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Posts by Pokemon Fan

Pokemon Fan's Profile → Posts

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Hi. I'm very interested in creating ROM hacks of SMW. I have been lurking on this website for a while but then I decided to create an account. Anyway, I'm interested in Kaizo and Pit hacks more than regular-difficulty hacks. I played a lot of recent kaizo hacks here and they're really fun. I'm very impressed on how creative the hacks were. I wanted to create a Kaizo or Pit hack but I want tutorials. Tutorials that tell you what not to do when creating levels and tips to improve your levels. I majorly need help with the overworld more than anything. I suck at creating the overworld. I'll really like a tutorial on overworlds. Also, I've been practicing glitches on my own but I would like tips on how to corner clip as small Mario because I can corner clip pretty well as big Mario, not really small Mario. I hope you guys give me these tutorials! #tb{^V^}
Thanks. I feel like the recent kaizo hacks have took all of the creative ideas so now it's going to be difficult to make a kaizo hack when a lot of the creative ideas were used. I feel like I can make a pit hack and TAS it and post a video of it.
Yeah, you're right, Sokobansolver. I agree with you on the fact that all of the ideas "look the same". I think they all "look the same" is because of the use of custom blocks and custom sprites. Even if users use different blocks, sprites, or anything really, the ideas have that "certain creation". I really don't know how to describe it but the recent ideas all look similar. Probably because of inspiration or taking little pieces of an idea and just mixing it up. But many pit hacks aren't creative, usually they're just about precision and abuses extremely difficult glitches. The pit hacks aren't really puzzling or is it that the pit hack creators think the puzzles won't be difficult enough to consider the hack a "pit hack" because they don't know to make puzzles with the difficult and insane glitches.
Thanks, Thomas. I'll try to use a custom block or custom sprite that has been rarely seen and I'll try to make the level creative with it.
My friend sent me a copy of Kaizo Mario World through e-mail a really long time ago. He told me I would never complete it but after a few of savestates, I completed the hack. So I made a TAS of me completing Kaizo Mario World and I sent him the video for evidence of my success. I mean, I had to, he kept bragging about the difficulty so I had to prove it to him. After I TASed Kaizo Mario World, I wanted to know the source, you know, how did the creator obtain the capability to edit the levels. I wanted to create a ROM hack that was more difficult than Kaizo Mario World. So I went on Youtube to watch other TASes of Kaizo Mario World and when I went to the description on one of the videos, I found a link for the download of Lunar Magic. I didn't know what that was so I searched it up and figured out it was a tool that allows you to edit the levels and overworld of a ROM copy of Super Mario World. While I looked up tutorials on how to use Lunar Magic, since it was my first time using it, I found a thread on this website on how to improve the tile's palette. I stayed on the website and searched stuff about a couple of hours and then I started getting interested in ROM hacking. I learned the fullest extent of Lunar Magic and I found it's capabilities fun. Well, there you have it, that's how I got started in ROM Hacking.
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The hack looks great so far. Is this going to be your final release in the Abuse And Die series or you're going to make another one after this?
The level looks very cool. I can't wait for the video release. #tb{:)}
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I may sound stupid to others but how do I post screenshots from Lunar Magic?
Thanks, SuperAgentYoshi. #tb{:D}



This is the first room of a pit hack I'm working on. I'll make a kaizo hack later on. I don't know how long this hack will be but I'll try not to make it too short. When I finish and test each room, I'll release the IPS file with a TAW to prove that the hack is possible and show solutions to every part if someone is having trouble passing a certain part or room. I'm testing this room right now to see if it is completely possible.
Thanks, GbreezeSunset. I feel like the room focuses too much on precision jumps and it does look plain. I'll take your advice, I'm going to make it a ghost house and I'll add disappearing ghosts. Also, do you know how to put horizontal munchers in a level?

Also MecuryPenny, you can't walljump on the bullet bill branches because I set the bullet bill branches to act as tile 12F(Muncher). The player will take damage if they try to break the room by walljumping on the bullet bill branches.




This is the first part of the second room, it's very incomplete and I still have to change a lot of things. So you need to block duplicate from a distance to the turn block to get the silver POW. Just in case you didn't know, those outlined blocks, that are under the blocks that are carrying the POW's, act as invisible coin blocks so you can know where they are and to make the difficulty fair instead of unfair.



This is the beginning of the third room.
I choose castle, I agree with Katerpie, it sounds more original.
Awesome so far! I can't wait to see more.
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