Posts by CrystallineCovenant | |||
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CrystallineCovenant Goombule ![]() ![]() Since: Location: Exo-Universe Last seen: 6 months and 9 days ago |
The ROM seems to be broke, the title screen is still all right, following the star-warsesque intro-story it goes black. Fatal error in level layout data I suppose, as only the classic SMW-sound I can hear (critically low time remaining countdown) preceded by custom music. (when the ips gets applied to a smc ROM of a purchased original Super Mario World (US) (!) ROM cartridge with header on, making the file size 513 Kilobytes overall), on all emulators I have attempted to run this hack on.
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CrystallineCovenant Goombule ![]() ![]() Since: Location: Exo-Universe Last seen: 6 months and 9 days ago |
Currently, strange as it is, it does operate flawlessly in the above mentioned schyzophrenic emulator so far (the only emu which I could get this hack working). It gets past the intro story correctly, for some reason. Maybe my emulator personally is flawed, or some setting which did not coincide (just downloaded ZMZ and it is "pristine", unmodified) so I am scratching my head trying to unveil this mystery...
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CrystallineCovenant Goombule ![]() ![]() Since: Location: Exo-Universe Last seen: 6 months and 9 days ago |
Click hereto download
Features: - 8x8 levels of semi-classic fun levels In average (which means 64 levels total, incl. 4 switch palaces) -Mixing the ancient with the futuristic -Promising: a refreshening gameplay experience, nothing less, nothing more The release(tease atm) of this full hack is scheduled for Sunday Update: extensive plot Code Mario wakes up in an unknown, foreign, yet so familiar place. Brainwashed, amnesiac, no recognition of how he got there. He then notices a yoshi-like creature nearby, petrified, with blank eyes, standing there helpless, shaking his head in disbelief, as if the communicative ability was vacuumed out of him. Covering his eyes against the summer Sun he peers into the distance, detecting familiar structures, everwinter territory, as well as a rather absurd, foreign one. The landscape is uknown to him, although he suspects to be still someplace on Earth. What strikes his eyes immediately is an artificial flat peninsula, with mechanical circuits running all across the motherboard. Creepy, yet amazing and spectacular- he thinks. He wonders whether an evil or good lurks there, and whether further information the beings there would supply. When he tries to ask the purple yoshi creature a question to get a clue, no words would come out of his mouth, not a sound he can utter. The symphony was also stolen, and Mario must rely on his memory of the classic music and sound effects good old Bowser- tail-kicking times in order not to get mad of this place without a single sound. The road signs, marking the name of territories and other factors from place to place, although still in their original position, he notices that the text has wholly disappeared, like a wizard snatching ability to communicate both verbally and nonverbally in the surroundings. Someone certainly does not want Mario to navigate his way out of this place, yet Mario manages to find a direction- which he hope would, like a miracle, lead him back to the Kingdom area. He must take down this wicked Warlord, whoever it is, to set free this land, then eventually, venture back home. "A warlord is a military commander, esp. an aggressive regional commander with individual autonomy." And then he sees his army scattered all over the place, but probably centered around the ultimate fortress between space and sky that he spots due to its enormous size. Which is supposedly his adventum terminus, providing the return to Mushroom Kingdom, across a portal, or aerial transportation device . Above the deadly desert mountains afar stretching in the distance is a gigantic structure fortified by an unknown spell, dark magic. Tower above the night skies, stretching into the vast star-filled cosmos. Aerial bricks keep that Palace complex in place. But who or what resides there who cast the spell on Mario, remains to be seen. As an appetiser, here are some teaser Screenshots: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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CrystallineCovenant Goombule ![]() ![]() Since: Location: Exo-Universe Last seen: 6 months and 9 days ago |
Thanks for the feedback, I fixed the title screen, there were indeed, a few discrepancies. The sphere you see in the middle through of large enoticeable radius is merely a trademark (of recorder). As for the forest OW, I intended it to be plain and generic with some sprinkled up graphics though (as out of the MK), but nothing too standout or outlandish, I aimed to make deep impact at the player with the farout worlds (w5 mechanical metropolis and w8 Sky base capital, the special ones). The rest is supposed to be regular adventure in a regular, mute-text world. Anyway, stay tuned for Sunday, in the meantime, I updated the thread with an extensive plot in order to give the whole hack a meaning ( the reason why things are the way they are).
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CrystallineCovenant Goombule ![]() ![]() Since: Location: Exo-Universe Last seen: 6 months and 9 days ago |
Fear the sphere! It (the circle you mentioned) symbolises something concerning the plot, but I won't spoil the fun, it's a mystery to be solved!
Link for the full hack release is up now. |
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CrystallineCovenant Goombule ![]() ![]() Since: Location: Exo-Universe Last seen: 6 months and 9 days ago |
I'm glad you like it, I hope your expectations will live up! Update: now it is also available as an official submission in the Hacks section, grab it from there!
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CrystallineCovenant Goombule ![]() ![]() Since: Location: Exo-Universe Last seen: 6 months and 9 days ago |
V1.2 was visually stunning with on-the-spot variation of level Design, so I'd gladly traverse in the expanded realm of V1.3 for marvelling in the landscapes and searching for unpolished diamonds to be brightened (fixed), you can count me in!
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CrystallineCovenant Goombule ![]() ![]() Since: Location: Exo-Universe Last seen: 6 months and 9 days ago |
Super Mario in: The Coming of Shadows C3 Preview Thread
Planned Length: Standard full hack level count Style: (mostly) NeoNilla hack Graphics Credits: Alternate Mario World GFX Hack Base+ Custom Neonilla Designs C3 Exclusive Teaser Trailer: https://www.youtube.com/watch?v=FPZugTARqQE Super Mario in: The Coming of Shadows Planned Length: Standard full hack level count Style: (mostly) NeoNilla hack Graphics Credits: ?Alternate Mario World? GFX Hack Base+ Custom Neonilla Designs As it stands, demo is unavailable for now mainly for AddmusicK's failure to work in the already hacked ROM (whereas it would work in my previous project and find no explanation therefore) and it is quite lame without the custom acoustic atmospheres. Intro plot (final version): Mario was fixing a pipeline on MK borderlands when he heard a mysterious and harrowing call for help, a voice he could not identify but the tone he deemed to be honestly desperate and in trouble (a crackling, laggy moan!) from beyond the wilderness, brought by the wind. Due to his hero complex, he mindlessly followed his instinct of course. He made the hasty decision to investigate it and paced through the known, relatively safe lands, across the Kingdom into the uncharted territory. He should not have... As what he found he could not fathom to imagine... A force sucked him in, warped him into an alternate dimension or reality. It was a wicked trick, a trap by forces unimaginably insidious, then he knew suddenly... He was lulled by demonic ghastly alien invaders... Now he had to escape from this nocturnal, alien nocturnal badland, into the Core Realm of Shadows, and end their reign once and for all. What tribulations await him yet as he struggles his way through heights and depths, hot and cold, terrific and wonderful, dreams and nightmares, in limbo... and life and death. Intro Poem: Code Checkmate Endgame End-Times Bent space Lose height Gain weight Find no Escape Don't hide Your face This is Your game Don't love Don't hate This is Your fate For those who have not heard/ tried the full version of the SM vs The Dark Warlord yet submitted on previous C3, something concrete: here is a reminder link DEBUG enabled so that you can skip potential faulty parts anytime: (I began with another project and lost the inspiration to fix this one) http://media.smwcentral.net/Counterfeit/GriefSeeds/NewModeration/SM%20&%20The%20Dark%20Warlord.zip Alpha Snapshots from the hack (prone to change): ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Stages List (preview) Chapter 1: Umbra Ostium (Screenshots Available) Stage 0: Intro: Onset of the End Stage 1: The Twilight Skirmish Stage 2: The Hidden Lake Stage 3: Heights of Tranquility Stage A: Switch Palace (Gate Unlocker) Chapter 2: Enter the Nightmare (Screenshots Available) Stage 4: Dark Eternal Night Stage 5: Ohnochrome Stage 6: Neon Nightmare Stage 7: Defunct Stronghold Stage 8: Chase on Cloud Nine/Seize the Grey Chapter 3: Incursio of Shadows (Screenshots Available) Stage 9: The Advent of Shadows Stage 10: Infested Lands (2 Phases) Stage 11: Beneath the Surface Stage 12: Crimson Catacombs Chapter 4: Aquilonem Procursatio-Northwards Raid (Screenshots Available) Stage 13: The Darkest of All Seas Stage 14: Unknown Island Stage 15: Island Chaos Core Stage 16: Shadow Syndicate Chapter 5: DarkStar Imperium (Screenshots Available) Stage 17: Starlit Terror Stage 18: Beyond the Waves Stage 19: An Ambient Flicker Stage 20: Eclipse Canyon Stage 21: The StarShrine Chapter 6: Ascend into Darkness (Screenshots Available) Stage 22:Towering Inferno Stage 23:Crash Site Ruins Stage 24: Mountains of Madness Stage 25:Shadow Sector Chapter 7: Nebulous Peaks/Hazy Summit (Initial Screenshots Available) Stage 26: Blinding Ray of Light Stage 27:The Rupture Returns Stage 28: Bridge the Chasm Stage 29: Across the Haze Stage 30: Shadow WatchTower Chapter 8: Descent into Underworld ( Initial Screenshots Available) Stage 31: Uncharted Territory Stage 32: The Forgotten Passage Stage 32: Freefall into Hell/Descent Down the Sinkhole Stage 33: Ocean of Sorrow Episode 9: Subterranean Terror (Screenshots Available) Stage 34: Empire of Fungi Stage 35: Subterranean Swamp Stage 36: Blazing Woods Stage 37: Dark Jungle Temple Episode X: Six Degrees of Aerial Turbulence (Screenshots Unavailable) Stage 38: Turbulent Skies Stage 39: Portal to the Stars Stage 40: Across the Malstrom Stage 41: Fleet of Shadows Stage 42: The Last Defense Stage 43: Chaos Vortex Realm of Shadows, Unknown Sectors: Final World (Screenshots Unavailable) Stage 1: Shadow Dance Stage 2: Apotheosis Aporia Stage 3: Paradox Plains Stage 4: Main Base Infiltration Stage 5: Palace of Illusions Stage 6: Veil of Oblivion Stage 7: Nox Epicus: The Endgame Stage X: All that Remains |
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