You know what, I think this title works, SMW Central Production Redux, (it's a good word that starts with an "R" that's not reloaded), & by the way, it's always hard to tell if sarcasm is given or not (for me).
I also found that the Power Supply Station level in TSRP2R is always accessible, even after beating it. in the original game, once the Power Supply level is beaten, it can't be accessed anymore.
Actually, all switches are replayable as said by Marty.
Well then I'll just provide you with useless information eh? After hitting one of the big switches, the stages remain replayable. You can re-enter them by pressing the "L" & "R"-Buttons simultaneously. As I said pretty useless, but maybe good to know nevertheless huh?
Okay... just in case Missingno255 still wants to try, I have some advice.
1. Get a new SMW headered rom (make sure NOT to expand it & make sure it's clean). (of course find it yourself, I'm not going to tell you).
2. Get a new patch for TSRP2 "R"
3. Patch said IPS to rom.
If this somehow doesn't work, then I don't know what to tell you. Because it works just fine on a ZMZ, (which has an SNES9X version 1.53 core with a ZSNES interface). ZMZ is one of 4 emulators to test for compatibility (which are ZMZ, SNES9X ver. 1.53, BSNES & Higan), to the point that it doesn't work on them, it's most likely not going to work on a real Super Nintendo.
& next time don't take part of someone else's words & make it look like that was the only thing they said. my advice, get a new base rom, (again not going to tell you where to find one, find it yourself), don't do anything to it (make sure it's headered), patch it & test. If it doesn't work, again I don't know what to tell you, & to anyone just reading Missingno255's bit of a quote, this is what I really said.
Originally posted by AWMonopolyMan
ZMZ is one of 4 emulators to test for compatibility (which are ZMZ, SNES9X ver. 1.53, BSNES & Higan), to the point that it doesn't work on them, it's most likely not going to work on a real Super Nintendo.
Unless I'm just missing something what's the point of testing a hack on both ZMZ and SNES9x 1.53 if they use the same emulation core?
I mentioned them as choices people can make (because simply put some people like the interface of the ZSNES but want the compatibility of the SNES9x in other words the ZMZ), while others just go for the SNES9x, & could care less if the interface isn't that friendly.
Flandre Scarlet/Wakana, this is probaly the best looking Touhou styled Mario hack I've seen. Keep up the good work, You & Mashiro are doing a great job, good luck getting to the end. Master X: We do really wish you the best of luck, you may never talk to us, but we'll still respect you none the less. the boss card looks really cool as well.
I rather take option a), I rather see the best of both, because both are really good, my only complaints are that 17's worst world is just boring. & there should be an easy way out of both best & worst worlds. Thank you.
By if it doesn't really exist, I mean in a looped format, normally songs that I hear get looped at least once, so you hear the main song twice, then it fades out. The Touhou Soundtrack I always refer to is 9's MIDI soundtrack (the 7 songs that were properly made for it).
I mainly asked, since TSRPR was noted on breaking on a certain version of ZSNES (1.4x/something close to similar to the description for TSRP 2 ("Note: This hack isn't working right in ZSNES v1.42. Older versions (like v1.36) and newer versions (like v1.50) will work.")) hence why I was curious, if it does break later on, a fixme could be added if the case arises, since everything before & after TSRP2 works fine.
Mainly as a kinda compare & contrast kinda thing, similar to how I kinda want to play the original version of a game, then its remake to see how different the design was at one point versus another. I do thank you & your team that is making games like the VIP's work & in english as well, I also thank the person who put A2MT together.