I'm sorry for my poor English.
(I've learned English only for six years)
I'm from Japan, and I'm author of "Music.asm".
To use it, apply this patch with xkas to your ROM
after using "Addmusic INIT".
Previously, level music data was written
at "PC:$0A0200 ~ $0B39F1" as "20~3F music".
This code allows your ROM to
recognize data at "PC:$120200 ~ $1339F1" as "60~7F musics".
recognize data at "PC:$1A0200 ~ $1B39F1" as "A0~BF musics".
recognize data at "PC:$220200 ~ $2339F1" as "E0~FF musics".
So, if you want to insert "MUSIC SET A" as "60~7F musics",
insert this set as "20~3F" with addmusic as usual.
Then, copy PC:$0A0200 ~ $0B39F1 and paste it at PC:$120200 ~ $1339F1.
However,this process may be a bit troublesome.
So, Mr.Carol (author of Brutal mario) upgraded addmusic.
This can insert musics whose numbers are NOT 20~3F directly.
(Carol is not author of ORIGINAL Addmusic, though.)
Music.asm Ver 1.0 had serious bags concerning loop and change,
so I have mixed Music.asm code and Mr.Romi's code (that repairs POW switch glitch) and uploaded as Ver3.0. (and one introduced above is in this version.)
But this was still inadequate.
Now, I have almost repaired this problem.
Please wait a minute for my releasing Ver4.0.
Here is a sample.
(my stupid ASM experiments are also included in blinking stages...)
http://mario.ellize.com/up/src/smw_1805.zip
(I've learned English only for six years)
I'm from Japan, and I'm author of "Music.asm".
To use it, apply this patch with xkas to your ROM
after using "Addmusic INIT".
Previously, level music data was written
at "PC:$0A0200 ~ $0B39F1" as "20~3F music".
This code allows your ROM to
recognize data at "PC:$120200 ~ $1339F1" as "60~7F musics".
recognize data at "PC:$1A0200 ~ $1B39F1" as "A0~BF musics".
recognize data at "PC:$220200 ~ $2339F1" as "E0~FF musics".
So, if you want to insert "MUSIC SET A" as "60~7F musics",
insert this set as "20~3F" with addmusic as usual.
Then, copy PC:$0A0200 ~ $0B39F1 and paste it at PC:$120200 ~ $1339F1.
However,this process may be a bit troublesome.
So, Mr.Carol (author of Brutal mario) upgraded addmusic.
This can insert musics whose numbers are NOT 20~3F directly.
(Carol is not author of ORIGINAL Addmusic, though.)
Music.asm Ver 1.0 had serious bags concerning loop and change,
so I have mixed Music.asm code and Mr.Romi's code (that repairs POW switch glitch) and uploaded as Ver3.0. (and one introduced above is in this version.)
But this was still inadequate.
Now, I have almost repaired this problem.
Please wait a minute for my releasing Ver4.0.
Here is a sample.
(my stupid ASM experiments are also included in blinking stages...)
http://mario.ellize.com/up/src/smw_1805.zip