Originally posted by ChillahbyteLooks nice. Really nice. Makes my hack look like garbage. Just a few bad things. The palettes are great, but they do clash. Some palettes are really bright whereas some are darker. That's the clashing part. Also, try to add more obstacles; make it harder. Other than that, great job. Good luck, because I've had absolutely none. In fact, I might as well make my hack entirely out of palettes because that's the only thing everyone likes.
Thanks for the feedback! I appreciate it!
Hey everybody, i'm back for another update. I'm gonna try to do this stuff daily if I can, but it might not always go as planned. So last night I finally threw together an Overworld, it's unfinished but I really like how it's turning out!
world 1 music: https://youtu.be/e_HTG6q_wzE
This is world 1 (without the castle) and it's actually pretty long! It has 7 levels! Two of those being THE BEAUTIFUL and SKY CRUSHER (which has been moved to 1-6) I'm also working on a brand new level for 1-2, it's placeholder name is WEIRD DOME 7 (or final name maybe???)
weird dome 7 music: https://youtu.be/e_HTG6q_wzE?t=868
It's the first level in the hack with an super enforced gimmick, the level is slightly puzzled based, but most of these puzzles are completely optional and just reward you with a power-up, or in this case, Yoshi.
In Super Mario World, these red blocks are sprites (Duh right) but much like platforms, Mario can stand on them but NPCs and other sprites cannot. This allows for some interesting level design and puzzles, such as in this screenshot with the turnblock and throwblock. You have to aim the throwblock just right to hit it, it's sure to be challenge!
Speaking of which, this level is a bit of a challenge without Yoshi, he makes things ALOT easier and get you to a few places you can't access with Luigi alone.
Now back to SKY CRUSHER.
The second half of SKY CRUSHER is at night, I thought it would be a cool idea since the whole first part's palette revolves around a sunset, so it's like you're progressing through the day.
This sections a bit more tricky than the first one, but it makes up for that by being shorter and more rewarding to the player. Speaking of rewarding..
Did you remember to bring the P-switch?
That's all for now everybody, please give me some feedback!
P.S.
i'm attempting to make a boss with lunar magic alone, wish me luck!
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