Iam sure it's been mentioned, but overworld editor needs a copy paste function, if a rom is cure opt or switched to a new one for what ever reason there isn't any way to import the overworld(that I know of)
Thanks, I added in a function raccoon powerup, though I haven't uploaded it yet.
I actually hadn't finished the snow level, but I have tonight. I also put in real ice blocks. i still need to make a bg.I won't be uploading until tomorrow. Thanks for the kind words all.
ive added the new ips file, the snow level is mostly done needs tweak and a bg, i ve started the mountain level, but i wont be finished today.
Song : nsmb ds athletic theme
MIDI : [Insert MIDI Name] (If available. Isn't required, but much appreciated by the porters)
Addmusic : [Only use the following: "K"
Sampled : [Yes/No] either way
1.The sprite that exist in the game that pops a mushroom out of a bush, is there either disassembly or custom made version of this? I don't want to edit exsist one as there are several sprites I would like to use with this feature.
2. I'd like several kind of platforms including the with 4 that goes like a bicycle pedal, and on that angles it self at 45 to 90 then a posing 45 ,aka nsmb mush platforms
Do any of these exsist anywhere?
3. I'd like to use the exsisting conveyor belts to make version of nsmb rolling hills, how can make these appear more round when mario stands on?
I figure ill make one thread so keep from spamming the whole area
I tried to convert the dk sprite status bar to sa1 format, was semi successfull.
It works on the title screen, yah it's nor mal it shows there o-0
Overworld works but intro and other levels go black but can still play and hear game, when die the overworld shows again .
I have put both orignal and attempted sa1 convert patch in my files. Can some direct me where I have gone wrong?
I've fixed it
I don't. Want to spam sprites, however in levels with digging it gets a little slow, iam trying fast ram too,it looks like blocks need to be converted back to btsd err
I made some more levels, that I might release anyway.
well the sa1 version isnt ready but i updated the ips file.
made some minor changes to title screen overworld, few new levels, partly un complete. the over world if you off the screen press right twice then up to get to clould levels, forgot to fix before up loaded :/
see if you can find the hidden super leaf in 1-1 also every level will contain one of these have fun!
the ips is in my files
comments questions are welcome
Iam having trouble using GPS with sa1. I know for btsd works with it. However a lot of the blocks have been converted for GPS use now, it was mentioned I could edit GPS asm files to make it work, however I had no success.
I would just assume change my block jump headers back to btsd compatible, how can I do this?