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Posts by Jesse
Jesse's Profile - Posts by Jesse
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I still don't understand why they used waterboxes... every other game uses collision.

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Originally posted by skullkid64
Originally posted by Jesse
I still don't understand why they used waterboxes... every other game uses collision.

I guess they just wanted to put one waterbox with a texture instead an invisible water box with a textured face on that top with no collision. To be honest I have no idea. But that's what I need is to get that water box from Jolley Rogers Bay and I would like to see if thats possible.

no I ment like banjo kazooie, the water is just part of the mesh but it has a collision which makes it water. mario 64 is just by far the only game I know which uses a waterbox instead of water being part of the mesh.

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Originally posted by Gohan
Originally posted by IllumiNavi
Sketch Up Make 2014 is free and has everything Sketchup Pro 8 has and more, you don't really need a torrent if you're only using it for Level design. But if you do 3D printing you might want the paid version, but there's plug-ins.

But Sketchup 8 is used because you need a good compatible triangulate plugin. 2014 doesnt hav one.

you don't need to use the triangulate plugin, the obj exporter will triangulate.

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use textures from mario galaxy, they are quite good to use.

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Originally posted by TheGael95
Anyone knows how to make working scrolling textures ? I tried to make it work like a hundred times, but i can't... :/

ah yes, make the faces/textures you want to scroll a group. this way the vertices are closer in the .obj and it will work 100% perfectly.

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Originally posted by Mariocrash
Originally posted by Frike The Dragon
It's always good to see people improving their modelling skills. Nice airship stage, MarioCrash!
Btw, that scrolling fog at the death floor looks too square. Try making it more circular, or simply larger (so that it extends beyond the sky box). Square fog patches are not very aesthetic.



Did the circular patch but it screwed up the scrolling, so I leave it squared. That's odd to not see it at the very end, although I've extend it.

it is probably screwed up because you didn't made it a group.

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Originally posted by lezg_g
How to replace star's model ???

not.

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Originally posted by MilleniumLuigi
Could you actually give him a more than one word answer? He's obviously new to hacking and dosen't know the complications. Just because you know this dosen't mean you can give off some sarcastic answer to someone who dosen't know yet.

oh, I am sorry. I didn't think about that.

@lezg_g my excuses

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Originally posted by lezg_g
Originally posted by Flame8765
Wow, that looks awesome! I only see minor texture mapping problems, but that's about it #tb{:j}


What is the texture mapping problem, and if you know... how to fix it ??

Texture mapping is how the textures are placed on the model. you can move them in sketchup or in a more advanced program like blender.

but I don't see any wrong mapped faces... its not that wrong that it matters actually...

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Originally posted by Flame8765
Originally posted by lezg_g
What is the texture mapping problem, and if you know... how to fix it ??


The yellow circles indicate minor texture mapping problems, meaning that they weren't placed properly. It can be fixed by using the sampling tool in Sketchup (positioning a texture and then alt-clicking a face and clicking the face next to it), or right-clicking a textured face and going to Texture > Projected to make them stretch when sampling...it's a bit complicated. There are tutorials out there #ab{:P} If you have a .skp file, I can fix it if you want.

I think they weren't really placed wrong... on a nds you don't see such detail.

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Originally posted by Mr. GreenThunder

What makes you think I didn't know this? :p And did you test your code? I normally do not use 0x32 because it seems useless when you have 0x0F, I just did to test how characters are animated and I didn't replace the yoshi egg.

I think he only wanted to help you, you should be happy actually. Think about the rage war cackletta

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(restricted)
on a side note about the circle tool.

it isn't the circle tool itself which makes the textures glitching. its the automatic triangulating of the exporter. it helps to triangulate the circle manually.

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(restricted)
(restricted)
(restricted)
Originally posted by MilleniumLuigi


I recommend to make the sword a group, it will save you polygons^^

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Originally posted by MilleniumLuigi
triangulating shouldn't cause that. You need to make sure the same texture dosen't repeat of 32 times per face. go to the texture editor in sketchup and resize them until they are big enough to not repeat more than 32 times.

EditL Ninja'd by kaze :P

actually the triangulate plugin does that. it has been showed several times. I don't understand why people still use that plugin actually...

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Originally posted by pieordie1
This isnt a model request but a texture request. Can someone give me the water texture in Wind Waker?

the last time I checked the water texture in wind waker it was black. also this water texture is mostly done with shaders and a fancy coloring technique which gamecube and wii uses if I am correct...

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Originally posted by Mr. GreenThunder
Originally posted by Jesse
Originally posted by pieordie1
This isnt a model request but a texture request. Can someone give me the water texture in Wind Waker?

the last time I checked the water texture in wind waker it was black. also this water texture is mostly done with shaders and a fancy coloring technique which gamecube and wii uses if I am correct...

It's called vertex coloring and other consoles too use it, even N64.

no, it wasn't vertex coloring. otherwise I could read it. and seeing its black, its probably done with a RGB effect. which change the black into a watery color. but no, vertex colors are not involved.

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Jesse's Profile - Posts by Jesse

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