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Posts by IllumiNavi
IllumiNavi's Profile - Posts by IllumiNavi
Pages: « 1 2 3 410 11 »
I believe the moderators have been neglecting the SM64 hacks, as there is a Rom from over 2 months ago still waiting to be added, none of them say under moderation and I was hoping to be able to have my hack (The Final Star) on the page.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
I'm making a quick hack of SM64 and I need to replace the stars model. Does anyone know how to do this?

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Does anyone have the camera icons or the TM texture from the title screen?
Camera is (16x800): 00804554
Also has another font used in debug I think
(I don't know how to calculate the addresses so I just expanded it from the other one)

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
TM: AF9BB3 (16x16)
It was hiding it blended in with the noise textures.
Also found something a little strange, try changing my address for camera to 32x instead of 16x the there are two sets, they both look slightly different.
EDIT: It keeps going, i set it to 258 and there are still repeats #tb{'_'}
EDIT2: I realized that these have animations! I can see the beta Yoshi Egg, does this mean the HUD was going to be animated?
EDIT3(wow so discovery): Definitely animations, theres even fire. I wonder if someone could implement this animated HUD into a hack?

Worked for the most part (I tried to replace TM with a star) but it looks like it's in negative. I'll try putting it in negative and importing again.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Width, if you set the height really high then you can see other animations.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by pieordie1
Does anyone know how to change what level mario goes to after beating bowser for the 3rd time? I tried changing the warp destination but it still took me to castle grounds. The only warps on Bowser Battle 3
are the warp you enter in and the failure warp.

You need a special patch, you can find it easily by googling "SM64 credits patch"
Just apply the patch and there should be a third warp destination in the Bowser 3rd Battle. I used it in my hack, The Final Star. http://www.smwcentral.net/?p=section&a=details&id=6883

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by Mr. GreenThunder
Use that patch if you want to corrupt your rom.

I've never had a problem with it.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by pieordie1
Thats what I tried at first but when you enter thebfinal stage the musc plays but the screen stays black.

Hmm... Is it a custom Bowser fight?

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by pieordie1
Nope its still the original fight i might have to check the warps

If that doesn't work maybe you got a bad patch, if you need it i'd be ok uploading mine to a mediafire link.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by bigblast66
Originally posted by pikachu101

Your CPU, Emulator, Video Plug in and ROM is just screwed, try not to press F4 if you don't want Crazy Frame Rate, And use Jabo's Direct3D 1.7, and test your warps since your ROM freezes. ;D


I use those and I don't press F4 and I used return to retro land which crashes right away WITH the 300-500 frame rate then I used super banjo kazooie 64 which also after getting a star or talking to someone the frame rate spikes and crashes I also used 2 roms and both of them failed. I also use project 64.

That tends to happen to me from time to time, like with Monochrome Mario, when I get a star that happens.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
It's pretty easy actually, make your model, but it's oriented differently so experiment. Once you have your model go into Skelux's Obj Importer 1.9S or later and load your rom and model and instead of choosing anything else, go to custom importer at the bottom, right next to import level. Scroll to the bottom of the list and you'll see "Title Screen" click on that and hit import model. Make sure the file isn't too large or it won't accept it. I know Kaze made a patch for high-poly title screens, but i've never used it.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by bigblast66
Originally posted by IllumiNavi

That tends to happen to me from time to time, like with Monochrome Mario, when I get a star that happens.


What do you do?

I've never actually gotten it to work.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
http://youtu.be/q2GQTrccg7s
Closest i've gotten to a perfect Lakitu opening cutscene in custom course. Mario is rotated like that naturally, and there's no easy way to fix it. In the original game, Outside the Castle has scrolling textures with the waterfall. Scrolling textures can only move in two directions, so they had to rotate the whole model exactly -45 degrees to get it to line up. So if you want this in your hack, rotate your model -45 degrees. Also, you have to move the actual model to get the pipe to line up, thank god for the level offset feature in the level importer. Sadly we don't have the ability to change cutscenes at this moment, so you may have to mold your model around the trajectory for the cutscene.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
I know there's one in the warehouse, but you have to be careful, some of them aren't ripped, just rough copies. But there's one I know for sure because I used it once.
It does have the objects in it but that's just how it works, you'll have to delete those. (Like the doors, flags, the pipe, and if I remember correctly even the water.)

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by pieordie1
Originally posted by Flame8765
I can't stress this enough. This is probably the most important tip in rom hacking history: Always, always, ALWAYS make a backup copy of your hack before doing anything. That way, in case something goes wrong, you can just delete your current bad rom and go with your backup copy. Rince and repeat and you'll be safe from getting a project potentially cancelled #tb{:]}

I cant agree with you more. Ive screwed up my hack before in its first stages and had to restart.
Now i have 2 backups.:D

One time I accidently deleted the good rom, now I label them with (backup) and (current).

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Originally posted by Flame8765
Originally posted by IllumiNavi
Does anyone have the camera icons or the TM texture from the title screen?
Camera is (16x800): 00804554
Also has another font used in debug I think
(I don't know how to calculate the addresses so I just expanded it from the other one)


I changed the address so that all of the camera icons are cropped without anything else in it. Thank you for finding them #w{=)}

Camera icons (16x48): 0080A154

Would you mind telling me how to calculate addresses?

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Yeah I was just experimenting with random models I had and this one worked pretty well. I originally wanted Lakitu to go through the passageway but it didn't work out.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Ok thanks! Whenever I try to change the arrows (which are 16 under the camera icons) and camera icons consecutively it glitches out the other part of the HUD.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Camera arrows: 0080A754 (16x8)
I got this one to work so it doesn't glitch up the other textures.
This texture is really weird. It's in layers, it takes the pixels in rows and alternates stacking them from both textures, so when you erase just one set, the arrows appear normal but with horizontal lines erased from them.

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
The Final Star
http://youtu.be/TmC9cV9akrQ
The Final Star 2
http://youtu.be/leVPRyS26pw
These are the first two installments to the trilogy that i'm making. Basically Mario is faced with an extremely challenging course that takes a long time and must get to the end where Bowser is and defeat him. There is only one star in the hack, but they are worth a lot more. For example, when I was first play testing TFS2 it took me longer than Siglemic would take to beat the original game 100%
For the third game i'm asking you guys what I should do, I was thinking a boss gauntlet or more parkour like the first. But if you have a different idea I would love to hear it. Original ideas will most likely be put in the game.
I was also thinking about having multiple stages (still 1 star, they just connect to each other through warps.) where everyone who submitted an idea (That's possible of course) gets there idea in the game.
Downloads:
TFS
http://www.bwass.org/bucket/THE%20FINAL%20STAR%20(Version%201-1).zip
TFS2
http://www.bwass.org/bucket/THE%20FINAL%20STAR%202.zip
BPS users:
http://www.bwass.org/bucket/The Final Star (BPS).zip
http://www.bwass.org/bucket/TFS2(1-1)(BPS).zip

--------------------
Currently working on:
Super Mario: Through New Worlds
Crossover game with a bunch of levels from other games.
http://www.smwcentral.net/?p=viewthread&t=74033
Check out my Youtube Channel: http://www.youtube.com/user/toxicplaysnintendo
I can test peoples hacks for glitches, just send me a PM.
Pages: « 1 2 3 410 11 »
IllumiNavi's Profile - Posts by IllumiNavi

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