@AlwaysANoob: Oh, I guess I could release what I got done at some point. I'll look into it tomorrow, but know that there are only 2 finished levels (3 if you count yoshi's house, which really shouldn't count). Thanks for the kind words
You're also welcome.
It doesn't mind that it's two levels. I'm sure lots of people wouldn't care. Also, I don't think Yoshi's House actually counts.
Here's the title screen. Mario's in that box and will probably never escape.
I like the stuff you did with the text. I feel like the idea of Mario being stuck in a box is a little random, but it's not a bad idea.
Originally posted by Nin
Here's a level progress update. It showcases a few new features (if you can find them)
I'm liking those fences. They blend in and add some extra paths for those who want a challenge. I'm also glad you didn't overuse them. The enemy placement is good, but easy. I can only assume this isn't going to be a hard hack. This may just be me, but the white used in that screenshot is quite bright. Still, it doesn't look bad. Nice work, I suppose!
Originally posted by Nin
I updated and fixed the pallet on this map. I like it and think I might stick with it...
While I can say the palettes look a lot better (and you fixed the hat palette - kudos!), what I said before still rings true. How does the water stay on the island? How does it not fall off? It's certain not bad now, but I think it's quite illogical. Shouldn't Mario be swimming on the island? You need to change the level tile to be a BLUE one and the paths to be BLUE in order to make it look fitting. Also, instead of using paths, why not use those dots that they use to show paths in water? If you do those things, it'll turn into an okay OW.
You've made some good progress. The OW is starting to improve, and I'm glad to see you're getting better at making this hack.
Updated once to fix sprite memory issues and change some palettes.
Yeah, it's a little on the difficult side. Only a little. Just remember - use your surroundings to help you. You may occcasionally expeience sprite memory issues - but not often. I've tested it and I've not experienced slowdown either.
Now that I've finished my 24hosmw entry, I'm really glad to see this isn't being totally scrapped. Since you're good with visuals, I'm looking forward to seeing what you and this mystery person can do.
I couldn't make a decent post for my entry in time, so here it is.
It's Valley of Bowser 4 turned into a spoopy dark ghost house. I got rid of Yoshi and moved the secret exit to a different position, so you can get both exits without playing through the same entire level twice.
I hope it's not too dark. My eyes got used to it and I can't tell right now.
I can see the turn blocks, Mario and the Key. The ground I can kinda see, kinda can't. Nice idea though.
1 - title screen text isn't appealing to the eye
1b - can't even read the text fully
2 - OW is flat, and generally doesn't look great
3 - WHY ARE YOU USING REDRAWN GRAPHICS
In all seriousness, the OW is quite flat. It's one huge island. Why not a few islands, with a mountain in the back? Why not a forest, or a lake in there too. It's just plain boring. Also, there isn't much decoration in that OW - there are lots of blank areas where there is just nothing.
On a good note, the level looks nice. I can't say much as I assume it's not finished, but it a good start.
I've been working on a hack that involves Mario travelling through the Mushroom Kingdom, for (hopefully) C3. It's going to be like INSERT COIN in the way that there is no overworld, and that you play each level sequentially.
This is Level 1 (or 2 if you count the arbitrary house that every hack starts with) - what do you think of it so far?
There's more to the level, but, I see no point showing it off.
What do you think of it now? FEEDBACK appreciated.
@Eternity - really nice. Quite liking the music choice. Some parts feel quite like level 1 (in SMW), in particular, the way you put the bouncing paratroopers together, but overall, really nice and simple.
@Hinalyte - really liking the mix of forest, ghost house and underground tilesets. Really nice work!