It does help. It works now. Iam not sure what I was doing to make it ask for it. But now it works. I notice its a bit glitch after 16 bit music in same level, ie flag music after level music. Problem no way around that though
Are you sure you entered the animation values right? To be honest no, I used 8x tile map with first frame 680' then 682 alternately I Also tried 680,690 can ex show blank tiles as the the exam file only holds one 8x tile rest are blank.
Are you sure the ExGFX (in case on is used) if formated right? As far as I know I can see it in the tile editor
Are you sure you didn't set a destination that is already used by an animation? Yes
Are you sure you selected 16x16 ;) yes
Thanks ghb for diagram too. Still a little unsure whats going on. Ill keep plugging at it
I was reluctant to switch to GPS as it isn't sa1 compatible, but decided I probley won't need sa1 for what iam doing now anyways . So I tried it, and I must say I do like it and isn't quite as tedious.
However I went to insert some of my fab smb2 blocks but they were rejected as they have no db42 header. Ah one care for explaining how to put one in, or is it a little more complicated then it seems?
If the db header is to much for someone like me, could In theory insert all my gps blocks, then after use btsd for the smb2 blocks, and as long as I don't use GPS again they can co exist?
Thanks for taking the time to explain, I read somewhere GPS was not compatible with sa1, and glad to hear its not. The explanation was very helpful though my asm knowledge is very little, but for now ill probley point the jmps to before a rtl.
Thanks for clearing this up.
I got the scale part gfx 5 taken care of. but when it raises and lowers what used to be the mushroom stem leaves garbage. Iam using it not in its native setting and iam not sure where the tile is so I can just make it blank. Does any know?
Basically I am trying to use these to make a smb 1 style scale platform,
I'd like a block that shows one graphic, but when touched all the blocks of that type become transparent when there not touched go back to orignal. Doesn't even need to be fancy. Is there any willing to put a piece of code up if its not much trouble?