Posts by Hooded Edge
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I will hopefully get that HDMA & Sprite Cut-off fixed.
The bony beetle and dry bones are meant to not have any eyes (and no pupil) since they have no souls.
The pipe (muncher) has just now been fixed to have the sides not hurt you.
The candle sprite couldn't be added since the castle bg is one block higher than the original, but I can add the light that goes above it instead.
The intro text... I could get rid of the "World _". Maybe that glitch won't be as visible as it should be.
I also just inserted the No More Sprite Limit Patch, hoping it will fix any major issues I have with the rom.
The bony beetle and dry bones are meant to not have any eyes (and no pupil) since they have no souls.

The pipe (muncher) has just now been fixed to have the sides not hurt you.
The candle sprite couldn't be added since the castle bg is one block higher than the original, but I can add the light that goes above it instead.
The intro text... I could get rid of the "World _". Maybe that glitch won't be as visible as it should be.
I also just inserted the No More Sprite Limit Patch, hoping it will fix any major issues I have with the rom.
Two years ago, I made an attempt to make what I have now, but it looked like shit.
- Map looked fine (similar to the one now)
- Story was shit (based on Daisy, who is the best Mario Character of all time, v. Bowser.)
- Levels were short as hell (no checkpoints)
- Level design itself looked like trash in most of my levels (especially my fourth-level castle).
- I never officially got done with World 1.
At least now, levels are long but challenging in my new romhack. Each level in World 1 are based off of the levels of my previous attempt except for one level, but that's a special one. The story now includes Mario OCs, other familiar faces, and Touhou characters. Level design can be a little weird at times, but I'm trying to fix what I can.
- Map looked fine (similar to the one now)
- Story was shit (based on Daisy, who is the best Mario Character of all time, v. Bowser.)
- Levels were short as hell (no checkpoints)
- Level design itself looked like trash in most of my levels (especially my fourth-level castle).
- I never officially got done with World 1.
At least now, levels are long but challenging in my new romhack. Each level in World 1 are based off of the levels of my previous attempt except for one level, but that's a special one. The story now includes Mario OCs, other familiar faces, and Touhou characters. Level design can be a little weird at times, but I'm trying to fix what I can.
Touhou:
Mostly the whole of Touhou 6's ost (except any of Sakuya's theme). A few other themes from the other games in obscure levels, like Voyage 1969 in a sky level.
Mario:
Not much Mario themes, since I'm not much of a fan of the Mario soundtracks (especially in the Wii U era), except for a specific few (like Bowser's Castle MKDS)
Sonic:
Sonic 3 & Knux. is my favorite VGM soundtrack of all time. Lava Reef 1, Flying Battery 1, Hard Times (the Jetzons). You name it.
Mega Man:
Correction: Mega Man X. Also Two words: Wily's Castle.
Castlevania:
Lemme list a few: Vampire Killer (Dracula X), Bloody Tears (The 4th game), Bloodlines (Fire!!!!), Don't Wait Until the Night.
Donkey Kong Country:
Basically the good themes of DKC2 and Gang-Plank Galleon
Square Enix:
Romancing Saga 2's Final Boss theme mostly bcuz it's dark but on-beat, but also Gilgamesh from FF5.
Other Games:
Zelda - Gerudo Valley is Love... so is Dark World.
Metroid - Brinstar from Super Metroid.
Kirby - Dedede... <Insert YTP video here>
Street Fighter - Chun Li, The theme that goes w/ everything.
Ninja Gaiden - ACT 4-2 ACT 4-2 ACT 4-2 ACT 2-2 ACT 4-2
There's also a bunch of non VGM themes I use such as Levels by Avicii, 007 theme, We are Number One, Tequilla, Science Blaster, Despacito... I should shut up now.
Mostly the whole of Touhou 6's ost (except any of Sakuya's theme). A few other themes from the other games in obscure levels, like Voyage 1969 in a sky level.
Mario:
Not much Mario themes, since I'm not much of a fan of the Mario soundtracks (especially in the Wii U era), except for a specific few (like Bowser's Castle MKDS)
Sonic:
Sonic 3 & Knux. is my favorite VGM soundtrack of all time. Lava Reef 1, Flying Battery 1, Hard Times (the Jetzons). You name it.
Mega Man:
Correction: Mega Man X. Also Two words: Wily's Castle.
Castlevania:
Lemme list a few: Vampire Killer (Dracula X), Bloody Tears (The 4th game), Bloodlines (Fire!!!!), Don't Wait Until the Night.
Donkey Kong Country:
Basically the good themes of DKC2 and Gang-Plank Galleon
Square Enix:
Romancing Saga 2's Final Boss theme mostly bcuz it's dark but on-beat, but also Gilgamesh from FF5.
Other Games:
Zelda - Gerudo Valley is Love... so is Dark World.
Metroid - Brinstar from Super Metroid.
Kirby - Dedede... <Insert YTP video here>
Street Fighter - Chun Li, The theme that goes w/ everything.
Ninja Gaiden - ACT 4-2 ACT 4-2 ACT 4-2 ACT 2-2 ACT 4-2
There's also a bunch of non VGM themes I use such as Levels by Avicii, 007 theme, We are Number One, Tequilla, Science Blaster, Despacito... I should shut up now.
Which one do you prefer:
Super Mario World Graphics (Styled ones too)
Super Mario Bros 3 SNES / Yoshi's Island Graphics (I'm putting these two together because of some SMB3 styled hacks that utilize on some YI graphics.) (Styled ones too)
I personally prefer the SMW graphics because the simplicity looks fabulous (ESPECIALLY THE BGs), but that's me and everyone is different.
Super Mario World Graphics (Styled ones too)
Super Mario Bros 3 SNES / Yoshi's Island Graphics (I'm putting these two together because of some SMB3 styled hacks that utilize on some YI graphics.) (Styled ones too)
I personally prefer the SMW graphics because the simplicity looks fabulous (ESPECIALLY THE BGs), but that's me and everyone is different.
- Don't make your levels damn short!
- FREESPACE! FREESPACE! FREESPACE!
- Just because you changed the samples of a song, doesn't mean that your sound effects are gonna sound good at all.
- Actually play Touhou before you start adding songs from that franchise. Native faith should not be used in an underwater level.
- Don't f*** up your palatte scheme.
- Don't make incredibly brutal levels in world 1.
- Don't use the bullet bill gen. in world 1-3 (It was a mushroom platform level).
- Don't use actual Mario themes, but instead, use Sonic, Mega Man, Castlevania, Touhou, and Kirby themes (I have a small hatred towards Mario soundtracks.)
- FREESPACE! FREESPACE! FREESPACE!
- Just because you changed the samples of a song, doesn't mean that your sound effects are gonna sound good at all.
- Actually play Touhou before you start adding songs from that franchise. Native faith should not be used in an underwater level.
- Don't f*** up your palatte scheme.
- Don't make incredibly brutal levels in world 1.
- Don't use the bullet bill gen. in world 1-3 (It was a mushroom platform level).
- Don't use actual Mario themes, but instead, use Sonic, Mega Man, Castlevania, Touhou, and Kirby themes (I have a small hatred towards Mario soundtracks.)
(restricted)
I love that Sunshine "Dooh" sample. I ended up editing your SMB1 Overworld to use that instrument as a replacement for the default samples and it sounded fabulous.
Also, I cannot wait for that NSMBW Overworld Remix. It sounds more like the DS version (I'm not complaining. The Original Wii version sucks like hell. It doesn't have any upbeat sound to it.).
Also, I cannot wait for that NSMBW Overworld Remix. It sounds more like the DS version (I'm not complaining. The Original Wii version sucks like hell. It doesn't have any upbeat sound to it.).