Language…
7 users online: BreadEater, Bullymario, h.carrell, Lush_50, ryuuune,  Saphros, WONIU - Guests: 70 - Bots: 221
Users: 66,534 (2,385 active)
Latest user: amyysucks

Posts by Hooded Edge

Hooded Edge's Profile → Posts

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 19
  • 20
I love the "ring" reference in the title screen. I can't wait to see more from this game.

LINKS -> YouTube - Discord - Twitter

Thanks.

LINKS -> YouTube - Discord - Twitter

Thanks. I'll test out that code once I get on my PC.

[EDIT]

It worked. Now I can use it in my easter egg room of unused music for my romhack.

LINKS -> YouTube - Discord - Twitter

First Hack I played:

Mario's Amazing Adventure (I think that's what it's called).

I played the revitalized version later on. Nothing much was changed except for some graphics and music updates, but the biggest fix was the music working on accurate emulators. YES!

LINKS -> YouTube - Discord - Twitter

I already love this hack (since it's a choconilla hack). It reminds me of Bowser's Catastrophic Trouble (I think that's what it stood for), which is my favorite of your hacks, Gamma V. I can't wait to see more progress and wait to see the final release.

LINKS -> YouTube - Discord - Twitter

Here's an image of Remilia's graphics.



I ripped them off of a M.U.G.E.N sprite of her (by Ricepigeon. If you like fighting games, M.U.G.E.N might be your thing). Same thing for Sakuya.

LINKS -> YouTube - Discord - Twitter

(restricted)
The game is really nice (and brings back many elements from games other than Mario / Touhou).

The controls can be an issue at first (for me, I mastered it once reaching world 2), but once you master it, you become a f---ing ninja.

The story is nice. Reminds me of Reimu (which is the point), but with a funny and weird side. All the characters and bosses are funny (especially the groping star. lol) and the dialogue can be hilarious.

Levels aren't too hard (except the f---ing last one), but the secret lab boss and lab #2 bosses are pretty hard (especially compared to the final fight).

I never got far to lewd world or the sacrifices (sadly).

I was mostly playing this on SNES9X EX+ for android, which is probably why I complained a lot about the bosses, but otherwise, it was fun playing it with my SN30 pro on my raspberry pi.

LINKS -> YouTube - Discord - Twitter

[OUTDATED]

After six long months of hard hacking, I am now read to send out my beta to you guys. What I have made is something different than the ordinary Mario romhack and made something similar to an RPG featuring a new generation of Mush. Kingdom Heroes, a strange youtuber, some new rivals and enemies to encounter, some old enemies with a more dark side, and *E****A & S***** from the Touhou Franchise.

What am I looking for in a beta tester:
- Critical feedback - SPAM this thread with it. I need as much as possible.
- Advice - Levels, bosses, story, etc.
- Support - Maybe... I'm not forcing you to like this game
- Lookout for Bugs - I'm no ASM programmer, but any help would be fabulous
- Grammar Nazi - Go over every single text and help me make this as ENGLISH as possible. Do you even ENGLISH, bro?

Title: Touhou Xtreme ~ A Scarlet Revenge
Type of romhack: Choconilla
Difficulty: Hard
Levels: 33 gameplay levels + 3 cutscene levels = 36 levels (I know it's short, but for a first time, not... terrible? Also, no secret exits and levels are long).
Worlds: Four
Rated: M (Don't play it if you can't handle cursing).
Power of Memes (1-10): It's over 9000
Level of Drama (1-10): 21 (Better love story than Twilight)
How much is completed: What I believe is 100%
Recommended Emulator: ZSNES (Avoid any accurate emulators. I will try to get that fixed sometime)

WARNING:
Scarlet Kingdom - Remilia's Castle is kaizo: light difficulty. Skip it if you can't handle kaizo: light.

When you're ready come and get it. Na na na na.

If you don't know how to apply a .bps patch to a Super Mario World Rom, here's a tutorial on how to do so.


Another note for all beta testers: You will appear in the tester's section of my credits. You don't need to clear all the levels if you can't do it. I'm not forcing you to complete the whole thing.

Once I get enough feedback, I'll make the final version of my romhack and upload my final release. If there is an error earlier in the romhack, then I'll try to fix it and make an updated patch for you guys to test out.

LINKS -> YouTube - Discord - Twitter

The level was originally going to have the flashlight effect (but I didn't change the gamemode to gamemode 2), so when I put in the UberASM code, it showed up like that and I loved it. I stuck with it ever since.

LINKS -> YouTube - Discord - Twitter

Thank you for the tips, but, what in the first level crashed? I never experienced what you did when play testing it multiple times.

LINKS -> YouTube - Discord - Twitter

Hmmm... I'll be right on it! That, obviously doesn't look good at all! I did mostly test this with ZSNES and not too much of SNES9X.

LINKS -> YouTube - Discord - Twitter

I've heard about that emulator before and most of the reviews on it were negative on it.

LINKS -> YouTube - Discord - Twitter

The issue seems to sit around when a piranha plant is spawned, it crashes the game (can't seem to see why it does that, but one reason could be because I messed with its stem on STEAR). I replaced the sprite with the imamelia piranha sprites (long and short) and it seemed to do the trick.

For Seaside Lands 1, the plant appears on the first screen. Similar thing for Dusted Grounds 2.

The HDMA is something I don't know how to fix (since it's being used with UberASM instead of sprite format).

The title is something I also don't know how to fix (even I wanted to get rid of the fade)

Once I get them fixed with ALL MY LEVELS, I'll probably update the patch (with a bps file). I'm sorry I didn't see that when testing it. I should've saw that earlier on. I might even add more sprites like the poison mushroom and such.

LINKS -> YouTube - Discord - Twitter

A new link has been replaced on the top. This should fix the issue with the piranha plant.

LINKS -> YouTube - Discord - Twitter

Thanks for the feedback.

I didn't think it was going to be pretty hard (and wasn't expecting too many blind jumps), but thanks for keeping the lookout for that.

The save system... about that... there is no save system... mostly because it would've glitched the game if I were to save it (sadly, but it had to be that way). I'm gonna make it an arcade-based game (even though it's long).

LINKS -> YouTube - Discord - Twitter

So I have tried to make this very compatible with Snes9x, but there seems to be a lot of issues I run into. Until I get it fixed somehow (if I can), I will recommend that you use only ZSNES (or a ZSNES core for something like retroarch if that's a thing). If I can't get it to work properly with Snes9x, I will upload the game and recommend it be used with ZSNES.

Other than that, I am going to make a full tutorial stage (optional, but recommended) where you get to learn some cool tips and tricks you can do with the player and some of the blocks.

LINKS -> YouTube - Discord - Twitter

I feel like the level would probably be complete if you used a dark cave gradient (if you plan on using foreground gradients).

LINKS -> YouTube - Discord - Twitter

So I was thinking about switching the spinjump button to R and the X button (same as Y, but you know that already) to L. The X & A buttons would control the camera horizontal panning. This is to make the controls more comfortable when using the controller. Is there something I can do to change the ram for both controls?

LINKS -> YouTube - Discord - Twitter

You should upload your remix of Dr. Cossack's Castle 1. I also loved your remix of Arabic Coffee. That was a huge inspiration for me to try doing something like that. Your remix of Remilia's theme was alright (wish it was on the B minor rather than C#, but that's more of my personal preference).

But what song played in World 1-1?

LINKS -> YouTube - Discord - Twitter

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 19
  • 20