaster & Bullet Bill has errors on PIXI:

18 Shared routines registered in "G:/All My Stuff/SNES Folder/st141/routines/"
An error has been detected:
g:/all my stuff/snes folder/st141/sprites/yi_cannon.asm:145: error: (E5088): Define 'FIRE_SOUND' wasn't found.
g:/all my stuff/snes folder/st141/sprites/yi_cannon.asm:142: error: (E5037): Relative branch out of bounds. (Distance is 574). [BCS +]

It also didn't work on Romi's Spritetool either. What I'm trying to say is. I want all of my sprites on my hack. Please help.

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Princess Daisy's SMB3 Adventure
Progress:

(My Patch is currently being requested.)

World 1: 0%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
World 8: 0%
Special World: 0%
Next Hack to make:
Reimu Hakurei's SMB1 Adventure
Pages: « 1 214 15 16 17 »
Zack-san's Profile - Posts by Zack-san

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