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Posts by Jesse
Jesse's Profile - Posts by Jesse
Pages: « 1 2 3 410 11 »
I guess skelux would like to make a asm code for you. he had done it for
more people. and you can allways look at his site for documents.

kaze didn't wanted to hack mario 64 anymore because mario 64 is stupid and co. I know, its weird.

beyond that I don't know any kind of people who is advanced in asm hacking. you could try to learn it yourself? I heard that it is a very logic language.

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Originally posted by niamek
I don't think it would be possible, I think all the stars used in the SM64 is simply the same sprite.

So you would have to add 119 sprite to the game, sounds a lot!

mario 64 used 3d models as stars...

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Originally posted by cackletta
Don't you mean Skelux? He knew x2 of what Kaze knew.

idk about that. kaze is pretty smart. and he was only 18 21 while skelux is older.

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Originally posted by cackletta
Skelux is 14, Some of you may think he is 67.

you don't know what the fairies know. skelux isn't 14. that is what the faries know.

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I see an epic planet. cool!

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I see an epic planet. cool!

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isn't this allready made by kaze?

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Originally posted by niamek
Hello!
I'm not finished yet with my SMRPG hack yet... it may take a while!
So, I don't consider myself in this community yet. :o) I'm still with the SMRPG community....(We are just two :o) )



I don't want to modify the core of the game, just the levels ^^ So it won't be that much.

How polygons does the original have?

is it 16k total or for each level?

all the levels van have 20000 polygons and each area too.

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Originally posted by cackletta

Originally posted by Jesse
isn't this allready made by kaze?

No? This project tends to have stage and not a changed model.

yes? I personally made him models for sonic to race in. also his hack had a special camera feature and chance of speed which requires alot of asm. I still have to rom tho.

however he made more custom with sonic in mario 64 then you will ever do. so don't say things you don't know of.

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70%

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Originally posted by CharlieTheSkeluxFan
Please add 'mad jack boss theme' or 'army dillo (rematch)' also add the snow theme from banjo'n kazooie.#smw{:x}

I have a version of freezeezy peak. its an m64 of the ripped midi of the game. its probably the most original m64 you could get. I will upload it for you.

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I don't know how this goes so I just post the link:

Freezeezy Peak

I made this m64 on request of CharlieTheSkeluxFan. its not perfect.

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I posted a m64 on the threat cackletta referred too

here

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Originally posted by Megaman511again
Originally posted by Wario man21
The Syth voice sounds weird... Also could you try using Guitars like Cackletta did on the seagate song?


Title Screen Nlnst doesn't have Guitars.

its possible to swap instruments. try that.

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Originally posted by Cackletta
Originally posted by Jesse
Originally posted by Megaman511again
Originally posted by Wario man21
The Syth voice sounds weird... Also could you try using Guitars like Cackletta did on the seagate song?


Title Screen Nlnst doesn't have Guitars.

its possible to swap instruments. try that.

Perhaps, you could lecture us what we already know.

your sentence doesn't make sense. and you should be nice to other people.

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Originally posted by Megaman511again
Calling all texture artists!

Since most of the texture's that exist in the models already suck, I might as well get new textures that resemble the original, but not suck!

So if anyone would like to help out, PM me, or add me on Skype! (same name as here)

I know what kind of textures you are talking about. why don't you separate textures because most textures are in one big texture.

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Originally posted by YoshiGames
Help! Whenever I try to move mario up or down a hill in my level there is an invisible wall stopping mario from moving on the hill. What do I do?

it depends on how the polygons are shaped.

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Originally posted by YoshiGames
I'm running into yet another problem. This time, when I try to move Mario to go to this part of a level I made there is an invisible wall. This is NOT the level boundaries because I checked in the importer. Does anyone have a solution?

its really hard to tell since we don't know how this level looks. its most likely due to polygons which aren't touching eachother. but problems like this variable from model to model. can you please show a picture of the part of the model in question?

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it looks great and shady c:

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Originally posted by SuperZora
Here the really early model of course 4, reviews are welcome #thp{^_^}


it looks quite fun but on the other hand it looks just like a mess.

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Pages: « 1 2 3 410 11 »
Jesse's Profile - Posts by Jesse

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