This seems like a bit of a taboo topic, but I can't help but ask—is it possible to edit this gimmicky stage in some way? I'd like to incorporate the timer-based mechanic into a level. Opening the layer 1 data of the unique sub-levels via their address is easy enough, but saving that in a usable manner seems impossible to a noob like me. Any help is appreciated.
Yeah, I always wondered how you're supposed to merge tiles in YY-CHR. I wanted to make some tools to assist in merging two GFX files and also in recoloring them, but I didn't have enough time to make them. Maybe I will see if I can make them a thing during this week, so lot of people can benefit from it. And of course, whatever else that it might be hard to people do, but I haven't thought in anything else other than tile merging and recoloring. (I'm open for suggestions!)
How might I go around avoiding this annoying flashing due to exanimated palette and tile simultaneously? Would I have to make a unique frame for the actual fire sprite with different colors, rather than animating the palette? But then in that case, color depth is being reduced... https://a.pomf.cat/giocgo.mp4