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Posts by P-Tux7
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What if our request gets bumped to a previous page and nobody has replied to it? Are we allowed to quote it to make sure it's visible to anyone who checks the thread?
I like the percentage idea, but the percentage should be rounded DOWN. If you have 102/103 exits, that's gonna round up to 100%, and will confuse the player.
please make it zsnes-compatible
One neat trick is that you can save a .bmp in YY-CHR.NET's File -> Save Bitmap, and then open it in GIMP. The current palette row you are viewing it in YY-CHR.NET will still be maintained when opening and exporting the .bmp in GIMP. Not only is GIMP smart enough for you to paste tiles in and have them automatically use the palette, but you can also draw in it as well. Afterwards, Open Bitmap and Paste in the same YY-CHR.NET menu.
Sorry for the bump, but what is 1D (the 8x8 !) used for?
Originally posted by CalHal
Name: Much Improved Rocky Wrench / Scarlet Devil Mario 2 Rocky Wrench

Type: (Extended) Sprite (PIXI)

Origin Game: Super Mario Bros. 3

Graphics: Super Mario Maker

Videos: Scarlet Devil Mario 2 and Almost Complete Doomship SMW Level

Description: Unlike Koyuki's old Rocky Wrench with acts like a piranha plant throwing dry bones bones or Chuck’s baseball and dies in a puff of smoke, this one throws an actual wrench (custom extended sprite) which it flies higher in a short diagonal line before going horizontally straight toward Mario like in the original SMB3. When Mario stands on top of the sprites before it rises up, it acts like a little platform or a rideable enemy (mega mole or shy guy). When Mario jumps on the sprite after it rises, it dies in a falling animation. Seen in airship and tank levels. When the extra bit is set, the Rocky will respawn after it dies.

Just like in this post, Ladida thinks she was using it from smkdan misc. sprite pack, instead, she used the codes found in PukiWiki or from an amazing japanese hacker.

Feel free to claim this request if you wish to or not.

I found out that Koyuki, creator of the original rocky wrench, actually made a better version in their SMB1X hack. I PMed them to ask about uploading it since I'd like it too (to make graphics for!)

Originally posted by Anorakun
Since nobody took my last request and 30 days have passed since I made it, I will not bump, instead, I'm gonna to ask for a more "simple sprite".

Name: Flying Skeleton (Castlevania III)

Type: Sprite

Description: A Gargoyle skeleton that flies in a parable pattern, similar to medusa heads. He flies first in a low arc, then it alternates to a high arch and that's it. It's more easy to understand in the videos I linked below.

The main challenge would be making the tilemap and its hitboxes to not be janky. In functionality, it's a simple sprite. In SMW, would be cool if it died after Mario jump on it, since it has no spikes at all. The enemy dies with any attack in the original game.

References:



original size.



zoom in.



In action. I marked at the 02:35 of the video, where it appears...



Here's another video, I marked it in 02:21, so you can see it in action again.



Last video. After making a slow arc, it accelerates and flies in a wide arc, then it keeps flying fast like before.

https://castlevania.fandom.com/wiki/Flying_Skeleton

Wiki description of the creature.

I would appreciate if someone can take this request. :)

Isn't this just RussianMan's 32x32 eerie, except make it 16x32 and stompable? You might want to ask him about it. And the stompable may be doable with editing the .cfg anyways.
Originally posted by ModernKiwi
Request Name: Super Paper Mario - Pit of 100 trials murals

Type: Rip

Purpose: Background

Description: This could be used in conjunction with this tileset https://www.smwcentral.net/?p=section&a=details&id=24584 for a Pit of 100 trials styled hack

References: Here's where you can find all of the murals http://mariosmorgasbord.blogspot.com/2011/09/tale-in-murals-this-art-is-pits_27.html

Good luck to whomever accepts this request!

How many blocks dimensions do you want each mural to be? (i.e. 16 blocks wide and 8 blocks tall)
Originally posted by ModernKiwi
Originally posted by P-Tux7
Originally posted by ModernKiwi
Request Name: Super Paper Mario - Pit of 100 trials murals

Type: Rip

Purpose: Background

Description: This could be used in conjunction with this tileset https://www.smwcentral.net/?p=section&a=details&id=24584 for a Pit of 100 trials styled hack

References: Here's where you can find all of the murals http://mariosmorgasbord.blogspot.com/2011/09/tale-in-murals-this-art-is-pits_27.html

Good luck to whomever accepts this request!

How many blocks dimensions do you want each mural to be? (i.e. 16 blocks wide and 8 blocks tall)

Would 32 blocks wide and 27 blocks tall be feasible? Or would that be too large?

Does that even fit in SMW??? One .bin is 8x4 blocks.
Yep, just the title, for what each Act As setting does.
Originally posted by Ninja Boy
Graphics isn't that really the right section for this so I moved it to Hacking Help which still might not be the right place but it seems the most fitting.

For the actual Act like settings it's easy enough to just hover over a block and figure out what it is, the other problem is there's some tileset specific tiles which change depending on which tileset you use. For example the upside-down slopes.

Yeah that's why I wanted a list because it's tedious to hover over every block which I may forget anyways. Maybe I should post this in the Lunar Magic thread later.
Originally posted by Koopster
Why don't you make one yourself?

Because if one already exists I am NOT hovering over every single Map16 tile in every single tileset

EDIT: Also the LM thread is to request that a list is put into the help file or at least get a list from FuSoYa since the table of what description goes to which map16 is in the source.
So if you don't know about ASMPad, see here
https://www.smwcentral.net/?p=viewthread&t=51930

What is a modern program I can use that has these features in it like address tooltips, address searching, and syntax highlighting? Or, what do you guys use nowadays? These would be a HUGE help over normal ol' Notepad for coding in a SMW context.
Originally posted by Darolac
Notepad++ is a great improvement over Notepad, and it's what I use for coding.

I know there are modules for Notepad++, so how do I add the disassembly tooltips/searching and syntax highlighting to it?
FuSoYa, will Lunar Magic ever have translation support (i.e. files you can put in the folder like how custom themes can be installed) or will you allow people to send you text files that you will then insert into a custom translated .exe?
I noticed a few SMB3 things snuck in. The Birdo shoots the fireball from SMB3 Battle Mode and Clive shoots SMB3 podoboos.
(google code visualizer if you don't know what I mean, it basically shows the links between the code in a file and what routines are triggered and variables are changed by which variable and routine)

Which is the best code visualizer that I can put an ASM file into? I'm trying to learn how ASM works by looking at pre-existing files, but with them being top-to-bottom linear I need a visualizer to help me learn how a file "works as a whole".
I recall seeing a 32x32 monty mole (like the jumps out of the ground one), does that exist? I am going to put Grounder (Sonic the Hedgehog 2) over Mega Mole and if the 32x32 monty mole exists I'll do him for that one too. Either way I will put it on the graphics section.

Top: 15 colours
Bottom: 7 colours
Originally posted by le4che
Request Name: 16x16 butt graphic.
Type: Original
Purpose: Misc.
Description: heres a weird one, i'd like a 16x16 butt graphic, like the 32x32 one in super fart world/ultra kaizo world 2, but 16x16
Style: SMW-ish
Colouring Style: Bright
References: dont have one

Does it need to be in a .bin replacing something or just as a .png
Originally posted by le4che
Request Name: 16x16 butt graphic.
Type: Original
Purpose: Misc.
Description: heres a weird one, i'd like a 16x16 butt graphic, like the 32x32 one in super fart world/ultra kaizo world 2, but 16x16
Style: SMW-ish
Colouring Style: Bright
References: dont have one

https://www.smwcentral.net/?p=section&a=details&id=25131
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