E: Ok, here are the reasons. The collision detection is really screwed up. It is a matter of luck if a bullet manages to kill an enemy. You randomly fall through the floor. It seems impossible to go through the laser on the end of the second stage. And for such a simple game there are glitches everywhere and they are the only source of difficulty.
I must disagree with aj. I think SMW enemies are more or less on par with SMB3 ones. I really liked Chucks (now less because of being overused in many hacks) because of their complex behavior which was unlike other Mario enemies at the time. The Amazin' Flyin' Hammer Bros., Dino-Rhinos, Rexes, Banzai Bills, Dolphins, Volcano Lotuses were cool too.
Another thing i don't agree with is that the empty fortress and the muncher run were bad. They were a nice change from the normal gameplay.
I nominate Return to Dinosaur Land. It shows that a hack doesn't have to use anything custom (not even MAP16) to be enjoyabe. The level design is really enjoyable, not too different in spirit from the original Super Mario World. Some levels have fun gimmicks and others nicely change the pace of the game. It is the best example of a vanilla hack.
Very helpful! It really enlightened me about the direct offset stuff. Good job! (Also some of the effects (like the water level changing by itself) would be easier to make by asm hacking but whatever.)
Originally posted by MolSno
If you're using a different file, check out Section 4E. Otherwise, keep following along.
The link is broken. It leads to the new thread page.
The chords in that section still aren't powerful enough. Try adding some higher-pitched notes.
Also your remix has the loop point ( / ) at a different point than the original song which sounds a bit off.
- Super Mario Bros: The Lost Levels. While most are turned down by the insane difficulty, I think it's overall a better game than SMB1. The levels are not as flat and there are more, better hidden secrets. It also explores quite unconventional game mechanics like hurting yourself on purpose in order to have an easier time going through some sections and finding secrets to be able to progress further.
In my opinion the billboard sign looks rather ugly and hard to read. I'd suggest making it much bigger. Or try again making the intro screen – maybe look for some MMF2 tutorials. I can't give you a tip since I have never used this program. Also thanks for using my Shrek fan-art as the avatar. I'm quite flattened
Ok, the patch is now SA-1 compatible. I also improved it a bit: you can now specify which levels have secret exits and the icon is drawn in a proper way. Unless there are bugs or you have some objections the only remaining feature to implement is saving. However, right now I'm clueless about it – but that doesn't mean I couldn't try.