Banner
Views: 784,478,235
Time:
13 users online: bandicoot, BootaNoBijuu, cyphermur9t, Fermín Acosta Jr., GreenLightningx6, Israelcv1234, Magmatic, mariofreak4500,  Ninja Boy, Sixcorby, snaker96, thejhonny-ador,  ZMann - Guests: 30 - Bots: 114 Users: 41,026 (1,549 active)
Latest: DVGames
Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.Not logged in.
Posts by Ivy
Ivy's Profile - Posts by Ivy
Pages: « 1 2 3 421 22 »

This seems like a bit of a taboo topic, but I can't help but ask—is it possible to edit this gimmicky stage in some way? I'd like to incorporate the timer-based mechanic into a level. Opening the layer 1 data of the unique sub-levels via their address is easy enough, but saving that in a usable manner seems impossible to a noob like me. Any help is appreciated.

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

Yes, I was asking in a VLDC context, thank you for the reply. I'll definitely have to downsize the idea!

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

Originally posted by Minimay
I think we need another abstract remix, because the current one is too repetetive and in VLDC9 too much levels in abstract world used it, making it really get on my nerves.

On the other hand, it's the best track in the game.

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

Originally posted by Vitor Vilela

Yeah, I always wondered how you're supposed to merge tiles in YY-CHR. I wanted to make some tools to assist in merging two GFX files and also in recoloring them, but I didn't have enough time to make them. Maybe I will see if I can make them a thing during this week, so lot of people can benefit from it. And of course, whatever else that it might be hard to people do, but I haven't thought in anything else other than tile merging and recoloring. (I'm open for suggestions!)

That sounds really useful!

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

Not sure why but it reminds me of the Cave of the Past in Earthbound. Impressive

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

Originally posted by Leomon
All the angular shapes with the FG decoration, maybe?

Seeing you without your Paper Demo av feels weird

Yeah, I definitely knew exactly why I was thinking that, not sure why I decided to make it sound vague.
you saw nothing.


--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

Originally posted by Caio Lesnock
I have already asked about recoloring, but I have a doubt about it yet.

In the first place of VLDC9, most pixels of the graphics were changed for black pixels.

This doesn't break the rules?
What did that level not be illegal?

You can merge palette colors. Multiple instances of black there are OK, to my understanding.

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

In VLDC9 those are green door levels, yeah?

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

Originally posted by Super Stiviboy
You know what would be a cool idea, if you reskined the grey moving platforms to birds with exanimation #w{:>}

The second screenshot in the OP shows mario standing on a birdie bridge. Are they not animated?

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

The big problem with dinos is that they take up a gorillion tiles in the all too valuable SP4 slot. Props for making them work

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

How might I go around avoiding this annoying flashing due to exanimated palette and tile simultaneously? Would I have to make a unique frame for the actual fire sprite with different colors, rather than animating the palette? But then in that case, color depth is being reduced...
https://a.pomf.cat/giocgo.mp4

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

I hate to say this, but doesn't the castle wall candle graphic come with a gray background? I'm not sure that can be merged with any other tiles...

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

I think this would be quite novel if the ground+bushes were on layer two, scrolling constantly to the right at a rate slightly higher than the autoscroll, as it was in SMB3.

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

ExAnimations use the strange uncompressed exgfx 60, etc. which don't show up in Lunar Magic as far as I'm aware. Definitely a cause for YYCHR.

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

I'm down for a round 1 loss. This is single elimination, yes?

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

I'm a big fan of the "gold ore" as well.

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

You can also remap background tiles with ease using the rather obvious "Remap" button on the layer 2 editor that I took way too long to notice

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

I second this; the snow level looked really neat.

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

trouncing turnips

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy

You can straight up delete the status bar. The world's your oyster

--------------------
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy
Pages: « 1 2 3 421 22 »
Ivy's Profile - Posts by Ivy

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented