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Posts by crazytobuildmc
crazytobuildmc's Profile - Posts by crazytobuildmc
Pages: « 1 2 »
I am making a hack, and I want to change the soundfont to MM7's. AddmusicK is confusing, and opening the readme brings me to the v9 search engine! Any help, please?
#smw{-_-2}
Still on the topic of my Lunar Magic Project (name undecided yet), the second YI level is supposed to be a sewer. The foreground is made of green versions of the Ghost House BG Bricks (with an edited tile as well, to stop cutoffness occuring).:) However, when I test the level, my lovely green bricks are turned into ugly blue lines. WHAT IS HAPPENING?!:O

I can't find my in-game screenshot.
Even weirder, I saved my hack, and opened it up again before going to the Sewer Level, only to find... THAT MY 8X8 TILES ARE GONE!|-O
WHY? Why is this happening and can I prevent it?
Hello! I am crazytobuildmc.#lm{hidegfx}
I own Megaman 10 for XBox and am a bit of a Lunar Magic Noob.
(restricted)
I GIVE UP THIS IS STUPID RRRRRRRRRRRRRRRRRAAAAAAAAAGHHGHHGHGHG!!!!!!11111|-O|-O|-O#smw{>:|}#smw{>:(}#ab{>:}#w{>=(}|-O


THIS is the corrupted level. I have added ladders with custom tiles BUT THEY LOOK UGLY LIKE THIS! HEEEEEEEELPPP!!!!!!!
Two problems though:
1. the left half of the GUI's buttons are cutoff.
2. I want the original music, but made of MM7 instruments.
OK. So first:
I made some 8x8 tiles out of the ghost house bg bricks.
Next:
I made some 16x16 tiles using the new tiles. I made them green and behave like cement blocks.
Then:
I made 8x8 and 16x16 tiles for a ladder.
Finally:
I tested. I have glitchy lines replacing my tiles for some reason!
I did use the empty page. So I clicked the red poison mushroom and...
Ugh.
This GFX Bypass thing looks confusing. Help?
Originally posted by zacmario
A stupid question but did you design the level first then move tiles around in map 16 after? That makes garbage because the level is trying to show the tiles that aren't in that spot anymore.

I didn't. Also, I gave up with that level - it is now a castle with nothing new. Ragequits for the win.:D
For some reason my Monty Moles are gliding in my semi solid platform! Why?

Welp I did use Map16... GAH!
But, do grass decals count?
Also, I'm pretty sure I used Tile 1E6... Forgot to check before removing inner dirt and discovering Lunar Magic seems to lack an form of automatic undo...
I guess to remove those annoying shadows on the SMB1-SMB3-SMW styles? Haven't played Mario Make, but I've seen pictures and videos and theres an annoying backdrop shadow on all styles except NSMBU. It makes sense on SMB3, but SMB1 and SMW weren't plays - and so, so much nope.
(This continues from my topic last year about custom graphics not working. I'm scared to bump now, so new thread)
Where do I get a .bin file?
Also, on a similar note, is it the same for ExGfx?
Done that, I have some tiles for an Ultimate NOOB boss on the blank page.
Which GFX bin is he on?
In fact, how do I get a sprite .bin for my boss?
Also, on an un-related note: I'm a terrible pixel artist, so my cloud+bits of skeleton sprite looks more like an evil, lightly-armoured puff of smoke.
Originally posted by Bad luck man
Originally posted by crazytobuildmc
I guess to remove those annoying shadows on the SMB1-SMB3-SMW styles? Haven't played Mario Make, but I've seen pictures and videos and theres an annoying backdrop shadow on all styles except NSMBU. It makes sense on SMB3, but SMB1 and SMW weren't plays - and so, so much nope.


I'm guessing its possible and easy - it is probably a graphical option hidden in the game (as in, unaccessible by any normal means). Also that doesn't really annoy me, I think it looks fine. I'm more annoyed at the fact that 90% of levels are NSMBU, and about 80% of those are ground and castle theme.

And technically Miyamoto called every single Mario game a play. He said to think of it like Popeye, where the characters are placed in different situations playing different roles. Sometimes as pirates, sometimes in a race track, etc. This is why you see them playing tennis together and fighting each other in a different situation.

SMB3 had SO many references to the stage. COME ON!
Also, another graphic idea: fix up the new sprites for SMW. They're too detailed and up-to-date, and I don't think they fit.
PLUS, non-gfx related, make Gnat Attack easier. I bet many agree with me here - I now hate munchers full stop for allowing me to rage.

I guess we'll see how it goes though...
Originally posted by IanBoy141
I made this level to celebrate that i got the
Fighter Fly Costume.
It has a bunch of flies floating around. Some are floating in the air blocking your way. Don't get hit!

My hero. I can't even get Builder Mario. *Sigh*
Originally posted by Mayrio
I'm more annoyed at the fact that 90% of levels are NSMBU, and about 80% of those are ground and castle theme.

I can't see 'cos I can't get Course World.
IDEA BOMB ALERT!
How about a NSMBW/2 game style and a tower set that rotates levels 90 degrees to make them vertical? And instead of two-toned random blocks, it's like the castle set coloured like a green-grey tower level (for NSMBU/W/2 style)? I dunno about SMB(3) style towers, but I suppose same rules could apply (but SMW would look like the big grey stone blocks from the castle levels). Also, I DEMAND VOLCANO SET. NOW.
I heard here that there are unused objects in the castle/fortress tilesets. I can place the 32x32 decoration in Golden Egg, but I can't find the shaded bricks. I think these would go well with the horizontal flooring platform to add depth, so could I please have some help? Can you even place the shadowed bricks?
Bump D:

乁(•□•)ㄏ
Haven't yet built on YI1 in my semi-vanilla hack, and I think the semi-solid-platform slopes are broken! This only occurs on these specific tiles though, it seems the game thinks they are cement blocks, AND Lunar Magic thinks they're fine... ᕦ(๏ᗝ๏)ᕥ

Any ideas?
Pages: « 1 2 »
crazytobuildmc's Profile - Posts by crazytobuildmc

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