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Posts by NGB

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Originally posted by Neidave
Looks good! I´ll add the ceiling generator... But did anybody even include a feather in his level by now?


I didn't and I won't, but just in case, it should be added. A Yoshi could also break some levels without the generator.
But if nobody uses either of these, you don't have to include the genrator, I guess.

I think the idea with the coins, which gives a custom amount of money, is ok. But a textbox should be used. Also everyone else mustn't use coins with this colors, because it would confuse the player.
But I guess nobody else planned on having green coins in his level ;)

@SuperAgentYoshi
Changing daytimes is a great idea. Hopefully you will find good paletts for each daytime, because this is very difficult.
I will upload a picture of my map16, when I finished the level ;)

Progress update:
First segment: 100% 3/3 Screens
Second segment: 60% 7/A Screens
Thrid segment: 0% 0/2 Screens
Forth segment: 5% 0/A Screens
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You need to open it with wordpad (as stated in the download section)
For me the pictures show up, when I use wordpad.
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I think savestates are good enough for this, we don't have to support levelbreaking by making it easy to do.
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They are not more allowed, but we can't prevent the player from doing them. If the player wants to cheat/get to the level quickly, they should at least don't do it with tools we gave them.
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Isn't ExGFX 82 already used?
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I extracted the GFX and there is file ExGFX82 which cointains stuff from your level.
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then I made a mistake :D never mind then ;)
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In my other hack I removed the timelimit, because I think it only stops the player from exploring. So I vote for deleting the timer (contra: It makes level easier, but I guess that's ok)
But we should at least have your amount of coins displayed (needed for SuperAgentYoshi's level)
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I saw a patch for this. I'll search for this and post it here
Edit:
Code
;@xkas
header
lorom

org $05CC42 	;\
NOP #31 	;/ Hide Timer/Score Tally in Scorecard

org $05CDD8 	; | as well as disable Drumroll and Timer/Score tallying
db $80		 ;/

org $05CC66
db $80, $1C 	;stop timer from awarding oneups when timer is certain values


Patch this

SORRY forgot to delete stuff regarding the bonus points -.- now it works
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It should work now, but I haven't tested it. Just give me some more minutes and I will test it.

Edit: Nope it doesn't add the points, wait some more minutes, I will look into it and make another post later.
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Ok I tried fixing it and looked into the ROM Map, but it seems like you need to have the score rolling to zero to add the bonus stars to your counter.
So both or nothing I guess...

I used this code:
Code
;@xkas
header
lorom

org $05CC42 	;\
NOP #31 	;/ Hide Timer/Score Tally in Scorecard



org $05CC66
db $80, $1C 	;stop timer from awarding oneups when timer is certain values


You can see, what it does and decide for yourself.
My Youtube channel

Currently working on:
Project C

Finished project:
Code
;@xkas
header
lorom

org $05CC42 	;\
NOP #31 	;/ Hide Timer/Score Tally in Scorecard

org $05CD79 	;\
db $80 		; | Disable Bonus Counter in Scorecard
org $05CDD8 	; | as well as disable Drumroll and Timer/Score tallying
db $80		 ;/

org $05CC66
db $80, $1C 	;stop timer from awarding oneups when timer is certain values


This disables Score and Stars.
I don't mind, just make sure there are enough overworld savepoints, so that you don't have to start from the beginning, if you loose all your lives.
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I have no experience with overworld HDMA so I can't help with this one =(
Could you consider patching one of these:
No P-Switch Music
P-Switch Ticking + the upper one
Just if the majority of people are ok with this I guess.
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I claim Sublevel 41 and 42 and Secondary Entrance 4.

Progress Update:
Section 1: 3/3 Screens
Section 2: A/A Screens
Section 3: 0/3 Screens
Section 4: 0/A Screens

I think I can upload a video of the second part tomorrow so you can criticize.
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Originally posted by SuperAgentYoshi

For now I don't know how to fix the out-of-sync-ness of the water but I'll try to figure it out soon


Just try different animation slots, some are not synced.
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It's not the strang color that is suspicious, but the white outline of Iggy, which looks like someone tried to photoshop but isn't very good with it.
If you could show only a few seconds of gameplay, we will believe you, that this is real.
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You could just use an event tile, which looks just like a already displayed map tile and put the event tile above this.
The map wouldn't change and you will trigger an event.
That's the only way I can think of.
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I need the disappearing blocks for the Megaman series for my hack.
I already downloaded the framal blocks and they work as intended.
Only problem: The cannot make a sound.
The original Megaman Blocks make a sound, when they appear.
The only thing I can create with this block: They make a sound, whenever Mario is touching them.

So here my question:
Can I use blocks for this or do I need a sprite?
If I need a sprite, do you know one I can use?

I hope you can help me with this.
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Thanks, that's what I already guessed.
I hope I can come up with something. Otherwise they won't make a sound #tb{¬_¬}.
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