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Posts by Jesse
Jesse's Profile - Posts by Jesse
Pages: « 1 2 3 410 11 »
Originally posted by Yoshimaster96
I found a glitch in Peach's Christmas Invitation, whenever I hop on Yoshi, Mario disappears! Help please!

lol that happend before kaze made mario appear on yoshi. I still have the rom when that happend. but I don't know how to fix it. your only chance is kaze himself I suggest.

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Originally posted by Jesse
lol that happend before kaze made mario appear on yoshi. I still have the rom when that happend. but I don't know how to fix it. your only chance is kaze himself I suggest.
I'm wondering, how did you get the ROM? Kaze never gave it to anyone, in fact, he was reluctant to do so (though I'm not sure why).</div></div>
because I made levels for him. maybe I can post the rom here.

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Originally posted by MelonSpeedruns
Hello everyone! I'm new on this community and I have some problems with something. First, what I want to do, is to replace the Star 3D Model with Mario's Cap. SO, I've found this gameshark code on the Internet :

8133B4D6 8B9C

This code, replace Mario with a star. Som basically, 8133B4D6 is Mario's object ID (I think) and, 8B9C is the Star graphics. I can find the graphic pointers of the other objects. For exemple, I can transform Mario into a fish. Like what I'm not stupid. But my question is, where do you find that 8133B4D6 but instead, for the star? Thanks for your answers.

PS: If I transform Mario into his cap, he becomes invisible. No ideas why? And yet, the Cap is loaded in every single level.

So, thanks!

I get your idea. you want to make a invincible star.

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Originally posted by Yoshimaster96

I'd love to implement gravity (I'm a pretty good coder myself), but we don't know where the code is. Any ideas can go here or here.

that is very impractical to do. like skelux said, it can't be done. I THINK the deal is that you have to rewrite a part of the code. mario galaxy's gravity is different, you have no gravity until you add a gravity. with mario 64 the gravity is allready in the game.

so in theory you should delete the regular gravity and make it so that you can control the gravity. and even then it would be too hard to make mario's gravity to one point. its easier to make it like the gravity swap galaxy if you know what I mean.

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Originally posted by Cackletta
Originally posted by skullkid64
It's like you are trying to threaten me (even though it's not working xD).

Alright, now you are just being a cunt, He didn't even try to threaten you, even if he did, what do you expect? You just stole his project, you expect him to be all "Sugar and Spice"? Yes, he should show ALOT of content so no other person tries to steal his work again, like you did. Not only did you steal his project but the structure of his thread, added first title, sneak peek, and stuff, that's what made me see you are just stealing his ideas and making it into another form, be original.

lol like you never steal anyone's ideas. coughskeluxscough

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your faces are facing the wrong direction

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Originally posted by MelonSpeedruns
Hey guys! How can I make like... shaders with the Importer? Because I'm having a flat result... :


Thx! :P

there should be an option for that by level Settings, Shading Intensity. just try something out with the "numbers".

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I can help you with 3d models if you need any.

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indeed

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isn't ripping textures easy?

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Originally posted by MilleniumLuigi
Originally posted by Jesse
isn't ripping textures easy?

In some cases yes, but he ripped a ton. He even said it took him 1 and a half days to play through diddy kong racing to get all the textures. It's more or less the fact thats 1, he got great textures, and 2, he took the time to get all of them.

well I thought C3 was about posting hacks and programs. basically what you created.

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I guess because I quote from the C3 description.

"No, it's not just for hacks. In fact, you can release anything related to SMW hacking: Music, graphics, programs, ASM hacks, you name it!"

but does you have to create it yourself? like a texture. the description doesn't says anything about it other then this.

"It's a weekend where people are encouraged to show off their latest work"

so I guess I was wrong about that.

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I nominate Megaman511again

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oh but this looks actually nice.

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(restricted)
Originally posted by Flame8765

Originally posted by Mr. GreenThunder
If you have anything for the FAQ, you can PM Skelux if he isn't online PM me, Thanks for contributing.

Yes, I'll do that. Skelux may not be on because of time zones, so I may just PM you instead.

I think you can better PM Alcaro or CPUhacka107 instead of cackletta, they are mods.

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Tip: use the move tool to move vertices. it helped me allot to got random geo. I don't know if this already has been said, but I am just posting it anyways.

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why aren't you using the original minecraft textures?

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because they aren't all waterboxes I suppose. only the castle grounds one is a waterbox, because it needs to get controled. the one in Jolly roger bay is just some faces with a water texture on it and a water collision.

I might be wrong but this water box might only be used in the castle grounds. I still don't understand why there isn't a water collision, I swear I remember skelux talking about it.

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Originally posted by shyguyhex

Is that the hud mod that I made? ;3 was my first asm hack http://m.youtube.com/?#/watch?v=1VDUpjvxjgs

ahm, that link leads for me to the main page of youtube.

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Pages: « 1 2 3 410 11 »
Jesse's Profile - Posts by Jesse

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