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Posts by zacmario
zacmario's Profile - Posts by zacmario
Pages: « 1 2 3 4 5 6 ... 66 67 »
The 8 bit nes mario by tornado..

Ill investigate the tag.thanks man you been great for all my music questions.

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
It does help. It works now. Iam not sure what I was doing to make it ask for it. But now it works. I notice its a bit glitch after 16 bit music in same level, ie flag music after level music. Problem no way around that though :(

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Hehe sorry, you helped me with what I needed. I was just bummed that the 8 bit music broke if used in the same level as other custom music. Strangely it works with the stock.

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Ill check into that, thanks man
Unfortunately there are no samples that came with it or anyway to tell where it goes.

If it helps it use .bnk file

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
I still am unable to make these work I've read many tutorials but still struggling cany anyone help?
Or does any know of a hack that uses them so I may look at how it works?

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Ok I wondered I could do that.

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Can the destination of a exanimated block only be one 8x8 tile? Is though no way to make a destination 16x16 tiles?

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
The destination tile is what iam talking about. I had chosen the 16x16 type,yet only a 8x8 is animated is the final product. Not sure what iam doing wrong

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Originally posted by JackTheSpades
Are you sure you entered the animation values right? To be honest no, I used 8x tile map with first frame 680' then 682 alternately I Also tried 680,690 can ex show blank tiles as the the exam file only holds one 8x tile rest are blank.
Are you sure the ExGFX (in case on is used) if formated right? As far as I know I can see it in the tile editor
Are you sure you didn't set a destination that is already used by an animation? Yes :(
Are you sure you selected 16x16 :P ;) yes


Thanks ghb for diagram too. Still a little unsure whats going on. Ill keep plugging at it

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
I was reluctant to switch to GPS as it isn't sa1 compatible, but decided I probley won't need sa1 for what iam doing now anyways . So I tried it, and I must say I do like it and isn't quite as tedious.
However I went to insert some of my fab smb2 blocks but they were rejected as they have no db42 header. Ah one care for explaining how to put one in, or is it a little more complicated then it seems?
If the db header is to much for someone like me, could In theory insert all my gps blocks, then after use btsd for the smb2 blocks, and as long as I don't use GPS again they can co exist?

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Thanks for taking the time to explain, I read somewhere GPS was not compatible with sa1, and glad to hear its not. The explanation was very helpful though my asm knowledge is very little, but for now ill probley point the jmps to before a rtl.
Thanks for clearing this up.

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Iam aware of the main theme, how ever iam looking for the athletic and maybe any others that aren't listed in music section such as the dessert and beach themes.

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
I got the scale part gfx 5 taken care of. but when it raises and lowers what used to be the mushroom stem leaves garbage. Iam using it not in its native setting and iam not sure where the tile is so I can just make it blank. Does any know?

Basically I am trying to use these to make a smb 1 style scale platform,

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Moves almost all non standard sprites, such as shooters, generators, cluster, extended, minor extended, bounce, score and smoke to SA-1 CPU.


I'd like to leave these to normal cpu As it causes trouble with the ground pound patch and dk status bar
Is that possible?

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
(restricted)
i see alot of custo spcs here. but no txt files. how can these be utilized for smw ?

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Thanks so much, I hunted forever for that tile

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Thankyou

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Yes iwasi aware of these things and converted some successfully.

My knowledge of asm is minute, however I feel there some addresses in these two patchs that don't follow the standard conversions

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
I'd like a block that shows one graphic, but when touched all the blocks of that type become transparent when there not touched go back to orignal. Doesn't even need to be fancy. Is there any willing to put a piece of code up if its not much trouble?

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NoALT



Captain Toad is returning to your SNES.
My first completed SMB 1 hack is finished.
Uncle Mario Bros.
Pages: « 1 2 3 4 5 6 ... 66 67 »
zacmario's Profile - Posts by zacmario

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