Banner
Views: 1,004,277,828
Time:
13 users online: Buzbee, Daizo Dee Von, DashGamer, El Cuh Fermin, grisu, I'm Poppy, Kinkerton, LiamBLOL, MiracleWater, niko,  NopeContest, Sparx, UTF - Guests: 71 - Bots: 133 Users: 54,874 (2,022 active)
Latest: Knetog
Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Not logged in.
Posts by Lucayorlando
Lucayorlando's Profile - Posts by Lucayorlando
Pages: « 1 2 3 4 »
(restricted)
Hello, I would like to know how to make it so when you beat a specific level, you get the "Valley of Bowser Emerges" jingle.

Thanks in advance!
Thanks a lot
Wow, talk about a spiritual SUCKsessor *canned laughter*
I made a layer 2 cave level where you have to press switches to keep the ceiling from touching you. But every time you hit the switch, it turns into a rugby ball for a split second:



How do I fix this issue?
Can't you just give me the sprite header I need to use?

EDIT: Nevermind, I already remade the level with castle sprites
Can anyone claim and make a level?
Originally posted by zacmario
They sure can, just make sure you stick the simple guide lines.


Awesome! I'll claim "GROOVY". Still, you have my permission to let anyone else claim that same level because I'm currently working on my own hack, and I won't start making that level until I finish it.
Change of plans; since I'm at someone else's house right now, I took the time to download Lunar Magic onto their computer and make a level.

Link: http://bin.smwcentral.net/u/26673/128.mwl
I don't think you saw my comment.

I already made my level: http://bin.smwcentral.net/u/26673/128.mwl
Did you beat it yet?
I already sent my level weeks ago, but for some reason zacmario still didn't list it as finished.
Hello, I'm using "switch_act.asm" from this pack: https://www.smwcentral.net/?p=section&a=details&id=9296

And I put an ON/OFF block next to it to see if it worked, but it doesn't, it just stays solid. What do I do?
(restricted)
I don't know how to modify asm files
Like this?
Did as you said, still didn't work. Do I have to change something in the "!act" section?

EDIT: Nevermind, I was doing everything wrong the whole time. The switch works now but it doesn't have an animation. How can I give it one?
I'll be reading that when I decide to make a level containing those blocks. Either way, thanks a lot
Awesome, I'd love to play levels made by other contributors

Edit: The levels included are:

YOSHI'S ISLAND 2 by SwagAssMustafa
YOSHI'S ISLAND 4 by RussianMan
IGGY'S CASTLE by ft026
DONUT PLAINS 1 by ft026
VANILLA SECRET 2 by Minuy600
CHOCOLATE ISLAND 4 by ft026
STAR WORLD 1 by lukacspatrick
TUBULAR by RussianMan
and GROOVY by myself
Pages: « 1 2 3 4 »
Lucayorlando's Profile - Posts by Lucayorlando

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks