Hey, thanks for visting my hack thread, hope you enjoy it.
It's going to be a short (8 levels) vanilla hack, with custom palettes and custom music. The difficulty is going to raise with every level but the levels are still meant to be played savestateless (there will be midwaypoints and enough powerups). Almost every level got some puzzles, which are getting more complicated in later levels. I don't think the hack will have a plot, it will just be a hack with some fun levels. The first three levels of this hack have been created in 2013, after that I took a long SMW hacking break.
First Overworld:

A pretty basic grassland map.
Level 1: Koopa Plains (finished):


The first level with simpel level design. It's very easy and has no real gimmick. By the way every level has five yoshi coins,
which adds a little challenge. Also I'd like to know what you guys think about this palette.
Level 2: Sunny Route (finished):


The second level is a bit harder. It has short water segments and some tricky jumps (don't worry, it's still pretty easy).
Level 3: Puzzle Cave (not sure about the name) (finished):


One of my favourite levels, a lot of different enemy types and hidden bonuses. The puzzles are still pretty simple but the jumps
are getting trickier.
Level 4: Cloudy Hills (finished):


This level has a lot of alternative paths and is pretty hard. Somethimes you have to perform a hard jump to get to the next platform.
Level 5: Rusty Castle (in progress):


Currently I'm working on the one and only castle level, the palette is just a placeholder for now.
I plan on having a layer 2 spike wall part and a few other gimmicks. By the way I want this level to be quite long actually.
Another Overworld:

Won't be telling what kind of world this will be.
Last level: (not name yet) (in progress):


I don't want to spoil to much yet, but the whole level will be huge puzzle.
Feedback would be great guys, thanks
.
Check out my new hack thread:

It's going to be a short (8 levels) vanilla hack, with custom palettes and custom music. The difficulty is going to raise with every level but the levels are still meant to be played savestateless (there will be midwaypoints and enough powerups). Almost every level got some puzzles, which are getting more complicated in later levels. I don't think the hack will have a plot, it will just be a hack with some fun levels. The first three levels of this hack have been created in 2013, after that I took a long SMW hacking break.
First Overworld:

A pretty basic grassland map.
Level 1: Koopa Plains (finished):




The first level with simpel level design. It's very easy and has no real gimmick. By the way every level has five yoshi coins,
which adds a little challenge. Also I'd like to know what you guys think about this palette.
Level 2: Sunny Route (finished):




The second level is a bit harder. It has short water segments and some tricky jumps (don't worry, it's still pretty easy).
Level 3: Puzzle Cave (not sure about the name) (finished):




One of my favourite levels, a lot of different enemy types and hidden bonuses. The puzzles are still pretty simple but the jumps
are getting trickier.
Level 4: Cloudy Hills (finished):




This level has a lot of alternative paths and is pretty hard. Somethimes you have to perform a hard jump to get to the next platform.
Level 5: Rusty Castle (in progress):



Currently I'm working on the one and only castle level, the palette is just a placeholder for now.
I plan on having a layer 2 spike wall part and a few other gimmicks. By the way I want this level to be quite long actually.
Another Overworld:

Won't be telling what kind of world this will be.
Last level: (not name yet) (in progress):



I don't want to spoil to much yet, but the whole level will be huge puzzle.
Feedback would be great guys, thanks

Check out my new hack thread:
