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Posts by zacmario
zacmario's Profile - Posts by zacmario
Pages: « 1 2 3 4 5 6 7 883 84 »
Sorry,the blocks don't work with GPS but do with btsd,
I tested the rom with a few blocks that I have of both. GPS is causing the sa1 rom to crash
I was too..,
I can go back through snes manual and check GPS asm files again for correct conversion, but I know btsd works right now, and my hack can't progress with out the blocks working

Btsd just does what is told, GPS does stuff with sharing routines etc i suspect this has something to do with it.
I generally don't like vanilla hacks, but this actually looks pretty cool
Do you plan on adding sa1 support?
Masking window, there is a thing in the mario gimmicks patch called nsmb secret tunnels, I wonder if you can help me understand how to use it?
So I modified the wind generator make a sound, but I don't have a sound to use, I don't see the lost levels wind sfx in the smas sfx zip, is it there and I don't see, anyone have it or it doesn't exsist.
I don't really want to use wind if you don't its there, well I put in examinated rain, but it needs sound
Any have it I checked the smas sfx packs don't see it.
new ips file loaded to my files.
several new levels, and undergrounds added to others.
snow level has animated snow and tree level now has "bad weather areas." still needs a proper wind noise though :(

i will, wasnt sure if it was ok there or not :)
is there a wind sfx floating around out there ?
aka smb2j from allstars? i have the allstars sfx downloads, but i dont see it there :(
Yes please :D
I appreciate the input guys, if I spend time on this I want others to enjoy it. So criticism is a good thing, ill admit the gfx 32 is a nightmare. Now also I had used a hack that added Mario's feet and hands, somewhere else as extended gfx. Iam not sure where it is. I can try repeat hint that patch iam afraid it will few right over the free ram that it made for others though.
I had planned on making a training level to show different things . I was going to wait, however maybe sooner is better.
Ill use your posts as a checklist. Thanks for advice

Oh the koopa are supposed to resemble the ones from sml 1 that turn into a bomb

You are also correct that I didn't read what you and others had to say, I just noticed that rejection thread, thanks for pointing it out.
Thanks ill keep moving on and make the adjustments and get more opinions before I submit again
I've been using the dk sprite stat bar, which I really like, hover I wasn't paying attention and it installs extended gfx file for you. It puts Mario's running swimming flying (feet,hands) else where other then gfx 00. Where are they put, can I remove this once its already done?..
Ok that really mystifying me, because I did clear that gfx and reinsert but there still there. Even after reinserting, gfx.... Oh maybe need to reinsert exgfx
Strangely still there :/
I did :( with the gfx modified
I wonder if I can hex edit them out? Modifying gfx and and patch didnt work
Ill probley need to port to a new rom I can't rid of those hand tiles
Looks good, nice colors too!
Sorry for spam but is it possible to port my exsisting backgrounds to layer 3 how do I do it?

Also if I make a level use layer 2 only 10 screens, is there still no way around this?
Pages: « 1 2 3 4 5 6 7 883 84 »
zacmario's Profile - Posts by zacmario

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