**************Exception Text**************
InvalidArgument=Value of '111' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
at LAZYSHELL.Previewer.InitializePreviewer()
at LAZYSHELL.Previewer..ctor(Int32 num, EType behavior)
at LAZYSHELL.Monsters.battlePreview_Click(Object sender, EventArgs e)
anybody have a clue what this mean lazyshell wont let me open the preview on the monster tab
Some new enemies can be...
.Some toads (i think it be funny to fight some toads instead of them just doing dialogue)
Coins (kinda like the moneybag enemy from sm64)
I just googled yoshi heal under images and found this maybe this might spark a idea for yoshi heal 3 skill :3
I believe 3 is the same for all enemies and 7 i think they do their attack or cast animation as well.
I see the 3 now and this makes me wonder is it only gonna be freddy or are there gonna be more animaltronics that we don't know yet
Originally posted by Yakibomb
Originally posted by mosky2000
Wow lots of text here XD. No problem man. Just keep doing on what you're doing and soon you will have success on your project . I like the idea of Yoshi being a new partner now. Heal 3 can maybe be ( Eggfeast, CookieAll, and also Yoshi's special).
Alright, and thanks. I like the ideas, thank you, but I don't think I'll use them.
I also thought of "Yoshi Express", which is a play off of the Pony Express, the old mail delivery system, but I still don't wanna use that. Yoshi Essence? Fun fact, the full name for the Red Essence in the Japanese version in English is "Red Yoshi Extract" but the name doesn't fit in the English version. Maybe Yoshi Extract..? I don't know! Grasping at straws here.
Originally posted by SafeDesire
I've been keeping an eye on this project for a few weeks now and I love what I'm seeing so far. Did you draw the new Yoshi sprites (?) because they look official (to me), very well done.
All the frames in the screen shots (besides the one on the upper left) are custom. Most of the frames were actually graphics that existed and I reused (portrait, faint and parts of the victory). The only real custom one was the sleep/mute frame, and the hands and feet in the victory, and I guess the blink in the portrait too.
Originally posted by Rashama Izouki
I just googled yoshi heal under images and found this maybe this might spark a idea for yoshi heal 3 skill :3
Actually his gave me a thought. Putting it in a spoiler since it's reveals a possible idea:
What if I made heal 3 "Egg On", and gave Yoshi the ability to cast Yoshi-Ade later? That might mean he doesn't have a single target heal spell, but in the original I always used Group Hug as the sole heal spell, never Therapy, so it might be fine. This also might mean I have to ramp up the difficulty late game, but we'll see.
Man, I googled yoshi heal too and there are some weird images of Yoshi that come up... Especially the pregnant humanoid one? That is just weird.
same here. i never did use toadstool single heal very much unless it was a strong attack. She was somewhat broken with how strong her healing was IMO.
I like the idea of splitting the heal all and status cure into 2 different spells. It will add a layer of challenge on what to heal.
I like the pokey sprite and it always great to see enemies made from scratch instead of just recoloring a sprite used in the original game I made a few custom enemies myself but i used sprite sheets to make them since I'm not that good on drawing. When I get a little more finished on my hack i show what i made :3
I'm not super new but still new around here. Hello everyone my Name is Rashama Izouki. Just call me Rashama or Rasha for short :3
I was wonder if anyone can tell me what RPG maker is better, 2003 or VX ace? I used 2003 but not VX ace yet. If someone can give me a few comparisons to the two that even help me out more ^u^
Hello Is there anyone that can help me make a few MML files for my hack? If anyone can help me i provide a link to the music i am requesting. Thank you in advance
I seen how VX has their battle set from a 1st person view (which if you asked me ruins the view of a battle slightly) and 2003 does it from a 3rd view. I believe VX has a higher default limit to monster stats and player stats (unless you edit the 2003 exe file). I give VX a try when i can then decide out of the 2 I want to do my RPG project.
Is there a way to do battle scripts on the monster death if they have more than 32800 Hp? I tried it and it act/read like the monster has 0.
Yes cause i noticed if you go pass the halfway point on the hp limit, the game thinks the monster has 0 hp if a monster below 0 hp is added into the counter commands but if done without any scripts, it put the total hp into effect.
Yes the HP scripts reset themselves halfway to 65535.
I planned to have this monster have more than 32500 Hp but if i do the amount i had planned the if Hp is blow: 0 runs.
I will try that and see if the results are different.
My only answer to this is kinda what happens if you get more than 255 coins in super Mario 64 it resets the hex code back to 0.
Status: unfinished
Most of the hack I'm working right now is gonna change some of the monsters and add new bosses(haven't messed around with the event scripts to start to start anew)and super bosses.
Here's the 1st of the Superbosses that's gonna be in the hack :3
Something like paper Mario where Waluigi has to steal these 7 scared items.