The level needs a few things, but all in all, it's working.
Give feedback! If it needs to be more MLP themed well... I ain't drawing any tileset for the level, so unless you want to, you're, unfortunately, out of luck there.
AHHHH YOSHI WHAT HAPPENED TO YOU?!
Just 3 things I picked up on: 1. You say you need the Red Switch to enter the level yet you enter anyway. I assume that's just a testing setup. 2. I wonder what happened to the Flying Hammer Bro's platform...? This applies to every instance of that enemey in the platform, wherein their platform only appears after they are hit. 3. Sometimes the level can be barren. 4. Yoshi is a pony.
Other than that, a neat level overall. Like the choice of music, in particular. It doesn't need to be any more MLP themed, in my opinion, you've hit a nice balance.
I think it's fine enough to warrant an accept, however I don't really think the bullet bill launchers are really a threat to the player. Let's wait to see what the other persons say.
I tried to make them a threat (with that segment just after the halfway mark) but I guess it's down to luck, if they fire as soon as they come on screen or not... Still, glad to see it's acceptable now.
Yoshi's Island DS: I picked this up on the Wii U Virtual Console, and I was kinda underwhelmed. Easy bosses, terrible level design (often overloading you with too many enemies), a dull soundtrack and overall just a plain meh game. The horrid Wii U Virtual Console display layouts don't help, since the only layout that allows you to see both the top and bottom screen (since it has screen-wrapping between the top and bottom screens, which is, admittedly, neat) ends up making them tiny with an unnecessary picture of a DS bordered around it. I suppose having restore points was a positive, but still, not the finest experience I've had. I just got so bored trying to get a score of 100 that I just haven't gone back to it and don't have any drive to.
You know what, I didn't need a week, since I actually didn't end up redoing as much as I expected. The main things changed are:
- Visuals
(new style to fit the 'Boos and Bullets' theme)
- Level Design
(flows better, in my opinion)
(oh, and much less enemies, they're more spaced apart and not BS)
- Name
(now Haunted Artillery, hope you don't mind)
I hope Nin didn't end up using Map16 page 0A, since I used it because I assumed that was the page he reserved exclusively for this level. If this wasn't the place to post this, just tell me and I'll move it, I assumed this was the best place to put it.
I think I used it for either 4-8 or 5-2 but idr which one (if any). Erik knows I think.
When I made my level I downloaded the newest base ROM from the thread and used that. If that ROM is outdated then that's why I ended up using page 0A, because it was empty. Again, it depends on the date of the ROM, I guess. If it was updated after you made your levels, then, everything should be good, and if it was updated before... well... damn.
Sure, I'll beta test. I don't mind giving some feedback (except my levels, since that'd be like IGN reviewing a game IGN made [except that wouldn't happen because IGN people are stupid]).
In 5-2, I can't seem to find the secret exit. I went into LM and found out which screen the secret is found in but none of the pipes can be entered, meaning I can't reach the secret exit. I dunno if this is just a problem with my patch or not.
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