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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
Posts by StarLand
StarLand's Profile - Posts by StarLand
Pages: « 1 »
Debugging and Dolphin.
With all the informations.


Information:

COL = Collision file in GC games
BCK = Animations file in GC games
BMD = Model, Texture file in GC (NDS) games

EfMapCity.dat - This is the Map City Trial.
opening.bnr - Intro Cutscene

ISO.hdr - Here is the Game info:

Offset (h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C

00000020 4B 69 72 62 79 20 41 69 72 20 52 69 64 -> Kirby Air Ride (ISO.hdr)

Game.toc - Define the *.dat file for Kirby Air Ride Game.toc


*.sem - Unknown Sound file (Unknown not yet changes)
*.hps - Unknown Sound file (Perhaps sound/FX files)
*.ssm - Unknown Sound file (Perhaps Audio Stream file)

Many users use this editor. And this editor is very easy. (control) And this editor is powerful. Almost better than all the editors for sm64.
Originally posted by MilleniumLuigi
The download link didn't work for me, I couldn't establish a connection to the site.


Editor: https://fs10n5.sendspace.com/dl/2668b24d40b9dde15bc0c2a995912d99/53cb78d53242bce8/8li73u/SM64DSe_20140514_R74.zip

Sample: http://kuribo64.net/get.php?id=lEECQnjCgall0cEU
So dass mich die anderen ASM hacker gebrochen verstehen können.

Originally posted by Raidenthequick
My English sucks.

My German is worse :(


The main thing no google translator.
Originally posted by Slit_Zurifa
Hey there guys,

so my bud Steve and I have recently created a channel which we dedicate to a variety of LPs.
First we started with a LP Together of Super Mario Bros 3, but after we finished our very first profect we thought of a new direction we would take from now on. Each of us is going to record his very own LP, meaning that Steve is doing a certain LP of one game, while I will play another game. Since then we are uploading one video a day with the individual LP project changing each day (one day a new part of my Lp is going to be uploaded, the day after a new part of my buds LP).
However, we upload these LPs in german language. However, if you don't mind watching videos in German (either because you are German yourself or because you are generally interested in a certain LP) feel free to enjoy our videos.
Here is a link to our channel:
http://www.youtube.com/user/DieHammerbrueder


Strange, I watched your let's play videos. but Is that a dialect?
Is hard to understand that.
Ist im diesem abschnitt auch off-topic bzW Sonstiges Spiel hacking threads gestattet?
Ich weiß es nicht genau, ich habe mal so nach einen kleinen Thread überlegt. Nun da kam ich auf dies. Wer sich für C bzW C++ Interessiert und Allgemeine Fragen hat sowohl für Win32API als auch Win64API und GUI anwendungen kann mich hier Fragen. Natürlich garantiere ich nicht ob auch alle Hilfsmittel die ich verwenden und die scripte auch auf dem benutzten Compiler Funktionieren. Natürlich orintiere ich mich auf dem neuen ISO-C++11 standard.

Kleinere beispiele:

F: Wie kann ich eine Einfache Text ausgabe bei der Konsole machen?

A:
Code
#include <iostream>

int main()
{
    cout << " Txt " << endl;
}


Iostream benötigst du für diese Text ausgabe mit cout & << endl.

F: Wie kann ich angeben welche Dateien geöffnet werden können (bei einer Win32API)?

A:

Code
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = hwnd;
ofn.lpstrFilter = "MEINE ENDUNG TEXT (*.ENDUNG)\0*.ENDUNG\0ALLE DATEIEN (*.*)\0*.*\0\0";
ofn.lpstrFile = pszFileName;
ofn.nMaxFile = MAX_PATH;
ofn.lpstrDefExt = "MEINE ENDUNG";


.txt Beispiel:

Code
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = hwnd;
ofn.lpstrFilter = "Txt Datei (*.txt)\0*.txt\0Alle Dateien (*.*)\0*.*\0\0";
ofn.lpstrFile = pszFileName;
ofn.nMaxFile = MAX_PATH;
ofn.lpstrDefExt = "txt";
Pages: « 1 »
StarLand's Profile - Posts by StarLand

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