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Tip: If your level contains elements that temporarily change the music to a global song (such as a P-Switch or a Star), that music will not stop playing after the intended end time if the music bypass setting is set to 00.
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Posts by Iceguy
Iceguy's Profile - Posts by Iceguy
Pages: « 1 2 3 4161 162 »
I'm kinda new to Lunar Magic, so I need help in a couple of questions. how are we supposed to make pipes which lead to another part of a level? I also need help how to change mario's starting level position.
cool, both things worked :)

another question which I forgot to ask, is it possible to change the colour of the background of a level? I also want to know how to change the background style of each level. (I know how, but in a stupid way).
when I click the coloured star, why doesn't it allow me to change the settings on the right?
I downloaded the sprites and the sprite tool v1.35 and I copied my rom to the sprite tool folder. but when I open the sprite tool.exe and type in the name of the rom (mario.smc), it doesn't work and says ERROR: could not open ROM .\mario.smc. why?

edit - never mind, fixed the problem. someone can delete this garbage post now.
how do we make a ghost house/castle entrance?
I don't understand that program. I did everything it said in the readme file, but nothing happened to the level. Isn't it possible to make a ghost house entrance in Lunar Magic? (I mean a normal entrance when you start the level and see Mario entering the ghost house).
I downloaded the lightning2.cfg sprite and inserted it with sprite tool v1.35. but when I inserted it in the ROM and played it, the level wouldn't open and there was like a buzzing sound.


edit - figured out my original mario rom was corrupt. but now when I insert sprites, they perform the right actions, but they look glitched up and stuff, even when I change the Sprite GFX. what could I be doing wrong here?
(restricted)
after pressing F3 on the map16 data, what do we do? I get the right tiles and FG, but my background is still messy... and when I insert the palette, the palette is applied to the whole rom! o.O
when I changed the map16 page to 12, It still didn't work...



It looks like that, though you can clearly see that the FG works fine (its a desert FG).
could I request a plane-type sprite which flies left that throws bombs as soon as it enters the screen?
(restricted)
Can someone please remake Jetsons: Invasion of the Planet Pirates Stage 1 FG? I know there's one in the ExGFX section, but that one is missing a few tiles (atleast for me), its really important in my hack.
Where can I find those animated waterfall tiles from SMB3?
I don't get it... There's no ExGFX file there, only 2 map16 pages (and a palette). And when I insert those, I just get the normal SMW tiles.
Click Level -> Change other properties, then deselect "Disable No Yoshi Level Intro"
Are there any boats/ships etc. that mario can drive?
can someone please modify the sky-pop so that mario can shoot fireballs when he's in it?
how can I change the GFX of the 30coin block to how its supposed to look?
Where is the Bully sprite? I can't find it on the Sprites page.
Pages: « 1 2 3 4161 162 »
Iceguy's Profile - Posts by Iceguy

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