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Tip: Remember to remove the original SMW events, both layer 2 and layer 1, when making a new overworld.Not logged in.
Posts by KBY30
KBY30's Profile - Posts by KBY30
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This may sound like a dumb question, but I was wondering, how do I create custom fonts to use in my hack for message blocks and stuff?
thanks.
okay, thank you!

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sorry I'm such a noob, but can anybody tell me how to extract .palmask files from Lunar Magic 2.40?

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I don't know if this is the right place to put this, but
can someone rip the .brrs from EarthBound, please?

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thanks!

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So my hack starts Mario on the main Overworld "Donut Plains" map.
The only problem is, when I try to warp him to a sub-map, the screen transition plays, but he stays on the main map.

For instance, Mario clears a castle with a vine growing through it and then warps to a cloud world (taking the place of Star Road.) He doesn't warp there however, and just climbs onto the cloud above it.

Here's an example video. I don't know if the video quality is that great. snes9x doesn't seem to have the best video codecs.
https://youtu.be/c5nOMsRZRM0

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The only tracks I replaced are 01, 02, 03, 04 and 15.
Everything from 29-3F are new tracks and my ROM has 332,687 bytes free.
None of the tracks I'm trying to insert are sampled, and I'm using an .smc file.

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Request:
NameInvincibility - Doki Doki Panic (Super Mario Style Remix)
TypePort
SampledNo
midi fileLink


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I figured it out on my own.
Alt+Left Click on a red Mario Path, and then again on another one.

thanks for nothing, I guess.

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Check to see if all of the paths are correctly assembled using #lm{owl1path} View Layer 1 Mario Paths.

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I have this problem, too.

AMKGUI outputs an error stating there was an error somewhere, asks me to review the contained information, however the error information is totally blank.



Somebody should try to get to the bottom of this.

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I dunno if I'm allowed to do this, but
Request:
NameSuper Mario World - Athletic (Volcanic Remix)
TypePort, I think?
SampledEither
midi fileLink
MP3 fileLink


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Again, not entirely sure, but GreenHammerBro made multiple posts, so.

Request:
NameSuper Mario 3D World - Snowball Park
TypePort
SampledEither
YoutubeLink
midi fileLink


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Reign of Koopa* is a hack designed with the idea that it would be similar to a real Super Mario game, in terms of level design.
I came up with the idea after playing a lot of Super Mario Maker and thinking "I wish more people would make real courses."

The story is the same as always. Princess Peach is having a party for Mario, she gets kidnapped, Mario goes to save her. Etc., etc.

Screenshots

Title Screen



--



--
*Please note that if someone comes up with a better name, I'll probably change this.

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I know it's at ROM Address $0093C1, but I haven't seen a patch or tool, so I'm assuming I'm just gonna have to hex it?

tia.

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Thanks a lot guys!

EDIT: It seems that $db doesn't use the sound effects, but instead uses music. Still worked though.

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UPDATE!!

Hey, sorry I haven't been updating as much as I probably should be.
I've been working on a few other things, yada yada generic excuse.

Anyway, screenshots. Some may be slightly outdated.



World 3-Castle - Hot Dry Desert Fort
I haven't gotten Mouser to work yet, because PIXI just hangs when I try to use it.

Also, a slight update to worlds 2 and 6



I hope you'll enjoy this when it eventually comes out.

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I never realized so many people on SMWC do music. And it's all so good.

here's my Bad Musicā„¢
please let me know if that link doesn't work.

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I'm October 28th, 2000.
#tb{''}

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Originally posted by Rainbow Star
The plant in the castle is a great idea! What is this used for? Decoration or maybe something that'll be used later in the level/game?


The plant that's growing through this castle is used to climb to the top. I probably should have taken a screenshot of Mario on one of the leaves, in retrospect.
I know that a lot of people tend to dislike vertical levels, but I thought it was a cool idea.


Originally posted by Rainbow Star
Although the overworld looks overall great, it's weird that vanilla SMW events and decorations are used on some overworld submaps while others use completely chocolate stuff. It looks kinda inconsistent. There's also some cutoff on the night, cave and lava submaps and some weird rock palette on the forest submap. You might also look closer to the last submap, there are some perspective errors. Other than that, it's a great overworld!


Yeah, I was thinking about removing the chocolate tiles from the overworld, as I think it's inconsistent.

I think I see what you mean about the Lava and Night submaps having cutoff, but I don't see it on the Cave submap?
Would you mind pointing it out to me?

(Edit: never mind, I see it now.)

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KBY30's Profile - Posts by KBY30

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