Originally posted by Kazeshinof course. the gameshark code generated has 2 parts; first part is the hook and should be deleted and be completely ignored. the second part is the actual ASM code. this code has to be inserted at where it gets called by the behavior script. (0C 00 00 00 80 XX XX XX to call it; XX XX XX - 245000 <while this has to be in the checksum area).
a person has to be able to edit behavior scripts and to know at least a bit of ASM, before he can actually use it. coding in C is just easier and messiaen himself didn't used this every time.
I asked you to write better precisely, not to explain how it works.
I know how it works because sometimes I had to patch GameShark to ROM with HEX.
However thanks, if I did/said something wrong correct me and explain because I returned in SM64 Hacking only some days ago and I forgot 50% of the basics considering that 90% of new discoveries didn't exist in the past, so I am stuck at Starxxon's tools, old midi2mml, frauber's obj importer gui, etc. xD.
But I didn't say "frauber used this every time".
I re-did a tutorial on how to code with C in N64 (as the title says).
Originally posted by UEDI can't see the part in your tutorial where you give Messiaen aka Frauber any credits for the software.
It is in the ZIP of the Toolchain.
However, I noticed you are commenting first of download the files, so I post it also in the thread.