Hi There!
This is my first post on this forum and I was wondering if anyone could help me.
I have made a recreation of Death Mountain Trail of OoT in SM64. It looks epic and I spent a lot of time making this model. (I used an HD texture pack since I couldn't find original textures.) I imported my level and added some entities with TT64. I played the ROM at first and it works fine; but when you get to the custom level and select a mission (since I had no save file for the game, I chose the first mission), it does the SFX of Mario saying "Let's 'a Go!" but it stutters on the "Go" part and I get a white screen!
What am I doing wrong? I read on this SM64 hacking forum that this could be caused by the game changing the warp(s) into something else or too many polygons being rendered at once (This came from the help page on Hacking Basics FAQ I think.) Can you guys tell me then what's happening here and how I fix It? How many polygons can be rendered at once and am I putting too many entities in the level or messing up their parameter data?
There are also messed up textures when I look at it in TT64, however it looked fine in the level importer previewer, some textures from the Boo's mansion, I think.
Please help. It would be a great pleasure if you guys could.
P.S.: The two fading warps are ID 1, and the pipes are ID 2, and I'm replacing Bomb-omb Battlefield.
Here is a link to a screenshot of the 3D Object list in TT64:
http://sm64.org/forum/misc.php?action=pun_attachment&item=113&download=1
(Paste directly into your URL bar. Sorry, I don't really know this place, it's my first time as I said before.)
OH YES.
This is my first post on this forum and I was wondering if anyone could help me.
I have made a recreation of Death Mountain Trail of OoT in SM64. It looks epic and I spent a lot of time making this model. (I used an HD texture pack since I couldn't find original textures.) I imported my level and added some entities with TT64. I played the ROM at first and it works fine; but when you get to the custom level and select a mission (since I had no save file for the game, I chose the first mission), it does the SFX of Mario saying "Let's 'a Go!" but it stutters on the "Go" part and I get a white screen!

What am I doing wrong? I read on this SM64 hacking forum that this could be caused by the game changing the warp(s) into something else or too many polygons being rendered at once (This came from the help page on Hacking Basics FAQ I think.) Can you guys tell me then what's happening here and how I fix It? How many polygons can be rendered at once and am I putting too many entities in the level or messing up their parameter data?
There are also messed up textures when I look at it in TT64, however it looked fine in the level importer previewer, some textures from the Boo's mansion, I think.
Please help. It would be a great pleasure if you guys could.
P.S.: The two fading warps are ID 1, and the pipes are ID 2, and I'm replacing Bomb-omb Battlefield.
Here is a link to a screenshot of the 3D Object list in TT64:
http://sm64.org/forum/misc.php?action=pun_attachment&item=113&download=1
(Paste directly into your URL bar. Sorry, I don't really know this place, it's my first time as I said before.)
OH YES.