
Posts by Twilight
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I've acually found a way to make levels loop!!! The bad type of loop.
There are several ways to do it and it just might completely destroy the level from beyond repair...I found out the hard way... =(
1. The goal sphere is one of the dangerous sprites in the game. After making a level that is about 09 screens long, add a sphere at the front of the level. It causes sprites to disappear or become null! Near the end of the level, it should loop! I found this trick to best work with Yoshi's Island 3.
I will add another comment when I look up the rest on the rom I've been testing on.
(Note: The rom had screen scrolling pipes if that has anything to do with it...) =3

There are several ways to do it and it just might completely destroy the level from beyond repair...I found out the hard way... =(
1. The goal sphere is one of the dangerous sprites in the game. After making a level that is about 09 screens long, add a sphere at the front of the level. It causes sprites to disappear or become null! Near the end of the level, it should loop! I found this trick to best work with Yoshi's Island 3.
I will add another comment when I look up the rest on the rom I've been testing on.
(Note: The rom had screen scrolling pipes if that has anything to do with it...) =3

Well, I've been investigating the goal sphere and it causes some unwanted effects to the rom. About 45% on most levels, but for some weird reason, a 55% chance on Yoshi's Island 3... and whill I'm at it... I made a video of the null sprites but forgot to record the looping level. =(
2. Adding a low tide 3rd layer and screenscroll to about 0A screens. This however varies from about 20% - 45%.
(Note: I think same result with high and low tide 3rd layer)

2. Adding a low tide 3rd layer and screenscroll to about 0A screens. This however varies from about 20% - 45%.
(Note: I think same result with high and low tide 3rd layer)

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