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Posts by Doomdragon
Doomdragon's Profile - Posts by Doomdragon
Pages: « 1 2 3 467 68 »
Yeah hi guys, I'm new here. (Not particularly new to SMW hacking or lunar magic, but yeah i'm on here now).

I have 2 things but I'll put them in this 1 hread to save space. First thing:
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A custom block request.

I reaaaaaaally need a block the doesn't allow Mario through unless he has a certain number of hearts in his health bar (Assuming you're using the DokiDoki Panic health bar patch). That would be really helpful.

Second thing:
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Addmusic.

Does anyone have an old version of AMME? I got the old one working fine a while ago, but I deleted it. I haven't had any success at all with the new 3.5 version despite reading tutorials and readmes.

Basically one of two things happen when i use AMME 35. It either doesn't put any music in, or sometimes it screws my overworld.
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Thanks for reading my... novel, I hope someone can help


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While we're on the subject, how do you edit the title screen music?

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Wow, thank you so much! I had no idea this was possible!

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Ok cheers :D

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Ok no problem. thanks for the suggestion though

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I have a block request:

Ok it doesn't allow Mario through unless he has a certain amount of hearts in his health bar (only if you're using the DokiDoki panic health bar patch). Would this be possible?

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(restricted)
Is there a way to make mario big permanently? Not just using two tiles, but just staying big all the time?

Thanks

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But can you change mini marios GFX to make him use 2 frames like big Mario?

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I changed Marios GFX and applied the patch, and it's all working fine: Except Little marios walking is a little strange... it looks like it misses a frame (Even though I've checked it, and all the frames match with Big Marios perfectly).

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Finally, after much toil and hardship i've succesfully made a rain exanimation.

Now what do i do to put it in Layer 3? Everything i've tried has just made some scrambled background graphics and made the level full of water.

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Ok. basically I'm having this recurring problem with Secondary entrances.

From the place he comes from, I've succesfully linked it to the right level, only problem is the camera is way up in the sky so mario dies instantly. (Because i'd made him stand on the ground).

Why is this happening?

*Edit* AAAARRRGHHH Seriously this is really irritating/strange/glitchy.

I even copied the secondary exit commandness from a regular level and it's still broken!!!

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...?

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Ah, clever.

Ok how do I get the animated frames ABOVE my normal background? And layer priority doesn't seem to have made it go in front of mario...

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Yep, i've even tried that. he still ends up in the sky...

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Is there any particular one? I've tried a few but they all have the same results.

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What he's trying to say is he wants mario to jump higher than normal when he has a cape powerup. Correct me if I'm wrong.

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If it's add music made easy, then you don't put .smc at the end.

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Yeah sorry for making another thread but this is important. I need to edit the Donut Bridge sprite, but I've been looking in allgfx.bin for about half-an-hour and can't find it anywhere!!!

Can you tell me whereabouts it is, like what it's next to or something? This is knda annoying

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You can extract the GFX via Lunar Magic, and you use yy-chr to edit the graphics. You don't need anything else.

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Pages: « 1 2 3 467 68 »
Doomdragon's Profile - Posts by Doomdragon