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Posts by wenbeiss

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My first "real" hack of Super Mario World is currently in development and is in a very early stage. I will continue posting updates and screenshots here after significant milestones have been passed.



Note: The fact that this loosely follows the bit of text at the end of vanilla Super Mario World is a coincidence - I didn't even have that in mind when I first started this.

A lot of the stuff shown here are placeholders. I intend to clean things up later, but not right now as it's currently vaporware.
Originally posted by mario and luigi

4. time is glitched on the last screenshot. either set it to 1,000 (999) or use 0 time limit and apply this patch.

wish you good luck with this!


Thanks for the patch link; I tried setting it to 0 before and it didn't work, without knowing about this patch. Also, thanks to the constructive criticism from both of you :D
Originally posted by Everest
Some more advice:
    [...]
With that being said, good luck on the hack.


Thanks; I do intend to clean everything up, make everything look less vanilla, and maybe even use some tools like Tweaker. But mostly I intend to make it a vanilla hack, possibly only using Lunar Magic. I have made custom overworlds in the past that have looked decent and one of my earlier hacks from 2 or so years ago had pretty good level design, as opinionated by a Let's Player on YouTube (name withheld).

Update on patch:

I had to screw something up during the process.

Here's what happened: I applied the patch with xkas and everything went well. But when I clicked the recent files button in Lunar Magic and selected Mario Vacation.smc, it said it couldn't open the ROM.

So initially, I thought, "Yep, I'm screwed" and removed the patch. Then I realized that I had changed the filename to Mario_Vacation.smc to comply with the batch file needed for xkas. So the file opened just fine in Lunar Magic.

But here's where I'm really stuck. When I open the ROM in zsnes:

http://i.imgur.com/qPVO7vQ.png

It's not that huge of a deal, as I was considering restarting the whole thing anyways. The weird thing is, I can still open it in Lunar Magic just fine.

http://i.imgur.com/RgTmQOR.png

Any help with this would be appreciated.

admin edit: removed table stretch
This has probably been asked before (if so, please link the appropriate thread) but how do you rig an intro cutscene to eventually go to the overworld?

My current setup is 28 different Map16 tiles, one for every letter + period and comma. I place these into various different levels (C5 being the first) while the player is trapped inside an invisible area with an invisible door; text on the bottom reading "Press up." However, I'm looking for a way to make it so that one of the levels will go to the overworld.

I'd much rather do this without message boxes.
I've semi-solved my problem by reusing my original concept in a normal level rather than the intro level, as it would be much more flexible. In addition, the player would actually have the option to see the storyline, and I can add much more to it.
(restricted)
Basically, what I'm looking for is which GFX file contains the "MARIO" and "LUIGI" text in the status bar; it should be along with the title screen 8x8 tiles, but I'm not quite sure.

Help would be appreciated.
I've ported an original song, and everything sounds pretty decent when I play it in-game. However, I included a bongo track in the MIDI and set it to @12 in the file; when I hop on Yoshi, the bongos don't play.

help.
Originally posted by Slash Man
If you're using AMM you I believe you have to set it to channel #5 and use a certain command for it


I'm using AM4.
Originally posted by Harumi Makoto
Originally posted by Slash Man
Hmm, it's been a while since I used AM4 let alone a Yoshi bongo command, I'm unsure if AM4 supports it or not.

Am4 doesn't support this command, sadly. That's a command that's exclusive to AMM/AMK.

Damn. Thanks anyways.
(Direct link)

Current version: Demo A
Released: 21 Dec 2013
Worlds: 1
Levels: 6

Plot
Mario has fallen ill. In the meantime, the Princess has yet again been captured. Luigi gets his cousin, Damond, and they both depart on their own adventure. During their time away, they occasionally send back a can of soup to Mario.

Custom Music
Only 2 of the current songs in the hack aren't original compositions, one of them not being custom at all. These two are:
- Overworld map (town.mid)
- "STORY GIST" level (Cave Drums)

The rest were composed in FL Studio and exported as an MIDI file.

Planned to do:
- add more custom gfx
- add more levels and worlds
- replace or delete "MARIO/LUIGI START!" text
- make better music
- edit or replace Mario save file names (e.g. "MARIO A")
- a lot more

Changelog:
Demo A
- first release
Seven Design Concepts Contest

Requirements
- The submitted hack must have a minimum of 2 finished completely original levels.
- The hack may use vanilla and/or chocolate concepts.
- The overworld map must have at least one change.
- There should be music in all levels.
- The hack may not contain any mature content, accessible or not (this includes, but is not limited to, extreme uncensored language [mild and/or censored is okay], pornographic or otherwise innapropro material, etc.).
- You shouldn't have to die to beat any of the levels (or use slowdown, save states, rewind, etc.). In other words, make it a reasonable difficulty.
- Every level must contain at least one of the following:
   - A pipe exit
   - 5 Yoshi coins
   - A secret
   - The blood of a virgin*
   - A powerup block; flower or feather
   - General sprite (koopa, goomba, shell, etc.)
   - Command sprite (bullet bill shooter, generators, etc.)

*i.e. A turn block with a vine

Judging
The following template will be used for judging your submission.

----------
Reasonable difficulty: --/10
Range:
0-2.5 // Can't even pass the first screen without dying (or, literally went through the entire level without being faced with any danger).
2.5-5 // Too difficult (or easy) to be in an actual Mario game.
5-7.5 // Pretty good, but improvements could be made.
7.5-10 // Oh my God yes.


Level count: --/2 (.5 points added for every extra level)
Range:
0 // What.
0.5 // One level, but can't be seriously referred to as a level.
1 // One finished level.
1.5 // Two levels, but one of them wasn't as qualifying.
2 // Lived up to the requirements.
More than 2 // Over-achiever.


Quality of changes in overworld map: --/15
Range:
0-5 // Overworld was barely changed, if at all.
5-10 // Decent changes, but could be better.
10-15 // Awesome work.


Effort: --/10
Range:
0-2.5 // Looks like you did the entire thing in 5 minutes.
2.5-5 // Needs improvement.
5-7.5 // Looks like you actually put some work into it!
7.5-10 // Niiiice!


Quality: --/10
Range:
0-2.5 // What the hell is this sh^t.
2.5-5 // Needs improvement.
5-7.5 // Good.
7.5-10 // Oh my God yes.

Music count: --/4
Range:
0 // WHY WOULD YOU DO THIS.
1 // Oh come on.
2 // Really?
3 // Meh.
4 // Great.
More than 4 // Nice.


Mature content: --/-10
Range:
0 // You did your homework.
-1 // You left in one innapropro.
-2 // A few innapropros.
-3 // Some innapropros.
-4 // Moderate amount of innapropros.
-5 // You're not that good at hiding things like this.
-6 // Stop that.
-7 // Why.
-8 // Why are you doing this to me.
-9 // Oh come on.
-10 // WHY
Less than -10 // STOP NO POLICE HELP


Required design concepts: --/7
Range:
Number of design concepts + 1 bonus if used wonderfully and/or cleverly.


Gameplay bugs: --/-5
Range:
0 // No noticeable bugs.
-1 // Some bugs, not that significant.
-2 // A few significant bugs.
-3 // Significant bugs.
-4 // Did you patch something incorrectly or.
-5 // Oh God why.
Less than -5 // Stop that.


Graphical bugs: --/-5
Range:
0 // No aesthetic flaws.
-1 // Insignificant eyesores.
-2 // Significant eyesores.
-3 // Sprites.
-4 // Backgrounds and/or sprites.
-5 // My eyes are bleeding.
Less than -5 // I'm done.


Originality: --/10
0 // Copying and pasting from Wikipedia[1] for homework.
1 // Are you being serious right now?
2 // Oh come on.
3 // You cookie-cutter.
4 // You can do better.
5 // Stop that.
6 // You can quite obviously tell some parts were very unoriginal.
7 // For the most part, fair originality.
8 // For the most part, great originality.
9 // For the most part, awesome originality.
10 // Completely original.
More than 10 // How do you even.


Bonus points: --/0
Range:
Every point added here marks a chocolate tool, sprite, block, music, etc. along with an extra point if not overused in a lot of other hacks. Originality is everything.


Screenshot bonus points: --/0
Range:
1 point for every screenshot, 2 points for every video.


Deadline
There is no set deadline (yet) for this contest. Once enough people enter, I'll think it through.

Judges
Wanna be a judge? PM me.

Disclaimer
At any time, the contest info may be modified, usually at a reasonable significance. Just make sure to check back occasionally to see if anything's been changed.


--wenbeiss
Hey there. I'm currently working on a clone of Super Mario World titled "Mario World Infinite". It is in a very early stage, so don't be surprised if you find any bugs.

Video (0:55) // Note: The video is out of date, but most aspects are the same.

Download latest version [v0.0.1] (17.54 MiB) // Note: Includes the game itself and a text file containing the controls. // Note: The filesize is planned to be reduced vastly in the future, as I intend to change the music format from WAV to MP3.

As it's in a very early stage, it's also very buggy; it also might feel a bit unfinished. So far, it's almost identical to the first few screens of Yoshi's Island 1 in the original Super Mario World (Yoshi's Island 1 is the only level you can click on the map as of now). Thanks so much to FuSoYa for Lunar Magic, as it definitely helped the most.

Screenshots







Late as h*ck but

Originally posted by Slash Man

- Find cmd.exe on your computer and copy it into your addmusic folder.
C:\Windows\System32


Running cmd without copying it and typing in "cd directory" works for me, but hey, whatever floats your boat.

Originally posted by Slash Man

- Expand your ROM. (preferably to 2MB)


It's already expanded if it's been edited and saved in Lunar Magic.

Originally posted by Slash Man

- In cmd.exe again, type in
addmusic.exe (name of your ROM).smc
and hit enter. This will go through the insertion process listing your songs from AddMusic.ini.


Just saying, the .exe isn't required. CMD does this wonderful thing where it checks to see if there is an .exe or DOS/batch file by the name in the argument. .smc is required, however, because it is not an .exe or DOS/batch file.

Originally posted by Slash Man

- Open your ROM in Lunar Magic and change your song which should be listed.


One last thing, this is misleading - people new to this might not know how to do this or where to look.

latenotlate
The Seven Keys is the current hack I'm working on. Bowser offers a challenge to the player; if the player can find all 7 keys and open his castle, they will battle for the role of the king of Orvaniana. Orvaniana contains 7 different areas, each one containing a key. Each key is kept by the 7 Koopa Kids, who are controlling the enemies in every world.

Name: The Seven Keys
Latest version: Pre-Demo A
Made by: wenbeiss
Last updated: Never


I'm often working on this, and I expect to release (a) beta version(s) mid 2014. Demos will definitely come before then.

For now, I've got a video for you guys. It's a preview of an unfinished Demo A, containing nearly every main aspect so far.
Originally posted by wenbeiss

Any help with this would be appreciated.


Any help with this would be appreciated.
Originally posted by mario and luigi

for the contest - i'm guessing it's from mario party advance. #smw{:|}


Nope.

Originally posted by Everest

There is not much to say but I can say that none of the levels have been edited and it seems like you completely modified the levels which is good.


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