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Posts by zacmario
zacmario's Profile - Posts by zacmario
Pages: « 1 2 3 4 5 6 775 76 »
Ips file now has level one fixed and 107 is too, the overworld is well heh.
added some blocks and got switchover to gps after some help from the forums with smb2 blocks.
i appreciate all input!
Sounds good, however compared to the rest of the custom songs, its really quiet I mean like have to turn the tv up quiet.

If the volume can be changed how would I do this?
Thank you for the response, however it did not work :(
I wanted to hide coins behind priotized ground tiles but it doesn't work, any anyway around this? How about doors/pipes. Only way I can think is to make those ground tiles act like what I need
Yes both were helpful, I only mentioned door because I thought of smb3 when goto get flutes
Iam sure it's been mentioned, but overworld editor needs a copy paste function, if a rom is cure opt or switched to a new one for what ever reason there isn't any way to import the overworld(that I know of)
Thanks I will. It works awesome. I was also able to use ladiesmans samples for global songs with this as well thanks to both of u
I play on my wii, I can't embarrass my self with keyboard playing, and have no way to make video. Any one can if they want. I just made a new snow level that ill upload later

a newer ips is up too
Yes it does thanks
Thanks, I added in a function raccoon powerup, though I haven't uploaded it yet.
I actually hadn't finished the snow level, but I have tonight. I also put in real ice blocks. i still need to make a bg.I won't be uploading until tomorrow. Thanks for the kind words all.

ive added the new ips file, the snow level is mostly done needs tweak and a bg, i ve started the mountain level, but i wont be finished today. :(
Song : nsmb ds athletic theme
MIDI : [Insert MIDI Name] (If available. Isn't required, but much appreciated by the porters)
Addmusic : [Only use the following: "K"
Sampled : [Yes/No] either way

Comment :
hi all, fixed the raccoon mario so it actually acts and sounds like it, fixed some levels and made a somewhat of an overworld.

i really need beta testers and i need help getting my gfx32 straigten up.
check out the new patch in my files thanks.

***' I was talking to guy about 8 bit music in ICRC please contact me lost your name ,
1.The sprite that exist in the game that pops a mushroom out of a bush, is there either disassembly or custom made version of this? I don't want to edit exsist one as there are several sprites I would like to use with this feature.
2. I'd like several kind of platforms including the with 4 that goes like a bicycle pedal, and on that angles it self at 45 to 90 then a posing 45 ,aka nsmb mush platforms
Do any of these exsist anywhere?
3. I'd like to use the exsisting conveyor belts to make version of nsmb rolling hills, how can make these appear more round when mario stands on?
Ah nice thanks I can't believe I didn't see
I figure ill make one thread so keep from spamming the whole area :)
I tried to convert the dk sprite status bar to sa1 format, was semi successfull.
It works on the title screen, yah it's nor mal it shows there o-0
Overworld works but intro and other levels go black but can still play and hear game, when die the overworld shows again .
I have put both orignal and attempted sa1 convert patch in my files. Can some direct me where I have gone wrong?
I've fixed it
If there is a file with your rom name.dsc or something drag it to the rom folder. It tells the map 16 what each is and then tell u when mouse is over
This hack is the process of moving to sa1 before it continues, the conversion is about 1/2 done
I don't. Want to spam sprites, however in levels with digging it gets a little slow, iam trying fast ram too,it looks like blocks need to be converted back to btsd err
I made some more levels, that I might release anyway.

well the sa1 version isnt ready but i updated the ips file.

made some minor changes to title screen overworld, few new levels, partly un complete. the over world if you off the screen press right twice then up to get to clould levels, forgot to fix before up loaded :/
see if you can find the hidden super leaf in 1-1 also every level will contain one of these have fun!

the ips is in my files
comments questions are welcome
Iam having trouble using GPS with sa1. I know for btsd works with it. However a lot of the blocks have been converted for GPS use now, it was mentioned I could edit GPS asm files to make it work, however I had no success.
I would just assume change my block jump headers back to btsd compatible, how can I do this?
So when u drag your mouse over it no description? Usually you make another map16 slot act like the one you inserted ie block 400 act like 200
Pages: « 1 2 3 4 5 6 775 76 »
zacmario's Profile - Posts by zacmario

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