Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
I am a new user. I just got the latest version of LM and I saw a tutorial on how to assemble your own GFX with Map16 and I went to do that. But I can't because in the 16x16 editor window, the "Edit 8x8 Attributes" bar and "Edit 16x16 Attributes" bar is not there. I believe that is required for the assembly of ExGFX. How can I assemble them now?
How do I use the blocks in my hack? I put the block in the blocks folder, put its name in the list, along with the block ID, open GPS and drag my hack there and it says all blocks applied successfully. But I open Lunar Magic, pick a glitchy block and name it 115 in the acts like box, test my level and it doesn't do nothing. It just acts like tile 115. Can somebody help me? What did I do wrong?
Where can I get the boss version of Birdo from? The one in Spritetool isn't a boss. It's the one that you can hit one time in any way. Also I found some Birdo graphics from Kamek's Island. Who made those?
I got the Lunar Legends demo, patched it to a clean ROM, tested it in ZSNES and it worked perfectly fine. But when I open it in LM, it says that the ROM has the wrong game title or is in the wrong format. Maybe Aeon locked it or what? I want to extract his GFX and use it in my hack.
I got the version of uberASM that comes in Asar form only, a modified ROM and Asar 1.33. I run cmd and type asar.exe asar_patch.asm Super Mario World (USA).smc as usual but it never applies it; it just gives me an error. I did the same thing after I put GHB's uberASM screen scrolling pipes code in gamemode_14 in gamemode_code.asm and saved it. Is it because I'm using the wrong version of Asar?