Posts by Tob
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Originally posted by Lakitwo
Should I have created the patch with a different rom?
No, no. It's fine the way it is. Maybe just tell people who download this which rom they need
I'd like to nominate
this .
I'm always in for a little puzzle hack. Definetly gonna play it
Originally posted by RZIBARA Looks better than the current by a lot. Good work!
I agree. It looks way better.
Really like the Artstyle. You didn't show much of Gameplay tho. I'll look forward to it anyways. Good job!
Use a (E) Rom. This should work. At least this was the Rom I used that caused this problem.
(restricted) (restricted) (restricted)
Request Name: Stackable Enemy
Type: Sprite
Description: A Enemy that acts like a classic Goomba (Will die when jumped on) but is able to be stacked up to a certain amount. Just like in Super Mario Maker, Super Mario 3D Land / World and New Super Mario Bros 2.
Links: A
Video where you can see stacked goombas all around.
I personally like the lighter background one a bit more. At least in this particular scene it fits better I think.
Looks pretty good. Having a kind of SMW'ish style while keeping it fresh. I like it.
Posted on 2016-11-19 02:39:41 PM in Did The Mario | Last edited 2018-06-13 09:43:48 PM by Tob
Tob gladly presents:
What's this?
I gladly present to you my current Super Mario World Hacking project called 'Do The Mario'.
Besides it being a reference to the outro theme of the Super Mario Bros Super Show
it is also everything the Hack is about. It's just Mario, doing Mario things.
(I don't have anything near a plot yet pls dont sue me)
The Hack aims to be a combination of both classic and modern Mario Gameplay
mixed with completely new stuff aswell as certain things from other
games like Kirby for example. Basically it is a huge jumble...
Screenshots
That's what we're here for right?
Trailer's and Demo's
VERY OLD Demo | Trailer
Weird C3 Summer 2017 Trailer | Level sampler from C3 Summer 2017
Christmas 2017 Single Level Demo
Winter C3/2018 Trailer
Support!
You can support this hack if you want to by putting this code in your signature.
You can also support me , the creator of this project, by leaving comments and opinions!
Positive or negative doesn't matter as long as it helps me improving my work!
Last Notes
I'll try to post every type of progress I make. It would be nice of you to check at here
every now and then when you are interested in the development progress.
- Tob
Hey there.
I'm using HDMA Gradients in my Submaps. And these work totally fine when I enter these submaps by using pipes/warpstars. But when I use the red teleportation path it breaks the HDMA Gradient that i set for this submap. Anyone knows if there is a way to fix this?
1)
2) Super Stiviboy
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6) Luks, G.D.,
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10) Luks, Dan
11) Chillah, Dan
12) RednGreen
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14) JackTheSpades
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16) Sackboy
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18) Dan, Chillah, Sackboy
19)
20) Sackboy
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22) Sackboy
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26) riki2321
27) riki2321
28) Dan
29)
30) Sackboy
31) Chillah
32) Dan
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35) Dan
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39) niko
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47) eXcavator
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50) 14059, 14561
51) 84646
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Welp.
I didn't know him besides reading his name once or twice. I really wish I went active at here earlier. This makes it hard for me to feel anything besides a small bit of grief. It is sad nonetheless for sure. May he rest well.
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