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Posts by P-Tux7
P-Tux7's Profile - Posts by P-Tux7
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Originally posted by Ninja Boy
Sure you could use it as reference but that's it, you'd need to recode the entire game from scratch. Even if you say wrote SMW in C++ that could be compiled into a rom that was identical to SMW that rom would still infringe the copyright of Nintendo.

But it wouldn't be identical due to having different graphics, levels, etc.
Originally posted by Ninja Boy
If the core of the code is the same ie; same graphics routines, same physics routines, same spawning routines. Even if you remove the graphics and levels the core code is still Nintendo's.

I don't think you understand what a disassembly is and how copyright works.

So I can't make any SMW hack without using Nintendo's copyright? And there's no way to make them without forcing people to download a debatably-legal ROM or buy a ROM ripper for their own cart?
Originally posted by FuSoYa
Afraid I have no plans or interest in doing ports of LM for Mac or Linux. But from what I've heard Wine has been able to do an ok job of running LM for a fair while now (so long as you're not using a super ancient version of Wine).

Hey, what if you allowed someone you trusted to port it to one of the other OSes? LM would remain closed-source, you wouldn't have to port it yourself AND it would make hacking more accessible. It should be fairly smooth sailing as long as you make it clear to the porter that you don't have time for you giving a bunch of feedback or bug-hunting on the port.

For what it's worth, while there's the possibility that the porter could maliciously leak out your source code, SMWCentral's mods are on top of their game regarding sniffing out illegal files. I've even seen someone get a warning for ACCIDENTALLY uploading a .smc for a contest level. Not to mention I'd think if anyone had the skill to port LM, they'd probably be a well-known person in the community (i.e. like Vitor) with eyes on their actions.
(restricted)
Originally posted by lx5
Originally posted by CalHal
Do you know the Super Carrot from Super Mario Land 2? I found this from SEAWAR. Can you please do that.

not likely to happen

I think it would be useful. Not only is it less powerful than the cape or even the raccoon leaf, but there are also SML2-based hacks on this site (Tatanga's Revenge etc.). I know cape flying and spinning can be disabled, but of course the graphics wouldn't be the same as rabbit ears.
Once these tools are completed, I wonder if VLDC 10 and 11 can go back and have themselves compiled.
Originally posted by FuSoYa
Afraid I have no plans or interest in doing ports of LM for Mac or Linux. But from what I've heard Wine has been able to do an ok job of running LM for a fair while now (so long as you're not using a super ancient version of Wine).


Hey, what if you allowed someone you trusted to port it to one of the other OSes? LM would remain closed-source, you wouldn't have to port it yourself AND it would make hacking more accessible. It should be fairly smooth sailing as long as you make it clear to the porter that you don't have time for you giving a bunch of feedback or bug-hunting on the port.

For what it's worth, while there's the possibility that the porter could maliciously leak out your source code, SMWCentral's mods are on top of their game regarding sniffing out illegal files. I've even seen someone get a warning for ACCIDENTALLY uploading a .smc for a contest level. Not to mention I'd think if anyone had the skill to port LM, they'd probably be a well-known person in the community (i.e. like Vitor) with eyes on their actions.
Does
Schodering
use an existing sprite, or is he a new sprite coded for this hack? If it's the later, that's great.
I mean, Mac/Linux users have the right to a version of Lunar Magic that runs on their operating system.
Originally posted by Bully With A Hat
Could someone make some 48x48 GFX of Peach's Castle for the overworld? I need it for a ROM hack I'm making.

Do you want it in an existing palette, or is there some palette row I can make my own colors in that you won't need for anything else?
https://www.smwcentral.net/?p=viewthread&t=12923
So apparently there's a way of inserting a .cfg file for an existing sprite that keeps the original sprite ASM, but adds a duplicate slot for it that uses a new .cfg. How do I do this?
Why is the SM64 disassembly legal but the SMW disassembly is not?
Put all the generators in Bowser's room
What hack did you make this for?
Could you please detail what sprites the dinos on the right half of the image use? I'm especially interested in Tyravonous Rex.
Originally posted by Bensalot
I basically made alterations to the giant friendly mega mole sprite you can download on this site. All of the big dinos I made use that. But they take a lot of customizing and are tricky to work with.

I'd appreciate if you described what each big dino does. Some of these may prove useful for sprites I plan to rip, such as the Super Princess Peach chomp shark and walrus.
Originally posted by CalHal
Name: Much Improved Rocky Wrench / Scarlet Devil Mario 2 Rocky Wrench

Type: (Extended) Sprite (PIXI)

Origin Game: Super Mario Bros. 3

Graphics: Super Mario Maker

Videos: Scarlet Devil Mario 2 and Almost Complete Doomship SMW Level

Description: Unlike Koyuki's old Rocky Wrench with acts like a piranha plant throwing dry bones bones or Chuck’s baseball and dies in a puff of smoke, this one throws an actual wrench (custom extended sprite) which it flies higher in a short diagonal line before going horizontally straight toward Mario like in the original SMB3. When Mario stands on top of the sprites before it rises up, it acts like a little platform or a rideable enemy (mega mole or shy guy). When Mario jumps on the sprite after it rises, it dies in a falling animation. Seen in airship and tank levels. When the extra bit is set, the Rocky will respawn after it dies.

Just like in this post, Ladida thinks she was using it from smkdan misc. sprite pack, instead, she used the codes found in PukiWiki or from an amazing japanese hacker.

Feel free to claim this request if you wish to or not.

I agree with this request because I wanted to port the SMAS SMB3 and SMM2 Rocky Wrench graphics to SMW, but also, you should give a link to the files from PukiWiki so they can be used as reference/converted to PIXI.
Originally posted by Flamesofshadow
Name: Grrrol

Type: Sprite

Description: A Grrrol sprite which can be three different sizes 24x24, 32x32, or 48x48 based on extra bit, and can also be set to go left or right. can interact with slopes, other grrrols, and blocks to change direction.
As a bonus but not required it would be nice if a larger grrrol could kill the smaller sized grrrol (so a 48x48 kills both of the other two, a 32x32 kills 24x24)


References:

This has already been done by Tsutarja but he hasn't converted it to PIXI yet
Is it true you don't have time to make custom powerups yourself? If not, do other people take powerup suggestions from this thread? I was going to make a SMM2 Link graphics .bin (using graphics from Link to the Past), I'm asking now so people don't think I'm trying to guilt anyone into doing it by saying "I already made the graphics!", lol

P.S. I was going to ask this question in a Discord DM but it looks like you have them blocked (and also I can tell I'm not blocked by you because I could react with emojis to your posts)
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