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Posts by SMWHackedHACK

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I need a help. My header from the music is Incorrectly?
See:
#amk 1.0.2
;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;LEVEL MUSIC HEADER!!!;
;;;;;;;;;;;;;;;;;;;;;;;;;;;
$ED $80 $6D $2B
$ED $80 $7D $00
$F0

;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Dire Dire Docks
;Composer: Koji Kondo
;edited by SMW, or Glitch World
;Duration 2:56
The header is correctly.
$ED $80 $6D $2B
$ED $80 $7D $00
$F0
The music is normal, without any error.
But, when I add with AMK 1.0.2...
Line 5 and 6 use an unknown hex command.
#amk 1.0.2 - line 1
;;;;;;;;;;;;;;;;;;;;;;;;;;; line 2
;;;;;LEVEL MUSIC HEADER!!!; line 3
;;;;;;;;;;;;;;;;;;;;;;;;;;; line 4
$ED $80 $6D $2B Line 5 - error here
$ED $80 $7D $00 Line 6 - error here
$F0 Here doesn't have the error, WITH the dollar symbol. Why?
Please. I need IMMEDIATELY a reply.
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

Supporting:
World-e



I need a help. My header from the music is Incorrectly?
See:
#amk 1.0.2
;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;LEVEL MUSIC HEADER!!!;
;;;;;;;;;;;;;;;;;;;;;;;;;;;
$ED $80 $6D $2B
$ED $80 $7D $00
$F0

;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Dire Dire Docks
;Composer: Koji Kondo
;edited by SMW, or Glitch World
;Duration 2:56
The header is correctly.
$ED $80 $6D $2B
$ED $80 $7D $00
$F0
The music is normal, without any error.
But, when I add with AMK 1.0.2...
Line 5 and 6 use an unknown hex command.
#amk 1.0.2 - line 1
;;;;;;;;;;;;;;;;;;;;;;;;;;; line 2
;;;;;LEVEL MUSIC HEADER!!!; line 3
;;;;;;;;;;;;;;;;;;;;;;;;;;; line 4
$ED $80 $6D $2B Line 5 - error here
$ED $80 $7D $00 Line 6 - error here
$F0 Here doesn't have the error, WITH the dollar symbol. Why?
Please. I need IMMEDIATELY a reply.
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

Supporting:
World-e



Thank you so much!
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

Supporting:
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I am editing my Mario Worls hack normally...
Overworld pallete normal.
Playing the hack with overworld editor opened...
CHANGED!
#smw{o_O?}
Only changes 16x16 tiles, like levels.
Color change map by map, like the 8x8.

Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

Supporting:
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Originally posted by Trollope
Just find a fresh SMW ROM, then export the overworld palettes, then insert it into your hack. That should work. Also, which version of lunar magic are you using? That might be a problem.


The lastest version (2.32).
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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Originally posted by Mtguy56
I am still getting used to the SMW hacking, what do we use to add in music? Last time I was online, we used Romi's AddMusic.


Use AddmusicK.
Is better.
It exists millions of tutorials in Youtube.
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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Originally posted by FuSoYa
That's usually the result of replacing your GFX files with ones extracted with a very old version of LM (1.7x or earlier, before layer 1 of the overworld could use 4bpp tiles) and inserting them into a ROM that you've already been working with newer GFX files in.

To fix it just grab a fresh ROM, extract the GFX from it with a current version of LM and copy GFX files 8 and 1E to the graphics folder of your current ROM, then reinsert.

It doesn't works.
Extracted from LM 2.32
Fresh smw rom
I extracted with recent version 2.32.
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

Supporting:
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Edited.

Tutorial for you to make a music.
Converting MIDI to MML to TXT to SMW.

1. Put your MIDI into tinymm
2. Rename mml to txt

3. Time for editing!
4. Loop notes:
ex: rlrlrlrlrlrlrl will be [rl]7
Don't loop into loops
[rl[lrlrlr]3rl]2
or make 100 loops
[rl]100
If you don't have patience, you can do nothing. Not recommended.(i make this in my musics, i don't have patience)
5. Symbol ; will not play as note.
Ex:

;author
;name

[rl]6
;rl < ;this will not be played; you can put ; various times ; ;

Finishing...
6. Put:
#am4 in start
like:
#am4

;author
;name

7:
Don't FORGET to put the header.
For level:
$ED $80 $6D $2B
$ED $80 $7D $00
$F0
Overworld:
$ED $80 $6D $68
$ED $80 $7D $00
$F0

8: Change {Ch 01 } to #0.
Change 2 to 1, 3 to 2...
Max to 7, counting 0.
Ex:
#0
rlrl

9: Select a instrument.
@0 - Flute
@1 - Strings (light)
@2 - Xylophone
@3 - Marimba
@4 - Strings (very strong)
@5 - Guitar (acoustic)
@6 - Trumpet
@7 - Steel Drums
@8 - Bass Guitar
@9 - Piano
@10 - Drums
@11 - Violin/Strings (light)
@12 - Bongos (Yoshi drums)
@13 - Electric guitar
@14 - Harpsichord
@15 - Orchestra hit
@16 - Electric guitar (light)
@17 - Distortion guitar
@18 - Same as @1 (Strings)
@19 - DOES NOT WORK
@20 - DOES NOT WORK
@21 - Kick
@22 - Hi-Hat
@23 - Maracas
@24 - Snare
@25 - Snare
@26 - Bass drum (strong)
@27 - Bass drum
@28 - Bass drum (soft)
@29 - Trap Set

FINISHED!
Errors and how to fix:
Note's pitch too high:
Pitch too right. You can't use the music. Pick one with minus pitch.

Ok...

look:

#am4

;Example Name
;Koji Kondo

;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;Giant header message;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;
$ED $80 $6D $2B ;remember this is for level
$ED $80 $7D $00 ;change $2B to $68 for overworld
$F0 ; you can use tab button and make longer spaces
;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;Giant header message;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;
#0 @19 ;doesn't work, is an example.
[b16r16a16c16r16d16r16a16b16c16]2

Thank you!

Remember: is the basics.
To advanced, download http://snn.caffie.net/CMT.zip
or http://snn.caffie.net//CMT/CMT.HLP

Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

Supporting:
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Originally posted by FuSoYa
Post or send an IPS for your ROM then, and I'll take a quick look at it.


INCREDIBLE!
GRAPHICS UNGLITCHED NOW!!!
HOW??????????????
I ONLY OPENED MY ROM IN LUANR MAGIC!!!
OH MY GOD!
I WILL DIE!
R.I.P!
LOOOOOOOOOOOOOOOOOOOOOOOOL
HOW!!!!!!
I DON'T KNOW HOW THIS HAPPENS!!!!!!!!!!!!!!!
OLOLOLOLOLOLOOLOLOLOLOL!
:D

Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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Agora editado. Mais coisas.

Como criar um hack básico, faça seu nivel em alguns minutos!
#wario{^_^} #wario{^_^} #wario{^_^} #wario{^_^}

Abra Magia Lunar superior a 2.3 (traduzindo Lunar Magic, e versão recomendada por ser recente)

Abra seu ROM. O nivel Yoshi Island 1 aparecerà.
Clique no chão. Segure e arraste para movimentar.
Não funciona em bichos, pois não esta no modo Sprite Editor.
Clique em #lm{sp} la em cima do programa e você pode mover.
Para editar o chão, clique em #lm{l1} .
O #lm{l2} não funciona em muitas fazes.
Lição um aprendida.
Para adicionar, clique em #lm{objects}
Veja varios blocos.
Clique no qual deseja colocar. Clique com o botão direito na fase.
PRONTO!
Primeiro bloco colocado.
Se não deu certo, clique em #lm{l1} (Layer 1) e adicione.
Clique em #lm{sprites} e adicione bichos (Sprites)
Lembrando que tem que estar no modo #lm{sp}
Del(delete) apaga blocos da fase. Na fase, não no coloca blocos.
Control + delete apaga TUDO na fase. Começar do zero para iniciantes é bem confuso, comece com poucas edições em fases ja feitas.
Mas não tão pouco, como colocar 3 bichos a mais só, três canos a mais, remover parte do chão... Ruim como um hack que eu vi.
Essas lições basicas são para editar. Ficou bom...
Aqui estão listas de numeros da fase(numero 1 não é yoshi island e eu explico depois)
105: Yoshi island
106: Yoshi island 2
101: Castelo 1
C5: Nivel inicial
1C7: Chefão do Bowser(o ultimo)
0 e 100: Bonus (edite os dois)
104: Yoshi House
103: Yoshi Island 3
102: Yoshi Island 4
E4: Chefão do Big Boo
14: Ativar Blocos Amarelos (primeira parte)
15 e 16(não precisa editar os dois) Donut Plains 1
93: Luta com Lemmy Koopa
94: Luta com Wendy O. Koopa
C7: Introdução (NÃO EDITE!)
Aperte CTRL + D e coloque um dos codigos(ou clique em #lm{level} )
O nivel abrira.
Use Pg Up e Pg Down para mudar um por um.
Você descobre fases teste e tals...
Esse foi o super basico basico basico basico. Jaja eu ensino a criar um overworld #lm{ow} . TCHAUUUUU!
#tb{:DD}
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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Sei usar Blockreator, e passarei os codigos pra você.
Codigo que faz morrer (mario e luigi morre)
Code
db $42

JMP MarioBelow : JMP MarioAbove : JMP MarioSide
JMP SpriteV : JMP SpriteH
JMP Cape : JMP Fireball
JMP MarioCorner : JMP MarioBody : JMP MarioHead

MarioBelow:
	JSL $00F606				; > Kill the player.
RTL

MarioAbove:
	JSL $00F606				; > Kill the player.
RTL

MarioSide:
	JSL $00F606				; > Kill the player.


SpriteV:
SpriteH:
Cape:
Fireball:
RTL

MarioCorner:
	JSL $00F606				; > Kill the player.
RTL

MarioBody:
	JSL $00F606				; > Kill the player.
RTL

MarioHead:
	JSL $00F606				; > Kill the player.
RTL





So sei esse.
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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I want to make a boss that:
1. Bowser spit fire and jump. Mario need to pass and activate a red switch.
Bowser can die with various fireballs.
2. After activating the switch, a Magikoopa appears. And after this, Bowser is GIANT.
Impossible to pass.
3. The Koopas will fall.
A switch will fall after much time.
Remember that Bowser spit fire.
4. Is a yellow switch.
After activating, SMB3 sound will play (when bowser dies)
Some seconds after, Peach appears.
It will plays the classic SMB3 ending sound with the same text.
And if is possible to edit the background of the credits, I want.
and sorry for bad english!
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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I want to put the #lm{ow} (overworld) in Title Screen, like the beta version.
I can put any overworld? Or only yoshi island?(or only another)
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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I want to add the word NEW in title screen, without overwriting any graphics.
I can edit at the bottom of the GFX? Or is need to overwrite?

layout by smwhackedhack - this is not part of layout
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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Eu faço 1 de junho.
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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Eu achei varios bugs, alem de ter pouco tempo.
Sou um dos melhores editores, então, se quiser que eu edite, falando as melhorias que você quer...
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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I want to make a hack with less than 7 castles, so it be strange if all the bosses appears. And it has some sprites that not appear in my game.
Any idea?
And, I want to edit the background at the credits and the cast.
Any idea?
Sorry by my english.
Any idea?
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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Originally posted by nick 139
Sometimes when I place an enemy in Lunar Magic it goes the opposite direction in the game.

1. Don't put a Rex in the slope(at very beginning)
2. To solve, make a invisible solid block that only sprites make collision to invert the direction.
(MercuryPenny reply when I'm writing.
"Someone posted while you were writing your reply. Please look at the thread review at the bottom.")
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

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Please help me.
I want to make a toad house(like smb3) style in SMW.
I decided to put the bonus game.
But, how I insert them?
It will glitch at the end.
I need a
HELP!!!

Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

Supporting:
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it exists a smb3 bowser battle?
to put in smw?
Hi, i'm a 12 year old SMWC user. I'm not hacking or playing SMW too much.

Supporting:
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