Language…
14 users online: Dennsen86, deported, Dispace, Green, Green Jerry, Hayashi Neru, Jolpengammler, LazyRuns, mio, neidoodle, playagmes169, ShoopDaWhoop, SMWizard, YuriGamer - Guests: 258 - Bots: 278
Users: 64,795 (2,376 active)
Latest user: mathew

Posts by uberniftyman

uberniftyman's Profile → Posts

Yeah, I kind of figured. I'm unsure, but I heard some where that the movement was hardcoded in for that spot on the overworld. Thanks anyway :)
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!
(restricted)
(restricted)
Hey guys, my completely clean ROM has a bit of an issue: I ALWAYS get the "Graphics Format Warning" pop-up, EVERY time I try to insert my ExGFX. Even if I re-extract them (though there aren't any to extract) it still produces an error... Little help, please?
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!
(restricted)
I'm using Addmusic to put some tracks in my ROM and see what I like, and I wanted to hear a song with the Bowser fight. However, whenever I try to bypass the music in the fight, it becomes the normal boss song. I the music for the fight hard-coded in or something? And furthermore, is it possible to change?
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!
Name: Uberniftyman

Song I Would Like Ported: "Mr. Bear" from Advance Wars: Days Of Ruin

Midi: http://www.vgmusic.com/music/console/nintendo/ds/Mr_Bear.mid

Thanks in advance to whomever ports this! :)

By the by, if you can't find a MIDI for a song, are you still allowed to request it? I've been looking for hours for a certain MIDI with no luck... :(
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!
(restricted)
Hello! I've got a bit of a crisis here... I've designed a few levels of my hack in which the secret exit can only be reached after collecting all 5 Dragon Coins and passing some blocks that only let you by once you have them. However, I've realized that if you collect all of the Dragon Coins in the level, they won't reappear next time and if you haven't already gotten the secret, you're basically screwed.

How can I make the Dragon Coins appear EVERY time you enter the level, regardless of whether you've collected them before or not?
Thanks guys! I've a few questions...

@Hailstorm - It doesn't work; I have an area in which I used the Direct Access to fit it in a tight spot, it still behaves as normal.

@Zone355 - The sprite is different than the block version?

@Electrofire - Uh... Really noobish question but, do you mean for me to edit the Dragon Coin itself or is that something to do with a hex editor?
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!
(restricted)
I'm not quite sure if this would be possible but I think it might be;

You know how in NSMB the Koopas pause in their step whenever the "Ba!" sound comes up in the level music? It would be a nice touch to edit the Koopas so that they would stop moving when a certain instrument is playing. (of course, that would mean you would have to ensure all of the custom music you are using does not rely too heavily on the instrument, otherwise the Koopas will never move! XD)
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!
Hey, I haven't done any SMW hacking for about 2 years now so maybe I'm just really rusty but I remember getting this working once before...

Are there any hex values you can change to disable Mario's ability to walk (not disable left/right, just the walking, so you can still turn/etc)? Since the ROM map values for his walk/run speeds are acceleration, if you are moving and you try to walk when they are 00 it'll maintain your speed despite any friction that should be happening...

And also I don't mean for one room, I mean the whole game. Thanks in advance :)
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!
(restricted)
Oh, I am all sorts of particular in my design:

-Every level has a custom palette
-Grassland palettes, however, are always the same as normal except in pastels
-Every level has 2-3 secret rooms that are completely unrelated in gimmick and graphics style (and usually song, too) per level.
-Every level becomes 10 times longer if you want to collect all of the Dragon Coins.
-Every level has a reward (be it a secret exit, extra lives, or a shortcut) for collecting all the Dragon Coins.

And in addition to those quirks, I have a tendency to spam:

-Guiding coin lines
-A hierarchal layer structure in my levels
-Arrow signs
-Teleport blocks (for walking/falling/flying up off the screen to another room) cuz pipes and doors bore me :P

I could go on for days, but I'll stop now :3
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!
(restricted)
Pretty slick design you've got there- I'm stuck in the Not So Secret House at the two munchers with the P Door behind them, but thus far it's VERY creative...

Like, to the point where I thought I had broken the level by having a shell at the end of a the first stage only to realize that I needed the mushroom. Some things take a little too much thought in my opinion- especially that first part with the Rex. I spent too much time there thinking about what to do.

But yes, this is pretty enjoyable- I never needed more than 4 or 5 state loads for any particular situation and I only needed to rewind a few times when I had underestimated the level.

Very nice so far, if I beat this level I'll give you my thoughts on the rest of it :D
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!
Originally posted by RedToonLink
New Super Mario Bros. Wii: Now don't get me wrong, I don't think this game is terrible. Heck, it's a good game. I liked the four-player simultaneous gimmick, but it just lost my interest quickly. I never even felt the drive to beat the game.


This. With the original New Super Mario Bros, a friend and me would have hardcore literally 15-20 long battles in the 10 star VS mode, and I thought "4 player horey shite its even bettar!!" but then I was grossly disappointed because it wasn't a fast-paced and fun. I lost interest so quickly it's pathetic...

And also, Punch Out Wii- I still play the original on my NES, and haven't touched the Wii version in months.
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!
Originally posted by 2dareduck
I didn't want a "run through the muncher maze" style where everying is straight forward and given.


Yeah, that's good, there's some good and pretty unique tricks in your levels, it's just that looking at the game it's unexpected (especially on the 1st obstacle of the game) to be that way and it caught me off guard-

Maybe ease into it a little more? For me at least it was too much too soon, if you know what I mean.

Also, Flip's sprite is amusing :3
Visit me at youtube.com/user/uberniftyman for LP's and videos of my hacks!