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Posts by Mission_316

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Feb 27 for me.
Something
Nobody
Needed

Sound
No
Notes

Summer
Night
Ninja

Shocking
Neon
Necktie

Silver
Nuggets
Nearby

Some
Necessary
Neurosurgery

Okay that's enough
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I'll play too.
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Well I've been here a while and haven't posted any of my work yet!

Anyway, I've just recently started a hack for fun. My tentative title is "Mario and the Candy Factory," but that'll probably change. I'm going for a humor angle here... so we'll see.



How do the GFX look? I "hand-drew" the background and land tiles. I tried not to make the pallet eye-searing, although this will be a psychedelically colored game. Everything's still in the creation process, so con-crit is gladly welcomed.
I was playing the original Mario World for old times' sake, and I thought of something: "Okay, I know a yellow level means one exit and a red level means two. But what does a big yellow level or big red level mean?" So I tried looking at a bunch of sites to see if anyone knew the answer. Then I found a site that said something about this "Lunar Magic" program. Out of curiosity I downloaded that. Then I got hooked, even though I sucked at making anything good. So I looked up hack videos on YouTube to see if I could get some tips. I found a video of someone playing through "Super Demo World: The Legend Continues" and I thought that was awesome so I looked for the ROM... thus I found this place.
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The kid on the left in the bottom picture wouldn't know what hit him.
It's a good start. A couple of things to watch out for:

The coins above the invisible note blocks will become solid invisible blocks if the note blocks are struck from below before the coins are grabbed. There's a way to fix that, but I forget... anyone else here know?

I'm aware that you're still figuring stuff out for your hack, but the level looked a little samey to me. At least the ending did. A long series of pipe jumps with very little variety. If you want the pipe jump part, add some other stuff to it... I don't know, Banzai Bills, Spinies on the pipes (preferably something that won't fall off), Flying Koopas... something to give it spice.

Again, it's a great start. So do you start with Yoshi in every level? That's a cool idea if you can come up with interesting Yoshi puzzles and whatnot.
I just checked. It's true. Except for the part about Nook, Resetti, and K.K. Slider.
Yay! A Yoshi game! I've always had a soft spot for Yoshi.

And I don't care if you change status bar colors, long as it's still readable (and not horrifically ugly). So you're okay so far in my book.

I really like the mushroom platforms. Don't ask why.

So, does the game play any differently using Yoshi (aside from the fact you really can't ride a Yoshi)? I don't think it's necessary, but I was just wondering.
Are you making all those by hand? Whether or not you ripped those, they look pretty cool. Has a GBA look to it.

Are the pillars solid?
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Known fact: Blue Yoshi>Red Yoshi>Green Yoshi>Yellow Yoshi (I mean come on, a stomp attack?)

Anyway, about your hack...

I love the powerups! It's an awesome idea. But shouldn't Synth change somewhat when he picks up a red melon? Otherwise, um, there's no way to tell you have one.
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Ah, sorry. Wasn't paying attention. I guess that would work, though I as a gamer want a visual cue that I have changed - one that doesn't require me to see if I can perform an action. It's up to you, I guess.

Edit: Your edit... were you talking about my flowchart? I was using mathematical language, as in Blue is greater than and so on. So yeah, you're right.
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