Tip: If your level contains elements that temporarily change the music to a global song (such as a P-Switch or a Star), that music will not stop playing after the intended end time if the music bypass setting is set to 00.
I'm kinda new to Lunar Magic, so I need help in a couple of questions. how are we supposed to make pipes which lead to another part of a level? I also need help how to change mario's starting level position.
another question which I forgot to ask, is it possible to change the colour of the background of a level? I also want to know how to change the background style of each level. (I know how, but in a stupid way).
I downloaded the sprites and the sprite tool v1.35 and I copied my rom to the sprite tool folder. but when I open the sprite tool.exe and type in the name of the rom (mario.smc), it doesn't work and says ERROR: could not open ROM .\mario.smc. why?
edit - never mind, fixed the problem. someone can delete this garbage post now.
I don't understand that program. I did everything it said in the readme file, but nothing happened to the level. Isn't it possible to make a ghost house entrance in Lunar Magic? (I mean a normal entrance when you start the level and see Mario entering the ghost house).
I downloaded the lightning2.cfg sprite and inserted it with sprite tool v1.35. but when I inserted it in the ROM and played it, the level wouldn't open and there was like a buzzing sound.
edit - figured out my original mario rom was corrupt. but now when I insert sprites, they perform the right actions, but they look glitched up and stuff, even when I change the Sprite GFX. what could I be doing wrong here?
Can someone please remake Jetsons: Invasion of the Planet Pirates Stage 1 FG? I know there's one in the ExGFX section, but that one is missing a few tiles (atleast for me), its really important in my hack.