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Posts by MarioFan61
MarioFan61's Profile - Posts by MarioFan61
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Wait. Are you supposed to put the samples from the song file into the "samples" folder in AddmusicK?

I meant to send this earlier, but I got another reply.

If I do insert the samples into the "samples" folder, do I do it in the folder that says "default" or "optimized"?

Sorry, I don't know much about AddmusicK. I was so used to Romi's Addmusic.
I put the samples and it still says the same message.
I do plan to insert it. It's just that I want to know if it is good enough to be in my hack. I have another castle theme from New Super Mario Bros. Wii and I want to compare it to the first New Super Mario Bros. For the DS game, I tried the unsampled version and I want to compare it to the sampled one.
Well, thanks! I appreciate the help! To be honest, I'm a beginner in Super Mario World hacking and I pretty much know nothing about advanced use of tools, ASM, or coding. I look at many things like the AddmusicK readme and I'm so confused.
Hi. I seem to have the same problem. I need those blocks too. I wanted to ask too but I guess you already did it though. :)
Whoops. Sorry. I'm new to this...
Is there any way you can put an overworld tile where the player is allowed to pass in certain directions after passing a specific event? Like, if the player passes 75 exits, then the tile will allow the player to move to the right, otherwise, it can't be passed.
Is there any way to make custom credits where you show all enemies, including custom sprites like in TSRPR?
Is there a way to bring back the BTSD blocks that GPS deletes or is that feature not possible?
I have another problem involving midway points.

I'm trying to move some levels' normal midway points, so I'm trying to use the Multi Midway point patch 1.1. I still found it hard to use and I read from a post that supposedly it isn't compatible with uberASM, which is what I used to put the screen-scrolling pipe blocks with GPS.

Also, I heard that newer versions of Lunar Magic has the ability to move the level's midway point, but I have been using version 1.81 for a long time and I don't know if moving to a higher version will affect the ROM.

So I don't know whether to keep going with the midway point patch or move on to a higher version Lunar Magic.
Is there any way to change the number that shows when you complete all levels? I know you can use a graphics editor like YY-CHR, but I feel that there is something else.
Not sure if you didn't understand me or I didn't make myself clear. I'm trying to say that when you pass all levels, a little star appears next to the number. How do you set it so that the star appears in a number other than 96?
Thanks for the tip! That little part was bugging me.
Hello. I'm trying to make a Yoshi's Island hack, so I downloaded Golden Egg. Unfortunately, it says that I need a Yoshi's Island ROM that is version 1.0. I have version 1.1 and I have tried to look everywhere for version 1.0. Can anyone tell me how I can get version 1.0? Oh, yeah, and I'm looking for the American version. Websites I looked at either have 1.1 or are asking me to register and I don't want to do that.
Ha. I thought no one can send links to ROMS in the website! #tb{:j} Anyway, thanks. If I really need a ROM, then how can you send it to me?
Oh. Okay. Thanks for the tip.
Hi, so does the patch really work? I've never heard of it before. Thanks, by the way.

I was just about to ask KTB if he could send me a ROM.

I don't want to move on until I know for sure what I got.
I already found the issue for the problem. Thanks!
I like the 2000's the best. Many things were good and funny and it had great video games at the time. Now things seem to have lost their quality. I say the decline started to happen in the late 2000's. I pretty much hate this decade. Too many problems for me. I also agree that late 90's and early 2000's is the best period.
My favorite Mario RPG is Paper Mario: The Thousand-Year Door. I particularly like the Paper Mario series more than Mario and Luigi, but I will admit that starting with Paper Mario: Sticker Star, things just aren't as good. When it comes to comparing Paper Mario with Paper Mario: The Thousand-Year Door, I think Paper Mario is fun, but Paper Mario: The Thousand-Year Door has a more adventurous feel to it.
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MarioFan61's Profile - Posts by MarioFan61

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