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Posts by Hooded Edge

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So... how exactly do you change the logic? Do I need to do that by creating a new patch?

LINKS -> YouTube - Discord - Twitter - BlueSky




So long ago, there was a uberASM patch that allowed you to use two songs in one level by holding select, like in Mega Man 7. That patch is gone and I want to revive it. Is there any way to do it again?

LINKS -> YouTube - Discord - Twitter - BlueSky




So I remade the title (a little)



I added some fake gradient to the letters to make it look similar to my in-game font, ripped a bloody scar png to make it look more cooler, and added the Nintendo copyright on the bottom.

LINKS -> YouTube - Discord - Twitter - BlueSky




I will hopefully get that HDMA & Sprite Cut-off fixed.

The bony beetle and dry bones are meant to not have any eyes (and no pupil) since they have no souls. #smw{^_^}

The pipe (muncher) has just now been fixed to have the sides not hurt you.

The candle sprite couldn't be added since the castle bg is one block higher than the original, but I can add the light that goes above it instead.

The intro text... I could get rid of the "World _". Maybe that glitch won't be as visible as it should be.


I also just inserted the No More Sprite Limit Patch, hoping it will fix any major issues I have with the rom.

LINKS -> YouTube - Discord - Twitter - BlueSky




Two years ago, I made an attempt to make what I have now, but it looked like shit.

- Map looked fine (similar to the one now)
- Story was shit (based on Daisy, who is the best Mario Character of all time, v. Bowser.)
- Levels were short as hell (no checkpoints)
- Level design itself looked like trash in most of my levels (especially my fourth-level castle).
- I never officially got done with World 1.

At least now, levels are long but challenging in my new romhack. Each level in World 1 are based off of the levels of my previous attempt except for one level, but that's a special one. The story now includes Mario OCs, other familiar faces, and Touhou characters. Level design can be a little weird at times, but I'm trying to fix what I can.

LINKS -> YouTube - Discord - Twitter - BlueSky




Touhou:
Mostly the whole of Touhou 6's ost (except any of Sakuya's theme). A few other themes from the other games in obscure levels, like Voyage 1969 in a sky level.

Mario:
Not much Mario themes, since I'm not much of a fan of the Mario soundtracks (especially in the Wii U era), except for a specific few (like Bowser's Castle MKDS)

Sonic:
Sonic 3 & Knux. is my favorite VGM soundtrack of all time. Lava Reef 1, Flying Battery 1, Hard Times (the Jetzons). You name it.

Mega Man:
Correction: Mega Man X. Also Two words: Wily's Castle.

Castlevania:
Lemme list a few: Vampire Killer (Dracula X), Bloody Tears (The 4th game), Bloodlines (Fire!!!!), Don't Wait Until the Night.

Donkey Kong Country:
Basically the good themes of DKC2 and Gang-Plank Galleon

Square Enix:
Romancing Saga 2's Final Boss theme mostly bcuz it's dark but on-beat, but also Gilgamesh from FF5.

Other Games:
Zelda - Gerudo Valley is Love... so is Dark World.
Metroid - Brinstar from Super Metroid.
Kirby - Dedede... <Insert YTP video here>
Street Fighter - Chun Li, The theme that goes w/ everything.
Ninja Gaiden - ACT 4-2 ACT 4-2 ACT 4-2 ACT 2-2 ACT 4-2

There's also a bunch of non VGM themes I use such as Levels by Avicii, 007 theme, We are Number One, Tequilla, Science Blaster, Despacito... I should shut up now.

LINKS -> YouTube - Discord - Twitter - BlueSky




Thank you! I've been waiting to get an answer on my post for the same thing, but I got a better result.

LINKS -> YouTube - Discord - Twitter - BlueSky




It's not really impossible. You can still buy the cartridge, buy a cartridge extractor (that takes the cartridge data and turns it into a rom), and use lunar ips to patch it. That's the thing. Rom sites are never gonna end if extractors still exist.

LINKS -> YouTube - Discord - Twitter - BlueSky




#1 FAVORITE:
- Cold (RedNGreen)

Other Good Ones:
- Kamek's Tower (Jimmy)
- Mountain Map (VLDC7)
- Forest Map (VLDC8)
- Ice Map (VLDC9)
- Mountainous Melody
- Pyrotechnic Perennial X (Crispy)
- Cloudy Beach (MaxodeX)

LINKS -> YouTube - Discord - Twitter - BlueSky




Has anyone ever gone through the pain of playing romhacks on a mobile device? I do it all the time.

LINKS -> YouTube - Discord - Twitter - BlueSky




I used SNES9X EX+ on android. It allows button overlapping and remapping of some buttons on the android device (such as the volume buttons). I use the volume buttons for the spinjump and turbo x (in most cases).

LINKS -> YouTube - Discord - Twitter - BlueSky




I try to keep both vertical and non-vertical scrolling, but the vertical scrolling appears in many levels in my romhack a lot more than non-vertical scrolling.

LINKS -> YouTube - Discord - Twitter - BlueSky




I play romhacks all the time, but I will never forget the original. Super Mario World is the first video game I have ever touched and it is also my favorite video game of all time.

LINKS -> YouTube - Discord - Twitter - BlueSky




Which one do you prefer:
Super Mario World Graphics (Styled ones too)
Super Mario Bros 3 SNES / Yoshi's Island Graphics (I'm putting these two together because of some SMB3 styled hacks that utilize on some YI graphics.) (Styled ones too)

I personally prefer the SMW graphics because the simplicity looks fabulous (ESPECIALLY THE BGs), but that's me and everyone is different.

LINKS -> YouTube - Discord - Twitter - BlueSky




World 8-2 looks really cool. I like the dark palattes you used, but I feel like you could revise the ground palatte in World 8-1 because the generic gray palatte doesn't really fit the dark atmosphere of that level.

LINKS -> YouTube - Discord - Twitter - BlueSky




I remember having to deal with that same crap multiple times. That's why I use OneDrive to save all my Lunar Magic stuff.

LINKS -> YouTube - Discord - Twitter - BlueSky




- Don't make your levels damn short!

- FREESPACE! FREESPACE! FREESPACE!

- Just because you changed the samples of a song, doesn't mean that your sound effects are gonna sound good at all.

- Actually play Touhou before you start adding songs from that franchise. Native faith should not be used in an underwater level.

- Don't f*** up your palatte scheme.

- Don't make incredibly brutal levels in world 1.

- Don't use the bullet bill gen. in world 1-3 (It was a mushroom platform level).

- Don't use actual Mario themes, but instead, use Sonic, Mega Man, Castlevania, Touhou, and Kirby themes (I have a small hatred towards Mario soundtracks.)

LINKS -> YouTube - Discord - Twitter - BlueSky

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Also what song played in the Final Showdown and Dark Mario Bros Cutscene?

LINKS -> YouTube - Discord - Twitter - BlueSky




I love that Sunshine "Dooh" sample. I ended up editing your SMB1 Overworld to use that instrument as a replacement for the default samples and it sounded fabulous.

Also, I cannot wait for that NSMBW Overworld Remix. It sounds more like the DS version (I'm not complaining. The Original Wii version sucks like hell. It doesn't have any upbeat sound to it.).

LINKS -> YouTube - Discord - Twitter - BlueSky