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Posts by Mikul3242
Mikul3242's Profile - Posts by Mikul3242
Pages: « 1 2 »
Hi. I'm new to SMW Hacking, also my first post on SMWC, so welcome.

I started hacking a one-two months ago. So, I'm making a hack. It will be vanilla (mixed with chocolate a bit?), but it has custom map16 tiles, some of ExGFX (just to fix cut-off, nothing major), custom palette and custom music.

Plot:
Still working on it.


Some screenshots:
Screen 1FIXED VERSION - a forest level, with custom palette. One of my first levels. I'm going to use some ExGFX for more terrain variety.
Screen 2 - custom Red Switch Palace. I think I'll add something to make it more unique, because it looks like edited Yellow Switch Palace.
Screen 3 - definitely worst thing I ever made in Lunar Magic. My overworlds are flat and boring, but this time I tried hard to make it look normal. Sorry for flat SMB3 looking worldmap, but I just can't make good overworld, no matter what I do. Red Switch isn't on the trees, the trees dissapear when path to it unlocks.
Screen 4 - a dark cave. Little experiments with level modes and palette. I think it turned very well.
Screen 5 - beach themed level with water on Layer 3. Also, my first take in mixing tilesets. A little modified palette to make level look like beach.

That's all for now. I'll post more soon, but I need criticism. Constructive criticism, so write below what I must fix. This is my first hack, so don't except something big, like custom sprites, custom blocks (I said it will be vanilla) or any other stuff like that.

Sorry for my bad English, but I speak Polish normally. :D

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Currently working on: Mariadventures.

back from death (again!)
Fixed that cut-off. Thank you for noticing me about that.
http://i.imgur.com/IoXyVNe.png
Here's fixed version above.

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Currently working on: Mariadventures.

back from death (again!)
Thanks for positive opinions.

I tried to make a 3D SMW styled overworld. From THIS my world map turned to THIS (ignore that Mario and smoke on water, and ignore fact that there aren't any decorations, i'll add them later). What do you think about it? It is better than my flat SMB3-ish overworld shown in screen 3?

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Currently working on: Mariadventures.

back from death (again!)
Sorry for question below, I'm still noob in SMW Hacking...

Okay, so I have a problem. My overworld (or first world that uses the Yoshi Island submap) uses five colors for FG. Here's the screen from palette editor, and here's screen ingame. As you see, Mario contours are green just like the one of FG palettes. I tried to put a palette in next row, but it still shares palettes. I don't know how to fix that, and I don't want to make new overworld :/

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Currently working on: Mariadventures.

back from death (again!)
@up, I changed palette just to make it less eye-searing.

Update:
Just finished 1-1, so take this video:
http://www.youtube.com/watch?v=dRoch8x-MZA

Please, post your opinions what I should fix, what looks bad, etc. :)

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Currently working on: Mariadventures.

back from death (again!)
Well, I think the enemies palette fits the deep forest level. Also some of the colors in enemy palette shares with others, for example: if i change Koopa skin from brown to yellow, it also changes some other things, like fireflower, mushroom, etc. :|

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Currently working on: Mariadventures.

back from death (again!)
I'd like to take mountain and cave.

You have been assigned the following:
MAIN LEVEL: 002
SUBLEVELS: 02B, 02C, 02D, 02E, 02F, 030
SECONDARY EXITS: 007, 008, 009, 00A, 00B, 00C, 00D
MAP16: 450 - 49F (FG), 4250 - 429F (BG)
EXGFX SLOTS: 105, 106, 107, 108, 109

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Currently working on: Mariadventures.

back from death (again!)
Does anybody know song in this level? Music from the start to 2:35.

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Currently working on: Mariadventures.

back from death (again!)
Now I've got boss music and castle music for my hack. Thanks!

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Currently working on: Mariadventures.

back from death (again!)
Not-so-long bump.

Well, after taking break from making hack (half of month), today I looked again on this topic, then I went back to work, and I edited HUD a little. Nothing major, just some minor gameplay changes. Also disabled the item box and time limit, because levels are going to be non-linear at all (item box disabled to make hack harder).

I inserted a patch for higher coin limit, and maybe I do something like "you collect n coins, something will happen". Okay, so here are some screenies :) (my hack is no longer vanilla!):

click me!

Post your opinions below.

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Currently working on: Mariadventures.

back from death (again!)
Bumpy bump :)

Też jestem Polakiem, i w razie czego jak cos, to wpiszcie mnie na listę.

Ale wygląda na to, że na SMWC nie ma dużo Polaków.

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Currently working on: Mariadventures.

back from death (again!)
Niestety :E

Niedawno zacząlem pracę nad pewnym zimowym levelem do 3 swiata mojego hacka Mariadventures. Jakies tam opinie mile widziane ^ ^

Screen.

Co o tym sądzicie? Mam dać więcej dekoracji, czy jest raczej okej? I jak z level designem, plansza nie wygląda nudno?

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Currently working on: Mariadventures.

back from death (again!)
Bumpy bump.

I just learned ASM basics and inserted my 1st HDMA Gradient! :D

http://puu.sh/6xtmk.jpg

EDIT: Video:

http://www.youtube.com/watch?v=mKUDhWEeYJo

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Currently working on: Mariadventures.

back from death (again!)
I'm making level for my hack, and I just want know your opinions about it.

Screen
(inserted as link because image is big)

What do you think about it? Do I need fix something?

PS. Ignore that hill weird perspective.

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Currently working on: Mariadventures.

back from death (again!)
Okay, so I'll then make more. I just wanted to know if palettes, HDMA and ExGFX used are okay.

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Currently working on: Mariadventures.

back from death (again!)
This is awesome!

Palettes are very nice and they give an nice sunset atmosphere :)
Music fits the level perfectly.
About level, it was too hard for me. Maybe it's only my weak skill, but I think you should lower the difficulty. For me it was very, very hard without savestates.
And also the one thing that I don't like it's sometimes overdecorated ground. There it looks better than in your hack (Choconilla Rise) but it also can be little distracting from what's going on the level.

Well, I liked this level, and I think you'll win. :D
Great level design.
8.5/10

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Currently working on: Mariadventures.

back from death (again!)
I like those cave & ghost house mixed tilesets. BG palette might be little eye-searing. As Wormer said, I can't judge level design from two screenshots, but I think it looks fine.

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Currently working on: Mariadventures.

back from death (again!)
Bumpy bump :)

Wormer recently gave me new levels to test =3. So I decided to record them and upload to YouTube because Wormer is busy and he can't upload videos on his channel :(
For those who don't know - I'm Wormer friend, and he asked me for help with testing. So I agreed. Enough for story, now take this video:

The Castaway Island

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Currently working on: Mariadventures.

back from death (again!)
Okay, so let's show some screenies.

First section
Second section (WIP)

It'll be a lava-cave styled level. I'm still thinking what custom music I'll use. The second section gets harder, and there's a lava that slowly rises up and down, causing player to walk carefully.

PS. These Buzzy Bettles aren't glitched Spiny's - I just edited the palette of Buzzys' to make them look more... err... hot? :O

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Currently working on: Mariadventures.

back from death (again!)
Wait, that's my name for level! XD

The level looks sometimes flat. Maybe you'll add some more decorations, like signs, bushes, etc.
I like those berries in ground. I've seen this idea in some hacks, and - maybe it's very common last time - for me it looks more original than berries growing on bushes =)
Level design is okay, except lack of decoration, but I can't judge from one main sublevel.
About music, I can't listen to it because my speakers are broken.

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Currently working on: Mariadventures.

back from death (again!)
Pages: « 1 2 »
Mikul3242's Profile - Posts by Mikul3242

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