The Questionable Level Design Contest ends in…
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Tip: If you place too many sprites on the same screen, it will slow the game down. You can use the SA-1 Pack to reduce this slowdown, allowing more sprites on screen if required.
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Posts by lolcats439
lolcats439's Profile - Posts by lolcats439
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Yes, it is.
Originally posted by MarioFan22
I had to use 4x slowdown to get the EXACT time to jump off Yoshi so that Peach misses the THREE INVISIBLE NOTE BLOCKS.

Now, I got the secret exit in "Not Yoshi's House" but how do I get the normal one? I can time the P-Switch correctly but even if I DO get across, Mario walks straight into an Insta-kill block.

Take the teleport block below the kaizo trap. What you need is in there and will stop you before you touch the kill block.
OK, here's the way to beat the normal exit of Not Yoshi's House:

<object width="480" height="385"><param name="movie" value=""></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Has anyone beaten the hack yet? Are there any breaks in the levels?
Originally posted by LaularuKyrumo
Originally posted by lolcats439
Has anyone beaten the hack yet?

Dude. Considering people are NOT GETTING PAST THE VERY FIRST GOD DAMN JUMP, I highly doubt it. Try less Pit and more Kaizo. No. Seriously. I mean it. STOP IT WITH THE PIT HAX. THEY'RE GETTING ANNOYING.

Is that jump really that hard? I just did it 4 times with no slowdown, dying about 4 or 5 times before making it each time on average. It helps to stand on the very edge of the block before walking off.
Originally posted by Alcaro

That's an old version of my patch, it has a bug that lets you still walljump if moving fast enough at a wall. This new version fixes that.
Walljump Glitch Fix 1.3.1 is an old version, here's the new version 1.4.1 that fixes a bug that let you still walljump if moving fast enough at a wall.
I updated the patch to fix that. It was using freeRAM that was used by Lunar Magic for VRAM. I also added an ignore list for sprites (Yoshi, carryable sprites, powerups, platforms, etc) that shouldn't stop the screen from scrolling again.


Edit: updated for bugfix
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lolcats439's Profile - Posts by lolcats439

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