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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Posts by Alucard648
Alucard648's Profile - Posts by Alucard648
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What is the music used in this level?

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Originally posted by Sonikku

extra bit can be used to make it into a slightly slower 16x16 cheep cheep that can't eat mario but can be stomped
download here

What about having extra bit to boost Boss Bass jump height so he can devour Mario high in midair?
Castlevania

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And now imagine typical end-game set of challenges after last save point in the game:
8-5 - A very long and boring autoscrolling level involving RNG geretated Bob-Omb bombardments.
8-6 - A brutal rising lava section where one slip or dick move from enemy means instant death.
8-7 - A mad dash to gates of Bowser`s Castle with frame-perfectly strict time limit (think Mad Dash from e-world series). A loss of momentum means invariable death by timeout.
8-8 - And epic marathon castle that strongly deserves to have more than 1 checkpoint yet limited by 1. Culminating this is an extremely difficult multi-stage Bowser fight with lots of RNG-dependant stuff, preceeded with long unskippable cutscene.
And you can`t farm lives at all. World 8 has no 1-ups at all and 8-1 is a point of no return.

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Originally posted by Fullcannon
A level I made for a medivial themed game:



SPOILER

Dose not look medieval, more like late industrial civiization.

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Originally posted by Smibbix

The feather could start floating down like normal but then suddenly stop and after a second rotate to point at Mario, then shoot towards him super fast

Fast enough to leave player zero time to react.

And also add a piece of UberASM code to randomly replace powerups with evil varietes.

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Alucard648's Profile - Posts by Alucard648

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